Magic The Gathering Cards of types 'Elf' and 'Wizard'

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Click for list of card names (30)
Arcane Investigator
Tribal Forcemage
Forestfolk
Rumor Gatherer
Taunting Arbormage
Frilled Mystic
Joraga Visionary
Simic Guildmage
Thornscape Battlemage
Selesnya Guildmage
Zameck Guildmage
Elvish Hydromancer
Bloodline Shaman
Master Biomancer
Sages of the Anima
Sage of the Maze
Ivy Seer
Maralen of the Mornsong
Jon Irenicus, the Exile
Winter Eladrin
Alisaie Leveilleur
Momir Vig, Simic Visionary
The Massive Zatcatl
The Disciple of Nissa
Prime Speaker Vannifar
Jon Irenicus, Shattered One
Alphinaud Leveilleur
Vannifar, Evolved Enigma
Storrev, Devkarin Lich
M'Odo, the Gnarled Oracle


Arcane Investigator

{1}{U}

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Creature - Elf Wizard
Search the Room - {5}{U}: Roll a d20. 1-9 | Draw a card. 10-20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
2/1

Tribal Forcemage

{1}{G}

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Creature - Elf Wizard
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
1/1

Forestfolk

{2}{U}{G}

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Creature - Elf Wizard
When Forestfolk enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. When Forestfolk leaves the battlefield, draw a card.
2/2

Rumor Gatherer

{1}{W}{W}

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Creature - Elf Wizard
Alliance - Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
2/1

Taunting Arbormage

{2}{G}

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Creature - Elf Wizard
Kicker {3} (You may pay an additional {3} as you cast this spell.) When this creature enters, if it was kicked, all creatures able to block target creature this turn do so.
2/3

Frilled Mystic

{G}{G}{U}{U}

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Creature - Elf Lizard Wizard
Flash When this creature enters, you may counter target spell.
3/2

Joraga Visionary

{3}{G}

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Creature - Elf Wizard
When this creature enters, draw a card.
3/2

Simic Guildmage

{G/U}{G/U}

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Creature - Elf Wizard
({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
2/2

Thornscape Battlemage

{2}{G}

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Creature - Elf Wizard
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) When this creature enters, if it was kicked with its {R} kicker, it deals 2 damage to any target. When this creature enters, if it was kicked with its {W} kicker, destroy target artifact.
2/2

Selesnya Guildmage

{G/W}{G/W}

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Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
2/2

Zameck Guildmage

{G}{U}

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Creature - Elf Wizard
{G}{U}: This turn, each creature you control enters with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2

Elvish Hydromancer

{2}{G}

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Creature - Elf Wizard
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) When this creature enters, if it was kicked, create a token that's a copy of target creature you control.
3/2

Bloodline Shaman

{1}{G}

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Creature - Elf Wizard Shaman
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
1/1

Master Biomancer

{2}{G}{U}

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Creature - Elf Wizard
Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.
2/4

Sages of the Anima

{3}{G}{U}

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Creature - Elf Wizard
If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
3/4

Sage of the Maze

{2}{G}

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Creature - Elf Wizard
{T}: Add two mana in any combination of colors. {T}: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery. Tap an untapped Gate you control: Untap this creature.
1/3

Ivy Seer

{3}{G}

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Creature - Elf Wizard
{2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
1/1

Maralen of the Mornsong

{1}{B}{B}

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Legendary Creature - Elf Wizard
Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
2/3

Jon Irenicus, the Exile

{2}{U}{B}

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Legendary Creature - Elf Wizard
At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards.
3/5

Winter Eladrin

{2}{U}

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Creature - Faerie Elf Wizard
Gust of Wind - When this creature enters, return up to one other target creature to its owner's hand.
2/2

Alisaie Leveilleur

{2}{W}

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Legendary Creature - Elf Wizard
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.) First strike Dualcast - The second spell you cast each turn costs {2} less to cast.
3/2

Momir Vig, Simic Visionary

{3}{G}{U}

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Legendary Creature - Elf Wizard
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
2/2

The Massive Zatcatl

{5}{G}{G}

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Legendary Creature - Elf Cat Wizard
Whenever you cast a creature spell, draw a card. Tap three untapped creatures you control: Add {G}{G}{G}.
6/6

The Disciple of Nissa

{2}{G}

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Legendary Creature - Elf Wizard
Whenever the Disciple of Nissa attacks, you may pay {X}{X}{X}{G}{G}. When you do, create X tokens that are copies of different Nissa planeswalkers chosen at random. They each enter with an additional loyalty counter. (There are currently eleven. Yes, Nissa, Sage Animist counts. Perhaps look up the list and roll a D20?)
3/2

Prime Speaker Vannifar

{2}{G}{U}

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Legendary Creature - Elf Ooze Wizard
{T}, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
2/4

Jon Irenicus, Shattered One

{2}{U}{B}

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Legendary Creature - Elf Wizard
3/3

Alphinaud Leveilleur

{3}{U}

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Legendary Creature - Elf Wizard
Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.) Vigilance Eukrasia - Whenever you cast your second spell each turn, draw a card.
2/4

Vannifar, Evolved Enigma

{2}{G}{U}

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Legendary Creature - Elf Ooze Wizard
At the beginning of combat on your turn, choose one - - Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - Put a +1/+1 counter on each colorless creature you control.
3/4

Storrev, Devkarin Lich

{1}{B}{B}{G}

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Legendary Creature - Zombie Elf Wizard
Trample Whenever Storrev deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
5/4

M'Odo, the Gnarled Oracle

{B}{U}{G}

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Legendary Creature - Zombie Elf Wizard
Eminence - {X}, Discard a card: Target player reveals cards from the top of their library until they reveal a creature card with converted mana cost X or less. Put that card onto the battlefield under your control, then that player shuffles the rest into their library. Activate this ability only if M'Odo, the Gnarled Oracle is on the battlefield or in the command zone.
0/3