Magic The Gathering Cards of types 'Elf' and 'Warrior'

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A-Elderleaf Mentor
Talara's Battalion
Wolverine Riders
Grizzled Outrider
Greenwheel Liberator
Lifecraft Cavalry
Elvish Handservant
Allosaurus Rider
Growth-Chamber Guardian
Sunblade Elf
Greenhilt Trainee
Safehold Sentry
Pelt Collector
Twinblade Slasher
Nath's Elite
Thorn Lieutenant
Blaring Recruiter
Elderleaf Mentor
Nadier's Nightblade
Exquisite Huntmaster
Oakhame Adversary
Dwynen's Elite
Lys Alana Huntmaster
Imperious Perfect
Winnower Patrol
Elvish Vanguard
Plane-Merge Elf
Deepwood Denizen
Wildwood Tracker
Saruli Gatekeepers
Gilt-Leaf Winnower
Nettle Sentinel
Iridescent Blademaster
Warren-Scourge Elf
Serpent-Blade Assailant
Experiment Twelve
Safehold Duo
Jungle Wayfinder
Soulblade Renewer
Chance-Met Elves
Joraga Warcaller
Canopy Tactician
Tajuru Warcaller
Treetop Warden
Selvala's Enforcer
Llanowar Stalker
Viridian Zealot
Elvish Reclaimer
A-Canopy Tactician
Redtooth Vanguard
Aurora Champion
Narnam Renegade
Ivy Lane Denizen
Devkarin Dissident
Golgari Raiders
Ezuri's Brigade
Norwood Warrior
Skyshroud Troopers
Eyeblight Cullers
Civic Wayfinder
Elvish Warmaster
Bramblewood Paragon
Wildslayer Elves
Cryptid Inspector
Viridian Scout
Skyrider Elf
Wurmskin Forger
Tajuru Beastmaster
Wildwood Escort
Nissa's Chosen
Wren's Run Packmaster
Tel-Jilad Outrider
Tajuru Pathwarden
Elvish Warrior
Tel-Jilad Chosen
Decorated Champion
Elvish Skysweeper
Wren's Run Vanquisher
Ferocious Werefox
Winnowing Forces
Harald, King of Skemfar
Grand Warlord Radha
Boreal Outrider
Viridian Betrayers
Estinien Varlineau
Dwynen, Gilt-Leaf Daen
Tolsimir Wolfblood
Nadier, Agent of the Duskenel
Tyvar, the Pummeler
Predation Steward
Radha, Heir to Keld
Compleated Huntmaster
Ezuri, Renegade Leader
Rhys the Exiled
Numa, Joraga Chieftain
Elf Warrior
Nath of the Gilt-Leaf
A-Harald, King of Skemfar
Radha, Heart of Keld
A-Radha, Coalition Warlord
Eladamri, Korvecdal
Glistener Elf
Tyvar the Bellicose
Glissa Sunseeker
Marhault Elsdragon
Elf Warrior
Eladamri, Lord of Leaves
Tel-Jilad Fallen
Imaryll, Elfhame Elite
General Marhault Elsdragon
Rhys the Redeemed
Radha, Coalition Warlord
Ezuri, Claw of Progress
Ezuri, Stalker of Spheres


A-Elderleaf Mentor

{2}{G}

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Creature - Elf Warrior
When Elderleaf Mentor enters, create a 1/1 green Elf Warrior creature token.
2/2

Talara's Battalion

{1}{G}

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Creature - Elf Warrior
Cast this spell only if you've cast another green spell this turn. Trample
4/3

Wolverine Riders

{4}{G}{G}

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Creature - Elf Warrior
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf you control enters, you gain life equal to its toughness.
4/4

Grizzled Outrider

{4}{G}

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Creature - Elf Warrior
5/5

Greenwheel Liberator

{1}{G}

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Creature - Elf Warrior
Revolt - This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.
2/1

Lifecraft Cavalry

{4}{G}

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Creature - Elf Warrior
Trample Revolt - This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.
4/4

Elvish Handservant

{G}

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Creature - Elf Warrior
Whenever a player casts a Giant spell, you may put a +1/+1 counter on this creature.
1/1

Allosaurus Rider

{5}{G}{G}

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Creature - Elf Warrior
You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
X/X

Growth-Chamber Guardian

{1}{G}

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Creature - Elf Crab Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
2/2

Sunblade Elf

{G}

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Creature - Elf Warrior
This creature gets +1/+1 as long as you control a Plains. {4}{W}: Creatures you control get +1/+1 until end of turn.
1/1

Greenhilt Trainee

{3}{G}

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Creature - Elf Warrior
{T}: Target creature gets +4/+4 until end of turn. Activate only if this creature's power is 4 or greater.
2/3

Safehold Sentry

{1}{W}

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Creature - Elf Warrior
{2}{W}, {Q}: This creature gets +0/+2 until end of turn. ({Q} is the untap symbol.)
2/2

Pelt Collector

{G}

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Creature - Elf Warrior
Whenever another creature you control enters or dies, if that creature's power is greater than this creature's, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has trample.
1/1

Twinblade Slasher

{G}

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Creature - Elf Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
1/1

Nath's Elite

{4}{G}

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Creature - Elf Warrior
All creatures able to block this creature do so. When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
4/2

Thorn Lieutenant

{1}{G}

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Creature - Elf Warrior
Whenever this creature becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. {5}{G}: This creature gets +4/+4 until end of turn.
2/3

Blaring Recruiter

{3}{W}

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Creature - Elf Warrior
Partner with Blaring Captain (When this creature enters, target player may put Blaring Captain into their hand from their library, then shuffle.) {2}{W}: Create a 1/1 white Warrior creature token.
2/2

Elderleaf Mentor

{3}{G}

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Creature - Elf Warrior
When this creature enters, create a 1/1 green Elf Warrior creature token.
3/2

Nadier's Nightblade

{2}{B}

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Creature - Elf Warrior
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
1/3

Exquisite Huntmaster

{3}{B}

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Creature - Elf Warrior
When this creature dies, create a 1/1 green Elf Warrior creature token. Encore {4}{B} ({4}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
4/2

Oakhame Adversary

{3}{G}

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Creature - Elf Warrior
This spell costs {2} less to cast if an opponent controls a green permanent. Deathtouch Whenever this creature deals combat damage to a player, draw a card.
2/3

Dwynen's Elite

{1}{G}

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Creature - Elf Warrior
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
2/2

Lys Alana Huntmaster

{2}{G}{G}

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Creature - Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
3/3

Imperious Perfect

{2}{G}

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Creature - Elf Warrior
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
2/2

Winnower Patrol

{2}{G}

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Creature - Elf Warrior
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, put a +1/+1 counter on this creature.
3/2

Elvish Vanguard

{1}{G}

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Creature - Elf Warrior
Whenever another Elf enters, put a +1/+1 counter on this creature.
1/1

Plane-Merge Elf

{4}{G}

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Creature - Elf Warrior
Landship - At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token. Kinfall - Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn.
3/3

Deepwood Denizen

{2}{G}

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Creature - Elf Warrior
Vigilance (Attacking doesn't cause this creature to tap.) {5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.
3/2

Wildwood Tracker

{G}

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Creature - Elf Warrior
Whenever this creature attacks or blocks, if you control another non-Human creature, this creature gets +1/+1 until end of turn.
1/1

Saruli Gatekeepers

{3}{G}

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Creature - Elf Warrior
When this creature enters, if you control two or more Gates, you gain 7 life.
2/4

Gilt-Leaf Winnower

{3}{B}{B}

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Creature - Elf Warrior
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may destroy target non-Elf creature whose power and toughness aren't equal.
4/3

Nettle Sentinel

{G}

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Creature - Elf Warrior
This creature doesn't untap during your untap step. Whenever you cast a green spell, you may untap this creature.
2/2

Iridescent Blademaster

{1}{G}

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Creature - Elf Warrior
{3}{G}: This creature gets +2/+2 until end of turn.
2/2

Warren-Scourge Elf

{1}{G}

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Creature - Elf Warrior
Protection from Goblins
1/1

Serpent-Blade Assailant

{2}{G}

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Creature - Elf Warrior
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Deathtouch
2/1

Experiment Twelve

{3}{G}

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Creature - Elf Lizard Warrior
Trample Whenever this creature or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
4/4

Safehold Duo

{3}{G/W}

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Creature - Elf Warrior Shaman
Whenever you cast a green spell, this creature gets +1/+1 until end of turn. Whenever you cast a white spell, this creature gains vigilance until end of turn.
2/4

Jungle Wayfinder

{2}{G}

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Creature - Elf Warrior
When this creature enters, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
3/3

Soulblade Renewer

{4}{G}

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Creature - Elf Warrior
Partner with Soulblade Corrupter (When this creature enters, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
2/2

Chance-Met Elves

{2}{G}

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Creature - Elf Warrior
Whenever you scry, put a +1/+1 counter on this creature. This ability triggers only once each turn.
3/2

Joraga Warcaller

{G}

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Creature - Elf Warrior
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) This creature enters with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on this creature.
1/1

Canopy Tactician

{3}{G}

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Creature - Elf Warrior
Other Elves you control get +1/+1. {T}: Add {G}{G}{G}.
3/3

Tajuru Warcaller

{3}{G}{G}

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Creature - Elf Warrior Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control get +2/+2 until end of turn.
2/1

Treetop Warden

{1}{G}

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Creature - Elf Warrior
2/2

Selvala's Enforcer

{3}{G}

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Creature - Elf Warrior
Parley - When this creature enters, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on this creature. Then each player draws a card.
2/2

Llanowar Stalker

{G}

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Creature - Elf Warrior
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
1/1

Viridian Zealot

{G}{G}

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Creature - Elf Warrior
{1}{G}, Sacrifice this creature: Destroy target artifact or enchantment.
2/1

Elvish Reclaimer

{G}

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Creature - Elf Warrior
This creature gets +2/+2 as long as there are three or more land cards in your graveyard. {2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
1/2

A-Canopy Tactician

{3}{G}

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Creature - Elf Warrior
Other Elves you control get +1/+1. {T}: Add {G}{G}{G}.
3/4

Redtooth Vanguard

{1}{G}

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Creature - Elf Warrior
Trample Whenever an enchantment you control enters, you may pay {2}. If you do, return this card from your graveyard to your hand.
3/1

Aurora Champion

{2}{W}

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Creature - Elf Warrior
Whenever this creature attacks, if your team controls another Warrior, tap target creature.
3/2

Narnam Renegade

{G}

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Creature - Elf Warrior
Deathtouch Revolt - This creature enters with a +1/+1 counter on it if a permanent left the battlefield under your control this turn.
1/2

Ivy Lane Denizen

{3}{G}

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Creature - Elf Warrior
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
2/3

Devkarin Dissident

{1}{G}

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Creature - Elf Warrior
{4}{G}: This creature gets +2/+2 until end of turn.
2/2

Golgari Raiders

{3}{G}

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Creature - Elf Warrior
Haste Undergrowth - This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
0/0

Ezuri's Brigade

{2}{G}{G}

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Creature - Elf Warrior
Metalcraft - As long as you control three or more artifacts, this creature gets +4/+4 and has trample.
4/4

Norwood Warrior

{2}{G}

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Creature - Elf Warrior
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
2/2

Skyshroud Troopers

{3}{G}

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Creature - Elf Druid Warrior
{T}: Add {G}.
3/3

Eyeblight Cullers

{4}{B}

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Creature - Elf Warrior
When this creature dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)
3/3

Civic Wayfinder

{2}{G}

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Creature - Elf Druid Warrior
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2/2

Elvish Warmaster

{1}{G}

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Creature - Elf Warrior
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
2/2

Bramblewood Paragon

{1}{G}

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Creature - Elf Warrior
Each other Warrior creature you control enters with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.
2/2

Wildslayer Elves

{3}{G}

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Creature - Elf Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
3/3

Cryptid Inspector

{2}{G}

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Creature - Elf Warrior
Vigilance Whenever a face-down permanent you control enters and whenever this creature or another permanent you control is turned face up, put a +1/+1 counter on this creature.
2/3

Viridian Scout

{3}{G}

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Creature - Elf Warrior Scout
{2}{G}, Sacrifice this creature: It deals 2 damage to target creature with flying.
1/2

Skyrider Elf

{X}{G}{U}

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Creature - Elf Warrior Ally
Flying Converge - This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
0/0

Wurmskin Forger

{5}{G}{G}

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Creature - Elf Warrior
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures.
2/2

Tajuru Beastmaster

{5}{G}

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Creature - Elf Warrior Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control get +1/+1 until end of turn.
5/5

Wildwood Escort

{4}{G}

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Creature - Elf Warrior
When this creature enters, return target creature or battle card from your graveyard to your hand. If this creature would die, exile it instead.
3/3

Nissa's Chosen

{G}{G}

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Creature - Elf Warrior
If this creature would die, put it on the bottom of its owner's library instead.
2/3

Wren's Run Packmaster

{3}{G}

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Creature - Elf Warrior
Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) {2}{G}: Create a 2/2 green Wolf creature token. Wolves you control have deathtouch.
5/5

Tel-Jilad Outrider

{3}{G}

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Creature - Elf Warrior
Protection from artifacts
3/1

Tajuru Pathwarden

{4}{G}

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Creature - Elf Warrior Ally
Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
5/4

Elvish Warrior

{G}{G}

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Creature - Elf Warrior
2/3

Tel-Jilad Chosen

{1}{G}

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Creature - Elf Warrior
Protection from artifacts
2/1

Decorated Champion

{1}{G}

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Creature - Elf Warrior
Whenever another Warrior your team controls enters, put a +1/+1 counter on this creature.
2/2

Elvish Skysweeper

{G}

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Creature - Elf Warrior
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
1/1

Wren's Run Vanquisher

{1}{G}

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Creature - Elf Warrior
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3/3

Ferocious Werefox

{3}{G}

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Creature - Elf Fox Warrior
Trample
4/3

Winnowing Forces

-- no image --
Creature - Elf Warrior
Winnowing Forces's power and toughness are each equal to the number of lands you control.
X/X

Harald, King of Skemfar

{1}{B}{G}

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Legendary Creature - Elf Warrior
Menace (This creature can't be blocked except by two or more creatures.) When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/2

Grand Warlord Radha

{2}{R}{G}

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Legendary Creature - Elf Warrior
Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
3/4

Boreal Outrider

{2}{G}

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Snow Creature - Elf Warrior
Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters with an additional +1/+1 counter on it. ({S} is mana from a snow source.)
3/2

Viridian Betrayers

{1}{G}{G}

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Creature - Phyrexian Elf Warrior
This creature has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
3/1

Estinien Varlineau

{2}{W}{B}

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Legendary Creature - Elf Warrior
Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn. At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.
3/3

Dwynen, Gilt-Leaf Daen

{2}{G}{G}

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Legendary Creature - Elf Warrior
Reach (This creature can block creatures with flying.) Other Elf creatures you control get +1/+1. Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
3/4

Tolsimir Wolfblood

{4}{G}{W}

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Legendary Creature - Elf Warrior
Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Create Voja, a legendary 2/2 green and white Wolf creature token.
3/4

Nadier, Agent of the Duskenel

{5}{B}

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Legendary Creature - Elf Warrior
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.)
3/3

Tyvar, the Pummeler

{1}{G}{G}

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Legendary Creature - Elf Warrior
Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it. {3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
3/3

Predation Steward

{1}{G}

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Creature - Phyrexian Elf Warrior
This creature enters with two oil counters on it. {2}{G}, {T}, Remove an oil counter from this creature: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
2/2

Radha, Heir to Keld

{R}{G}

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Legendary Creature - Elf Warrior
Whenever Radha attacks, you may add {R}{R}. {T}: Add {G}.
2/2

Compleated Huntmaster

{2}{B}

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Creature - Phyrexian Elf Warrior
2/3

Ezuri, Renegade Leader

{1}{G}{G}

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Legendary Creature - Elf Warrior
{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
2/2

Rhys the Exiled

{2}{G}

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Legendary Creature - Elf Warrior
Whenever Rhys attacks, you gain 1 life for each Elf you control. {B}, Sacrifice an Elf: Regenerate Rhys.
3/2

Numa, Joraga Chieftain

{2}{G}

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Legendary Creature - Elf Warrior
At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.)
2/2

Elf Warrior

-- no image --
Token Creature - Elf Warrior
1/1

Nath of the Gilt-Leaf

{3}{B}{G}

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Legendary Creature - Elf Warrior
At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
4/4

A-Harald, King of Skemfar

{1}{B}{G}

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Legendary Creature - Elf Warrior
Menace (This creature can't be blocked except by two or more creatures.) When Harald, King of Skemfar enters, look at the top seven cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/2

Radha, Heart of Keld

{1}{R}{G}

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Legendary Creature - Elf Warrior
During your turn, Radha has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. {4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.
3/3

A-Radha, Coalition Warlord

{1}{R}{G}

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Legendary Creature - Elf Warrior
Domain - Whenever Radha, Coalition Warlord enters or becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
3/3

Eladamri, Korvecdal

{1}{G}{G}

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Legendary Creature - Elf Warrior
You may look at the top card of your library any time. You may cast creature spells from the top of your library. {G}, {T}, Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
3/3