Magic The Gathering Cards of types 'Elf' and 'Scout'

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Click for list of card names (52)
Elvish Pathcutter
Skyrider Patrol
Nimrodel Watcher
District Guide
Sylvan Ranger
Cylian Elf
Gladecover Scout
Turntimber Ranger
Llanowar Scout
Copperhorn Scout
Primeval Herald
Frontier Guide
Roving Harper
Borderland Explorer
Woodland Champion
Safehold Elite
Llanowar Envoy
Quirion Explorer
Greenwood Sentinel
Wood Elves
Galadhrim Guide
Ghirapur Guide
Spire Tracer
Quirion Trailblazer
Tireless Provisioner
Tajuru Stalwart
Centaur's Herald
Viridian Scout
Realm Seekers
Elvish Scout
Silhana Wayfinder
Mirkwood Trapper
Norwood Ranger
Razorgrass Invoker
Lothlorien Lookout
Treetop Scout
Brightwood Tracker
Tolsimir, Midnight's Light
Selvala, Heart of the Wilds
Tolsimir, Friend to Wolves
Nael, Avizoa Aeronaut
Miara, Thorn of the Glade
Gwenna, Eyes of Gaea
Sutina, Speaker of the Tajuru
Selvala, Eager Trailblazer
Branchblight Stalker
Selvala, Explorer Returned
Nissa, Resurgent Animist
Viridian Emissary
A-Nael, Avizoa Aeronaut
Nissa, Vastwood Seer
Lonis, Cryptozoologist


Elvish Pathcutter

{3}{G}

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Creature - Elf Scout
{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1/2

Skyrider Patrol

{2}{G}{U}

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Creature - Elf Scout
Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
2/3

Nimrodel Watcher

{1}{U}

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Creature - Elf Scout
Whenever you scry, this creature gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
2/1

District Guide

{2}{G}

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Creature - Elf Scout
When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
2/2

Sylvan Ranger

{1}{G}

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Creature - Elf Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1/1

Cylian Elf

{1}{G}

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Creature - Elf Scout
2/2

Gladecover Scout

{G}

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Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1/1

Turntimber Ranger

{3}{G}{G}

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Creature - Elf Scout Ranger Ally
Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.
2/2

Llanowar Scout

{1}{G}

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Creature - Elf Scout
{T}: You may put a land card from your hand onto the battlefield.
1/3

Copperhorn Scout

{G}

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Creature - Elf Scout
Whenever this creature attacks, untap each other creature you control.
1/1

Primeval Herald

{3}{G}

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Creature - Elf Scout
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/1

Frontier Guide

{1}{G}

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Creature - Elf Scout
{3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1

Roving Harper

{2}{W}

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Creature - Elf Scout
When this creature enters, draw a card.
2/2

Borderland Explorer

{1}{G}

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Creature - Elf Scout
When this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
3/1

Woodland Champion

{1}{G}

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Creature - Elf Scout
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
2/2

Safehold Elite

{1}{G/W}

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Creature - Elf Scout
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2

Llanowar Envoy

{2}{G}

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Creature - Elf Scout
{1}{G}: Add one mana of any color.
3/2

Quirion Explorer

{1}{G}

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Creature - Elf Druid Scout
{T}: Add one mana of any color that a land an opponent controls could produce.
1/1

Greenwood Sentinel

{1}{G}

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Creature - Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

Wood Elves

{2}{G}

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Creature - Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1/1

Galadhrim Guide

{3}{G}

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Creature - Elf Scout
When this creature enters, scry 2.
3/4

Ghirapur Guide

{2}{G}

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Creature - Elf Scout
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
3/2

Spire Tracer

{G}

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Creature - Elf Scout
This creature can't be blocked except by creatures with flying or reach.
1/1

Quirion Trailblazer

{3}{G}

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Creature - Elf Scout
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1/2

Tireless Provisioner

{2}{G}

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Creature - Elf Scout
3/2

Tajuru Stalwart

{2}{G}

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Creature - Elf Scout Ally
Converge - This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
0/1

Centaur's Herald

{G}

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Creature - Elf Scout
{2}{G}, Sacrifice this creature: Create a 3/3 green Centaur creature token.
0/1

Viridian Scout

{3}{G}

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Creature - Elf Warrior Scout
{2}{G}, Sacrifice this creature: It deals 2 damage to target creature with flying.
1/2

Realm Seekers

{4}{G}{G}

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Creature - Elf Scout
This creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from this creature: Search your library for a land card, reveal it, put it into your hand, then shuffle.
0/0

Elvish Scout

{G}

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Creature - Elf Scout
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
1/1

Silhana Wayfinder

{1}{G}

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Creature - Elf Scout
When this creature enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
2/1

Mirkwood Trapper

{1}{G}{U}

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Creature - Elf Scout
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
1/4

Norwood Ranger

{G}

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Creature - Elf Scout Ranger
1/2

Razorgrass Invoker

{3}{G}

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Creature - Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.) {8}: This creature and up to one other target creature each get +3/+3 until end of turn.
4/3

Lothlorien Lookout

{1}{G}

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Creature - Elf Scout
Whenever this creature attacks, scry 1.
1/3

Treetop Scout

{G}

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Creature - Elf Scout
This creature can't be blocked except by creatures with flying.
1/1

Brightwood Tracker

{3}{G}

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Creature - Elf Scout
{5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/4

Tolsimir, Midnight's Light

{2}{G}{W}{W}

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Legendary Creature - Elf Scout
Lifelink When Tolsimir enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
3/2

Selvala, Heart of the Wilds

{1}{G}{G}

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Legendary Creature - Elf Scout
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
2/3

Tolsimir, Friend to Wolves

{2}{G}{G}{W}

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Legendary Creature - Elf Scout
When Tolsimir enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf you control enters, you gain 3 life and that creature fights up to one target creature you don't control.
3/3

Nael, Avizoa Aeronaut

{2}{G}{U}

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Legendary Creature - Elf Scout
Flying Domain - Whenever Nael deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
2/4

Miara, Thorn of the Glade

{1}{B}

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Legendary Creature - Elf Scout
Whenever Miara or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.)
1/2

Gwenna, Eyes of Gaea

{2}{G}

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Legendary Creature - Elf Druid Scout
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources. Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
2/3

Sutina, Speaker of the Tajuru

{2}{G}

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Legendary Creature - Elf Scout
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
2/2

Selvala, Eager Trailblazer

{2}{G}{W}

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Legendary Creature - Elf Scout
4/5

Branchblight Stalker

{1}{G}

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Creature - Phyrexian Elf Scout
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
3/1

Selvala, Explorer Returned

{1}{G}{W}

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Legendary Creature - Elf Scout
Parley - {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
2/4

Nissa, Resurgent Animist

{2}{G}

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Legendary Creature - Elf Scout
Landfall - Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
3/3

Viridian Emissary

{1}{G}

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Creature - Phyrexian Elf Scout
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2/1

A-Nael, Avizoa Aeronaut

{G}{U}

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Legendary Creature - Elf Scout
Flying Domain - Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
2/2

Nissa, Vastwood Seer

{2}{G}

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Legendary Creature - Elf Scout
When Nissa enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
2/2

Lonis, Cryptozoologist

{G}{U}

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Legendary Creature - Snake Elf Scout
Whenever another nontoken creature you control enters, investigate. {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
1/2