'Elephant' cards

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Click for list of card names (97)
Aerialephant
Aggressive Mammoth
Apothecary Stomper
Autarch Mammoth
Avalanche Tusker
Bastion Mastodon
Battle Mammoth
Bosom Buddy
Bull Elephant
Civic Stalwart
Conclave Evangelist
Conclave Sledge-Captain
Crazed Armodon
Delphia, Undecided
Dusyut Earthcarver
Elephant
Elephant
Endangered Armodon
Excavation Elephant
Fairgrounds Trumpeter
Frankie Peanuts
Frontier Mastodon
Ghalma the Shaper
Ghalma's Warden
Greenbelt Rampager
Guardian of the Forgotten
Hamza, Guardian of Arashin
Hamza, Might of the Yathan
Honey Mammoth
Iron Tusk Elephant
Ivorytusk Fortress
Kazandu Mammoth
Losheel, Clockwork Scholar
Loxodon Anchorite
Loxodon Battle Priest
Loxodon Convert
Loxodon Eavesdropper
Loxodon Gatekeeper
Loxodon Hierarch
Loxodon Lifechanter
Loxodon Line Breaker
Loxodon Mender
Loxodon Mystic
Loxodon Partisan
Loxodon Peacekeeper
Loxodon Punisher
Loxodon Restorer
Loxodon Sergeant
Loxodon Smiter
Loxodon Stalwart
Loxodon Surveyor
Loxodon Wayfarer
Lulu, Curious Hollyphant
Lulu, Forgetful Hollyphant
Lulu, Helpful Hollyphant
Lulu, Inspiring Hollyphant
Lulu, Loyal Hollyphant
Lulu, Vengeful Hollyphant
Lulu, Wild Hollyphant
Lydari Elephant
Malcator, Purity Overseer
Metamorphic Wurm
Mosstodon
Noble Elephant
Oliphaunt
Peema Trailblazer
Prized Elephant
Quintorius, Field Historian
Quintorius, Loremaster
Rabid Elephant
Rainveil Rejuvenator
Rampaging War Mammoth
Rampant Elephant
Rampart Architect
Rogue Elephant
Rotting Mastodon
Sandsteppe Mastodon
Selesnya Sentry
Shellephant
Siege Mastodon
Sleuth Instructor
Southern Elephant
Spelltithe Enforcer
Terastodon
Thorn Mammoth
Trained Armodon
Trumpeting Armodon
Tusk and Whiskers
Unyielding Gatekeeper
Venerated Loxodon
Vintara Elephant
War Elephant
War Mammoth
Wild Elephant
Wild Mammoth
Woolly Loxodon
Woolly Mammoths


Aerialephant

{3}{W}

-- no image --
Creature - Elephant Performer
Flying When Aerialephant enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
3/2

Aggressive Mammoth

{3}{G}{G}{G}

-- no image --
Creature - Elephant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample.
8/8

Apothecary Stomper

{4}{G}{G}

-- no image --
Creature - Elephant
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, choose one - - Put two +1/+1 counters on target creature you control. - You gain 4 life.
4/4

Autarch Mammoth

{4}{G}{G}

-- no image --
Creature - Elephant Mount
When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token. Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
5/5

Avalanche Tusker

{2}{G}{U}{R}

-- no image --
Creature - Elephant Warrior
Whenever this creature attacks, target creature defending player controls blocks it this combat if able.
6/4

Bastion Mastodon

{5}

-- no image --
Artifact Creature - Elephant
{W}: This creature gains vigilance until end of turn.
4/5

Battle Mammoth

{3}{G}{G}

-- no image --
Creature - Elephant
Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
6/5

Bosom Buddy

{3}{W}

-- no image --
Creature - Elephant Townsfolk
Whenever you cast a spell, you may gain 1/2 life for each word in that spell's name.
1/4

Bull Elephant

{3}{G}

-- no image --
Creature - Elephant
When this creature enters, sacrifice it unless you return two Forests you control to their owner's hand.
4/4

Civic Stalwart

{3}{W}

-- no image --
Creature - Elephant Soldier
When this creature enters, creatures you control get +1/+1 until end of turn.
3/3

Conclave Evangelist

{3}{G/W}{G/W}

-- no image --
Creature - Elephant Cleric
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
4/4

Conclave Sledge-Captain

{5}{G}

-- no image --
Creature - Elephant Soldier
Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) Trample Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
4/4

Crazed Armodon

{2}{G}{G}

-- no image --
Creature - Elephant
{G}: This creature gets +3/+0 and gains trample until end of turn. Destroy this creature at the beginning of the next end step. Activate only once each turn.
3/3

Delphia, Undecided

{W}{U}{B}{R}{G}

-- no image --
Legendary Creature - Elephant
Spells you cast cost {3} less to cast if they were originally printed in the following expansions or associated commander decks, depending on who won the Unknown event on February 18th, 2023: Mirran Victory - Mirrodin, Darksteel, Fifth Dawn, and Scars of Mirrodin. Phyrexian Victory - Mirrodin Besieged, New Phyrexia, All Will be One, and March of the Machine.
6/6

Dusyut Earthcarver

{5}{G}

-- no image --
Creature - Elephant Druid
Reach When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.)
4/4

Elephant

-- no image --
Token Creature - Elephant
5/5

Elephant

-- no image --
Token Creature - Elephant
3/3

Endangered Armodon

{2}{G}{G}

-- no image --
Creature - Elephant
When you control a creature with toughness 2 or less, sacrifice this creature.
4/5

Excavation Elephant

{4}{W}

-- no image --
Creature - Elephant
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When this creature enters, if it was kicked, return target artifact card from your graveyard to your hand.
3/5

Fairgrounds Trumpeter

{2}{G}

-- no image --
Creature - Elephant
At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on this creature.
2/2

Frankie Peanuts

{2}{W}{W}

-- no image --
Legendary Creature - Elephant Rogue
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
2/3

Frontier Mastodon

{2}{G}

-- no image --
Creature - Elephant
Ferocious - This creature enters with a +1/+1 counter on it if you control a creature with power 4 or greater.
3/2

Ghalma the Shaper

{1}{W}{W}

-- no image --
Legendary Creature - Elephant Artificer
Vigilance Whenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token.
3/3

Ghalma's Warden

{3}{W}

-- no image --
Creature - Elephant Soldier
Metalcraft - This creature gets +2/+2 as long as you control three or more artifacts.
2/4

Greenbelt Rampager

{G}

-- no image --
Creature - Elephant
When this creature enters, pay {E}{E} (two energy counters). If you can't, return this creature to its owner's hand and you get {E}.
3/4

Guardian of the Forgotten

{3}{W}

-- no image --
Creature - Elephant Warrior
Vigilance Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put the top card of your library onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
4/4

Hamza, Guardian of Arashin

{4}{G}{W}

-- no image --
Legendary Creature - Elephant Warrior
This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
5/5

Hamza, Might of the Yathan

{2}{W}{B}{G}

-- no image --
Legendary Creature - Elephant Warrior
Whenever a creature you control is turned face up, it endures X, where X is that creature's toughness. Landfall - Whenever a land you control enters, seek a creature card and manifest it.
5/6

Honey Mammoth

{4}{G}{G}

-- no image --
Creature - Elephant
When this creature enters, you gain 4 life.
6/6

Iron Tusk Elephant

{4}{W}

-- no image --
Creature - Elephant
Trample
3/3

Ivorytusk Fortress

{2}{W}{B}{G}

-- no image --
Creature - Elephant
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
5/7

Kazandu Mammoth

{1}{G}{G}

-- no image --
Creature - Elephant
Landfall - Whenever a land you control enters, this creature gets +2/+2 until end of turn.
3/3

Losheel, Clockwork Scholar

{2}{W}

-- no image --
Legendary Creature - Elephant Artificer
Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
2/4

Loxodon Anchorite

{2}{W}{W}

-- no image --
Creature - Elephant Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
2/3

Loxodon Battle Priest

{4}{W}

-- no image --
Creature - Elephant Cleric
At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control.
3/5

Loxodon Convert

{3}{W}

-- no image --
Creature - Phyrexian Elephant Soldier
4/2

Loxodon Eavesdropper

{3}{G}

-- no image --
Creature - Elephant Detective
3/3

Loxodon Gatekeeper

{2}{W}{W}

-- no image --
Creature - Elephant Soldier
Artifacts, creatures, and lands your opponents control enter tapped.
2/3

Loxodon Hierarch

{2}{G}{W}

-- no image --
Creature - Elephant Cleric
When this creature enters, you gain 4 life. {G}{W}, Sacrifice this creature: Regenerate each creature you control.
4/4

Loxodon Lifechanter

{5}{W}

-- no image --
Creature - Elephant Cleric
When this creature enters, you may have your life total become the total toughness of creatures you control. {5}{W}: This creature gets +X/+X until end of turn, where X is your life total.
4/6

Loxodon Line Breaker

{2}{W}

-- no image --
Creature - Elephant Soldier
3/2

Loxodon Mender

{5}{W}

-- no image --
Creature - Elephant Cleric
{W}, {T}: Regenerate target artifact.
3/3

Loxodon Mystic

{3}{W}{W}

-- no image --
Creature - Elephant Cleric
{W}, {T}: Tap target creature.
3/3

Loxodon Partisan

{4}{W}

-- no image --
Creature - Elephant Soldier
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3/4

Loxodon Peacekeeper

{1}{W}

-- no image --
Creature - Elephant Soldier
At the beginning of your upkeep, the player with the lowest life total gains control of this creature. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of this creature.
4/4

Loxodon Punisher

{3}{W}

-- no image --
Creature - Elephant Soldier
This creature gets +2/+2 for each Equipment attached to it.
2/2

Loxodon Restorer

{4}{W}{W}

-- no image --
Creature - Elephant Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, you gain 4 life.
3/4

Loxodon Sergeant

{3}{W}

-- no image --
Creature - Elephant Soldier
Vigilance When this creature enters, other creatures you control gain vigilance until end of turn.
3/3

Loxodon Smiter

{1}{G}{W}

-- no image --
Creature - Elephant Soldier
This spell can't be countered. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
4/4

Loxodon Stalwart

{3}{W}{W}

-- no image --
Creature - Elephant Soldier
Vigilance {W}: This creature gets +0/+1 until end of turn.
3/3

Loxodon Surveyor

{2}{G}

-- no image --
Creature - Elephant Scout
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed - {3}, Exile this card from your graveyard: Draw a card.
3/3

Loxodon Wayfarer

{2}{W}

-- no image --
Creature - Elephant Monk
1/5

Lulu, Curious Hollyphant

{2}{W}{U}

-- no image --
Legendary Creature - Elephant Angel
Flying Whenever you attack with one or more other creatures with flying, draw that many cards, then discard a card.
2/4

Lulu, Forgetful Hollyphant

{2}{W}

-- no image --
Legendary Creature - Elephant Angel
1/3

Lulu, Helpful Hollyphant

{2}{W}{W}

-- no image --
Legendary Creature - Elephant Angel
Flying Whenever you attack with one or more other creatures with flying, you gain twice that much life.
2/4

Lulu, Inspiring Hollyphant

{2}{R}{W}

-- no image --
Legendary Creature - Elephant Angel
Flying Whenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
2/4

Lulu, Loyal Hollyphant

{3}{W}

-- no image --
Legendary Creature - Elephant Angel
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.)
3/2

Lulu, Vengeful Hollyphant

{2}{W}{B}

-- no image --
Legendary Creature - Elephant Angel
Flying Whenever you attack with one or more other creatures with flying, each opponent loses that much life and you gain that much life.
2/4

Lulu, Wild Hollyphant

{2}{G}{W}

-- no image --
Legendary Creature - Elephant Angel
Flying Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn.
2/4

Lydari Elephant

{4}{G}

-- no image --
Creature - Elephant
As Lydari Elephant enters, choose two numbers from 3 to 7 at random. Lydari Elephant's power is equal to the first number chosen and its toughness equal to the second number chosen.
X/X

Malcator, Purity Overseer

{1}{W}{U}

-- no image --
Legendary Creature - Phyrexian Elephant Wizard
When Malcator enters, create a 3/3 colorless Phyrexian Golem artifact creature token. At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
1/1

Metamorphic Wurm

{3}{G}{G}

-- no image --
Creature - Elephant Wurm
Threshold - This creature gets +4/+4 as long as seven or more cards are in your graveyard.
3/3

Mosstodon

{4}{G}

-- no image --
Creature - Plant Elephant
{1}: Target creature with power 5 or greater gains trample until end of turn.
5/3

Noble Elephant

{3}{W}

-- no image --
Creature - Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2

Oliphaunt

{5}{R}

-- no image --
Creature - Elephant
Trample Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
6/4

Peema Trailblazer

{2}{G}

-- no image --
Creature - Elephant Warrior
Trample Whenever this creature deals combat damage to a player, you get that many {E} (energy counters). Exhaust - Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
3/3

Prized Elephant

{3}{W}

-- no image --
Creature - Elephant
This creature gets +1/+1 as long as you control a Forest. {G}: This creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3/3

Quintorius, Field Historian

{3}{R}{W}

-- no image --
Legendary Creature - Elephant Cleric
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
2/4

Quintorius, Loremaster

{3}{R}{W}

-- no image --
Legendary Creature - Elephant Cleric
Vigilance At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token. {1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
3/5

Rabid Elephant

{4}{G}

-- no image --
Creature - Elephant
Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
3/4

Rainveil Rejuvenator

{3}{G}

-- no image --
Creature - Elephant Druid
When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.) {T}: Add an amount of {G} equal to this creature's power.
2/4

Rampaging War Mammoth

{5}{R}{R}

-- no image --
Creature - Elephant
Trample Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.) When you cycle this card, destroy up to X target artifacts.
9/7

Rampant Elephant

{3}{W}

-- no image --
Creature - Elephant
{G}: Target creature blocks this creature this turn if able.
2/2

Rampart Architect

{3}{G}

-- no image --
Creature - Elephant Advisor
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender. Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
3/4

Rogue Elephant

{G}

-- no image --
Creature - Elephant
When this creature enters, sacrifice it unless you sacrifice a Forest.
3/3

Rotting Mastodon

{4}{B}

-- no image --
Creature - Zombie Elephant
2/8

Sandsteppe Mastodon

{5}{G}{G}

-- no image --
Creature - Elephant
Reach When this creature enters, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
5/5

Selesnya Sentry

{2}{W}

-- no image --
Creature - Elephant Soldier
{5}{G}: Regenerate this creature.
3/2

Shellephant

{1}{G}{G}

-- no image --
Creature - Turtle and/or Elephant
{0}: Choose one. You may activate this ability while Shellephant is in any zone. - Shellephant has base power and toughness 1/4. - Shellephant has base power and toughness 3/3.
X/X

Siege Mastodon

{4}{W}

-- no image --
Creature - Elephant
3/5

Sleuth Instructor

{1}{W}

-- no image --
Creature - Elephant Detective
Disguise {1}{W} Whenever Sleuth Instructor or another permanent you control is turned face up, seek a non-Elephant creature card with mana value 3 or less and cloak it. This ability triggers only once.
3/2

Southern Elephant

{3}{G}

-- no image --
Creature - Elephant
3/4

Spelltithe Enforcer

{3}{W}{W}

-- no image --
Creature - Elephant Wizard
Whenever an opponent casts a spell, that player sacrifices a permanent of their choice unless they pay {1}.
3/3

Terastodon

{6}{G}{G}

-- no image --
Creature - Elephant
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9/9

Thorn Mammoth

{5}{G}{G}

-- no image --
Creature - Elephant
Trample Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.
6/6

Trained Armodon

{1}{G}{G}

-- no image --
Creature - Elephant
3/3

Trumpeting Armodon

{3}{G}

-- no image --
Creature - Elephant
{1}{G}: Target creature blocks this creature this turn if able.
3/3

Tusk and Whiskers

{3}{G}{W}

-- no image --
Legendary Creature - Elephant Mouse Performer
Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature. {2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own.
4/4

Unyielding Gatekeeper

{1}{W}

-- no image --
Creature - Elephant Cleric
Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
3/2

Venerated Loxodon

{4}{W}

-- no image --
Creature - Elephant Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, put a +1/+1 counter on each creature that convoked it.
4/4

Vintara Elephant

{4}{G}

-- no image --
Creature - Elephant
Trample {3}: This creature loses trample until end of turn. Any player may activate this ability.
4/3

War Elephant

{3}{W}

-- no image --
Creature - Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2

War Mammoth

{3}{G}

-- no image --
Creature - Elephant
Trample
3/3

Wild Elephant

{3}{G}

-- no image --
Creature - Elephant
Trample
3/3

Wild Mammoth

{2}{G}

-- no image --
Creature - Elephant
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of this creature.
3/4

Woolly Loxodon

{5}{G}{G}

-- no image --
Creature - Elephant Warrior
Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6/7

Woolly Mammoths

{1}{G}{G}

-- no image --
Creature - Elephant
This creature has trample as long as you control a snow land.
3/2