Magic The Gathering Cards of types 'Elemental' and 'Warrior'

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Brighthearth Banneret
Heartlash Cinder
Inner-Flame Igniter
Petrified Wood-Kin
Flaring Flame-Kin
Emberstrike Duo
Pyre Charger
Seething Pathblazer
Vengeful Firebrand
Nova Chaser
Root-Kin Ally
Flamekin Brawler
Smoldering Butcher
Ceaseless Searblades
Flamekin Bladewhirl
Ashenmoor Cohort
Barkweave Crusher
Sickle Ripper
Botanical Brawler
Gaea's Protector
Ashenmoor Gouger
Lavakin Brawler


Brighthearth Banneret

{1}{R}

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Creature - Elemental Warrior
Elemental spells and Warrior spells you cast cost {1} less to cast. Reinforce 1-{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
1/1

Heartlash Cinder

{1}{R}

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Creature - Elemental Warrior
Haste Chroma - When this creature enters, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
1/1

Inner-Flame Igniter

{2}{R}

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Creature - Elemental Warrior
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
2/2

Petrified Wood-Kin

{6}{G}

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Creature - Elemental Warrior
This spell can't be countered. Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants
3/3

Flaring Flame-Kin

{2}{R}

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Creature - Elemental Warrior
2/2

Emberstrike Duo

{1}{B/R}

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Creature - Elemental Warrior Shaman
Whenever you cast a black spell, this creature gets +1/+1 until end of turn. Whenever you cast a red spell, this creature gains first strike until end of turn.
1/1

Pyre Charger

{R}{R}

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Creature - Elemental Warrior
Haste {R}: This creature gets +1/+0 until end of turn.
1/1

Seething Pathblazer

{2}{R}

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Creature - Elemental Warrior
Sacrifice an Elemental: This creature gets +2/+0 and gains first strike until end of turn.
2/2

Vengeful Firebrand

{3}{R}

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Creature - Elemental Warrior
This creature has haste as long as a Warrior card is in your graveyard. {R}: This creature gets +1/+0 until end of turn.
5/2

Nova Chaser

{3}{R}

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Creature - Elemental Warrior
Trample Champion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
10/2

Root-Kin Ally

{4}{G}{G}

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Creature - Elemental Warrior
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Tap two untapped creatures you control: This creature gets +2/+2 until end of turn.
3/3

Flamekin Brawler

{R}

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Creature - Elemental Warrior
{R}: This creature gets +1/+0 until end of turn.
0/2

Smoldering Butcher

{3}{B}

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Creature - Elemental Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
4/2

Ceaseless Searblades

{3}{R}

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Creature - Elemental Warrior
Whenever you activate an ability of an Elemental, this creature gets +1/+0 until end of turn.
2/4

Flamekin Bladewhirl

{R}

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Creature - Elemental Warrior
As an additional cost to cast this spell, reveal an Elemental card from your hand or pay {3}.
2/1

Ashenmoor Cohort

{5}{B}

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Creature - Elemental Warrior
This creature gets +1/+1 as long as you control another black creature.
4/3

Barkweave Crusher

{3}{G}

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Creature - Elemental Warrior
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
2/5

Sickle Ripper

{1}{B}

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Creature - Elemental Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
2/1

Botanical Brawler

{G}{W}

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Creature - Elemental Warrior
Trample This creature enters with two +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on this creature.
0/0

Gaea's Protector

{3}{G}

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Creature - Elemental Warrior
This creature must be blocked if able.
4/2

Ashenmoor Gouger

{B/R}{B/R}{B/R}

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Creature - Elemental Warrior
This creature can't block.
4/4

Lavakin Brawler

{3}{R}

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Creature - Elemental Warrior
Whenever this creature attacks, it gets +1/+0 until end of turn for each Elemental you control.
2/4