Magic The Gathering Cards of types 'Elemental' and 'Knight'
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Cavalier of Gales
Cavalier of Night
Cavalier of Dawn
Cavalier of Thorns
Cavalier of Flame
Kulrath Knight
Ashenmoor Liege
Cavalier of Gales
{2}{U}{U}{U}
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Creature - Elemental Knight
Flying
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
5/5
Cavalier of Night
{2}{B}{B}{B}
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Creature - Elemental Knight
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
4/5
Cavalier of Dawn
{2}{W}{W}{W}
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Creature - Elemental Knight
Vigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
4/6
Cavalier of Thorns
{2}{G}{G}{G}
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Creature - Elemental Knight
Reach
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
5/6
Cavalier of Flame
{2}{R}{R}{R}
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Creature - Elemental Knight
{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.
When this creature enters, discard any number of cards, then draw that many cards.
When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
6/5
Kulrath Knight
{3}{B/R}{B/R}
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Creature - Elemental Knight
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
3/3
Ashenmoor Liege
{1}{B/R}{B/R}{B/R}
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Creature - Elemental Knight
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.
4/1