Magic The Gathering Cards of types 'Druid' and 'Human'

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Venom Connoisseur
Axebane Guardian
Druid of Horns
Citanul Druid
A-Social Climber
Argothian Enchantress
Hermit Druid
Krosan Wayfarer
Beastbond Outcaster
Steward of the Harvest
Avenging Druid
Wild Cantor
Ley Weaver
Deathcap Cultivator
Slippery Bogbonder
Hidden Herbalists
Sunseed Nurturer
Keeper of the Sacred Word
Skull Prophet
Drumhunter
Gatherer of Graces
Outcaster Trailblazer
Squirrel Wrangler
Yavimaya Enchantress
Alloy Animist
Nut Collector
Ixalli's Diviner
Juniper Order Rootweaver
Zhur-Taa Druid
Druid of Purification
Diligent Farmhand
Setessan Petitioner
Witherbloom Apprentice
Ichneumon Druid
Drover of the Mighty
Hope Tender
Wood Sage
Social Climber
Reclusive Taxidermist
Awakener Druid
Yavimaya Elder
Zoologist
Krosan Avenger
Femeref Enchantress
Mesa Enchantress
Paragon of Eternal Wilds
Woodland Druid
Noble Hierarch
Dragonsguard Elite
Augur of Autumn
Ixalli's Lorekeeper
Citanul Woodreaders
Ley Druid
Avid Reclaimer
Channeler Initiate
Kin-Tree Nurturer
Village Elder
Honored Hierarch
Sylvan Shepherd
Mycologist
Nightshade Peddler
Atzocan Seer
Druid Lyrist
Promised Kannushi
Oashra Cultivator
Harvester Druid
Steward of Valeron
Stone-Seeder Hierophant
Verduran Enchantress
Sylvok Explorer
Primal Druid
Intrepid Paleontologist
Sage of the Fang
Dreampod Druid
Fugitive Druid
Temur Devotee
Karametra's Acolyte
Krosan Restorer
Harabaz Druid
Scalespeaker Shepherd
Somberwald Sage
Groundskeeper
Citanul Hierophants
Exuberant Firestoker
Humble Naturalist
Questing Druid
Lukamina, Moon Druid
Rime Tender
Jasmine Boreal of the Seven
Baru, Wurmspeaker
Miriam, Herd Whisperer
Kamahl, Heart of Krosa
Lord Magnus
Jolrael, Voice of Zhalfir
Jenson Carthalion, Druid Exile
Sarkhan, Dragon Ascendant
Kamahl, Fist of Krosa
Kinnan, Bonder Prodigy
Circle of the Moon Druid
Juniper Order Druid
Werebear
Jukai Preserver
Stika, Playtestress
Thelonite Druid
Baru, Fist of Krosa
Faldorn, Dread Wolf Herald
Satsuki, the Living Lore
Chulane, Teller of Tales
Teferi, Druid of Argoth
Jolrael, Mwonvuli Recluse
Lisette, Dean of the Root
Jaheira, Friend of the Forest
Jaheira, Merciful Harper
Jaheira, Stirring Harper
Calix, Guided by Fate
Jaheira, Heroic Harper
Jaheira, Ruthless Harper
Jaheira, Insightful Harper
Aerith, Last Ancient
Jaheira, Harper Emissary


Venom Connoisseur

{1}{G}

-- no image --
Creature - Human Druid
Alliance - Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
2/2

Axebane Guardian

{2}{G}

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Creature - Human Druid
Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
0/3

Druid of Horns

{3}{G}

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Creature - Human Druid
Whenever you cast an Aura spell that targets this creature, create a 3/3 green Beast creature token.
2/3

Citanul Druid

{1}{G}

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Creature - Human Druid
Whenever an opponent casts an artifact spell, put a +1/+1 counter on this creature.
1/1

A-Social Climber

{2}{G}

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Creature - Human Druid
Alliance - Whenever another creature enters under your control, you gain 1 life.
4/2

Argothian Enchantress

{1}{G}

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Creature - Human Druid
Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.
0/1

Hermit Druid

{1}{G}

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Creature - Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
1/1

Krosan Wayfarer

{G}

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Creature - Human Druid
Sacrifice this creature: You may put a land card from your hand onto the battlefield.
1/1

Beastbond Outcaster

{2}{G}

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Creature - Human Druid
When this creature enters, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3/3

Steward of the Harvest

{3}{G}

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Creature - Human Druid
When this creature enters, exile up to three target land cards from your graveyard. Creatures you control have all activated abilities of all land cards exiled with this creature.
3/3

Avenging Druid

{2}{G}

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Creature - Human Druid
Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
1/3

Wild Cantor

{R/G}

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Creature - Human Druid
({R/G} can be paid with either {R} or {G}.) Sacrifice this creature: Add one mana of any color.
1/1

Ley Weaver

{3}{G}

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Creature - Human Druid
Partner with Lore Weaver (When this creature enters, target player may put Lore Weaver into their hand from their library, then shuffle.) {T}: Untap two target lands.
2/2

Deathcap Cultivator

{1}{G}

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Creature - Human Druid
{T}: Add {B} or {G}. Delirium - This creature has deathtouch as long as there are four or more card types among cards in your graveyard.
2/1

Slippery Bogbonder

{3}{G}

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Creature - Human Druid
Flash Hexproof When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
3/3

Hidden Herbalists

{1}{G}

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Creature - Human Druid
Revolt - When this creature enters, if a permanent left the battlefield under your control this turn, add {G}{G}.
2/2

Sunseed Nurturer

{2}{W}

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Creature - Human Druid Wizard
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {C}.
1/1

Keeper of the Sacred Word

{2}{G}

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Creature - Human Druid
As this creature enters, choose a word. Whenever an opponent says the chosen word, this creature gets +3/+3 until end of turn.
2/3

Skull Prophet

{B}{G}

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Creature - Human Druid
{T}: Add {B} or {G}. {T}: Mill two cards. (Put the top two cards of your library into your graveyard.)
3/1

Drumhunter

{3}{G}

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Creature - Human Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {C}.
2/2

Gatherer of Graces

{1}{G}

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Creature - Human Druid
This creature gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate this creature.
1/2

Outcaster Trailblazer

{2}{G}

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Creature - Human Druid
When this creature enters, add one mana of any color. Whenever another creature you control with power 4 or greater enters, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
4/2

Squirrel Wrangler

{2}{G}{G}

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Creature - Human Druid
{1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
2/2

Yavimaya Enchantress

{2}{G}

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Creature - Human Druid
This creature gets +1/+1 for each enchantment on the battlefield.
2/2

Alloy Animist

{G}

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Creature - Human Druid
{2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
1/1

Nut Collector

{5}{G}

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Creature - Human Druid
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold - All Squirrels get +2/+2 as long as seven or more cards are in your graveyard.
1/1

Ixalli's Diviner

{1}{G}

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Creature - Human Druid
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
0/3

Juniper Order Rootweaver

{1}{W}

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Creature - Human Druid
Kicker {G} (You may pay an additional {G} as you cast this spell.) When this creature enters, if it was kicked, put a +1/+1 counter on target creature you control.
2/2

Zhur-Taa Druid

{R}{G}

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Creature - Human Druid
{T}: Add {G}. Whenever you tap this creature for mana, it deals 1 damage to each opponent.
1/1

Druid of Purification

{3}{G}

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Creature - Human Druid
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
2/3

Diligent Farmhand

{G}

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Creature - Human Druid
{1}{G}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
1/1

Setessan Petitioner

{1}{G}{G}

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Creature - Human Druid
When this creature enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
2/2

Witherbloom Apprentice

{B}{G}

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Creature - Human Druid
Magecraft - Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
2/2

Ichneumon Druid

{1}{G}{G}

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Creature - Human Druid
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, this creature deals 4 damage to that player.
1/1

Drover of the Mighty

{1}{G}

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Creature - Human Druid
This creature gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color.
1/1

Hope Tender

{1}{G}

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Creature - Human Druid
{1}, {T}: Untap target land. {1}, {T}, Exert this creature: Untap two target lands. (An exerted creature won't untap during your next untap step.)
2/2

Wood Sage

{G}{U}

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Creature - Human Druid
{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
1/1

Social Climber

{2}{G}

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Creature - Human Druid
Alliance - Whenever another creature you control enters, you gain 1 life.
3/2

Reclusive Taxidermist

{1}{G}

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Creature - Human Druid
This creature gets +3/+2 as long as there are four or more creature cards in your graveyard. {T}: Add one mana of any color.
1/2

Awakener Druid

{2}{G}

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Creature - Human Druid
When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.
1/1

Yavimaya Elder

{1}{G}{G}

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Creature - Human Druid
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.
2/1

Zoologist

{3}{G}

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Creature - Human Druid
{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
1/2

Krosan Avenger

{2}{G}

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Creature - Human Druid
Trample Threshold - {1}{G}: Regenerate this creature. Activate only if seven or more cards are in your graveyard.
3/1

Femeref Enchantress

{G}{W}

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Creature - Human Druid
Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
1/2

Mesa Enchantress

{1}{W}{W}

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Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0/2

Paragon of Eternal Wilds

{3}{G}

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Creature - Human Druid
Other green creatures you control get +1/+1. {G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
2/2

Woodland Druid

{G}

-- no image --
Creature - Human Druid
1/2

Noble Hierarch

{G}

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Creature - Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.
0/1

Dragonsguard Elite

{1}{G}

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Creature - Human Druid
Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature. {4}{G}{G}: Double the number of +1/+1 counters on this creature.
2/2

Augur of Autumn

{1}{G}{G}

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Creature - Human Druid
You may look at the top card of your library any time. You may play lands from the top of your library. Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
2/3

Ixalli's Lorekeeper

{G}

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Creature - Human Druid
{T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
1/1

Citanul Woodreaders

{2}{G}

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Creature - Human Druid
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When this creature enters, if it was kicked, draw two cards.
1/4

Ley Druid

{2}{G}

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Creature - Human Druid
{T}: Untap target land.
1/1

Avid Reclaimer

{2}{G}

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Creature - Human Druid
{T}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life.
2/2

Channeler Initiate

{1}{G}

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Creature - Human Druid
When this creature enters, put three -1/-1 counters on target creature you control. {T}, Remove a -1/-1 counter from this creature: Add one mana of any color.
3/4

Kin-Tree Nurturer

{2}{B}

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Creature - Human Druid
Lifelink When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
2/1

Village Elder

{G}

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Creature - Human Druid
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
1/1

Honored Hierarch

{G}

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Creature - Human Druid
1/1

Sylvan Shepherd

{2}{G}

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Creature - Human Druid
Vigilance Whenever this creature attacks, roll a d20. 1-9 | You gain 1 life. 10-19 | You gain 2 life. 20 | You gain 5 life.
2/3

Mycologist

{1}{W}

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Creature - Human Druid
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
0/2

Nightshade Peddler

{1}{G}

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Creature - Human Druid
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have deathtouch.
1/1

Atzocan Seer

{1}{G}{W}

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Creature - Human Druid
{T}: Add one mana of any color. Sacrifice this creature: Return target Dinosaur card from your graveyard to your hand.
2/3

Druid Lyrist

{G}

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Creature - Human Druid
{G}, {T}, Sacrifice this creature: Destroy target enchantment.
1/1

Promised Kannushi

{G}

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Creature - Human Druid
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
1/1

Oashra Cultivator

{G}

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Creature - Human Druid
{2}{G}, {T}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0/3

Harvester Druid

{1}{G}

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Creature - Human Druid
{T}: Add one mana of any color that a land you control could produce.
1/1

Steward of Valeron

{G}{W}

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Creature - Human Druid Knight
Vigilance {T}: Add {G}.
2/2

Stone-Seeder Hierophant

{2}{G}{G}

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Creature - Human Druid
Landfall - Whenever a land you control enters, untap this creature. {T}: Untap target land.
1/1

Verduran Enchantress

{1}{G}{G}

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Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0/2

Sylvok Explorer

{1}{G}

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Creature - Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce.
1/1

Primal Druid

{1}{G}

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Creature - Human Druid
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0/3

Intrepid Paleontologist

{1}{G}

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Creature - Human Druid
{T}: Add one mana of any color. {2}: Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
2/2

Sage of the Fang

{2}{G}

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Creature - Human Druid
When this creature enters, put a +1/+1 counter on target creature. Renew - {3}{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery.
2/2

Dreampod Druid

{1}{G}

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Creature - Human Druid
At the beginning of each upkeep, if this creature is enchanted, create a 1/1 green Saproling creature token.
2/2

Fugitive Druid

{3}{G}

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Creature - Human Druid
Whenever this creature becomes the target of an Aura spell, you draw a card.
3/2

Temur Devotee

{1}{U}

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Creature - Human Druid
Defender {1}: Add {G}, {U}, or {R}. Activate only once each turn.
3/3

Karametra's Acolyte

{3}{G}

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Creature - Human Druid
{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
1/4

Krosan Restorer

{2}{G}

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Creature - Human Druid
{T}: Untap target land. Threshold - {T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard.
1/2

Harabaz Druid

{1}{G}

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Creature - Human Druid Ally
{T}: Add X mana of any one color, where X is the number of Allies you control.
0/1

Scalespeaker Shepherd

{2}{G}

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Creature - Human Druid
When Scalespeaker Shepherd enters, draft a card from Scalespeaker Shepherd's spellbook. Dinosaur spells you cast cost {1} less to cast.
2/1

Somberwald Sage

{2}{G}

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Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
0/1

Groundskeeper

{G}

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Creature - Human Druid
{1}{G}: Return target basic land card from your graveyard to your hand.
1/1

Citanul Hierophants

{3}{G}

-- no image --
Creature - Human Druid
3/2

Exuberant Firestoker

{2}{R}

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Creature - Human Druid Shaman
At the beginning of your end step, if you control a creature with power 5 or greater, you may have this creature deal 2 damage to target player or planeswalker. {T}: Add {C}.
1/1

Humble Naturalist

{1}{G}

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Creature - Human Druid
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
1/3

Questing Druid

{1}{G}

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Creature - Human Druid
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
1/1

Lukamina, Moon Druid

{2}{G}

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Legendary Creature - Human Druid
Wild Shape - Specialize {3}. Activate only if you control six or more lands. When Lukamina, Moon Druid enters, if you cast it, seek a land card with a basic land type.
2/2

Rime Tender

{1}{G}

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Snow Creature - Human Druid
{T}: Untap another target snow permanent.
2/2

Jasmine Boreal of the Seven

{1}{G}{W}

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Legendary Creature - Human Druid
{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities. Creatures you control with no abilities can't be blocked by creatures with abilities.
2/4

Baru, Wurmspeaker

{2}{G}{G}

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Legendary Creature - Human Druid
Wurms you control get +2/+2 and have trample. {7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control.
3/3

Miriam, Herd Whisperer

{G}{W}

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Legendary Creature - Human Druid
During your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
3/2

Kamahl, Heart of Krosa

{6}{G}{G}

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Legendary Creature - Human Druid
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)
5/5

Lord Magnus

{3}{G}{W}{W}

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Legendary Creature - Human Druid
First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk.
4/3

Jolrael, Voice of Zhalfir

{2}{G}{U}

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Legendary Creature - Human Druid
At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card.
3/3

Jenson Carthalion, Druid Exile

{G}{W}

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Legendary Creature - Human Druid
Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. {5}, {T}: Add {W}{U}{B}{R}{G}.
2/2

Sarkhan, Dragon Ascendant

{1}{R}

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Legendary Creature - Human Druid
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
2/2

Kamahl, Fist of Krosa

{4}{G}{G}

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Legendary Creature - Human Druid
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
4/3

Kinnan, Bonder Prodigy

{G}{U}

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Legendary Creature - Human Druid
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. {5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
2/2

Circle of the Moon Druid

{2}{G}

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Creature - Human Elf Druid
Bear Form - During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.)
2/4

Juniper Order Druid

{2}{G}

-- no image --
Creature - Human Cleric Druid
{T}: Untap target land.
1/1

Werebear

{1}{G}

-- no image --
Creature - Human Bear Druid
{T}: Add {G}. Threshold - This creature gets +3/+3 as long as seven or more cards are in your graveyard.
1/1