'Druid' cards

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A-Celebrity Fencer
A-Circle of the Land Druid
A-Llanowar Loamspeaker
A-Rakish Revelers
A-Social Climber
A-Sprouting Goblin
A-Tatyova, Steward of Tides
Aatchik, Emerald Radian
Accomplished Alchemist
Adaptive Sporesinger
Aerith, Last Ancient
Aether Herder
Alloy Animist
Arbor Adherent
Arbor Elf
Architect of the Untamed
Argothian Elder
Argothian Enchantress
Ashroot Animist
Attended Socialite
Atzocan Seer
Augmenter Pugilist
Augur of Autumn
Avenging Druid
Avid Reclaimer
Awakener Druid
Axebane Guardian
Back-Alley Gardener
Baru, Fist of Krosa
Baru, Wurmspeaker
Beast Whisperer
Beastbond Outcaster
Bennie Bracks, Zoologist
Birchlore Rangers
Blightsoil Druid
Blood Researcher
Bloodroot Apothecary
Bloom Tender
Blooming Cactusfolk
Boreal Druid
Brightcap Badger
Bristlebud Farmer
Bristly Bill, Spine Sower
Broodhatch Nantuko
Calix, Guided by Fate
Casal, Lurkwood Pathfinder
Celebrity Fencer
Centaur Nurturer
Centaur Rootcaster
Channeler Initiate
Chulane, Teller of Tales
Circle of Dreams Druid
Circle of the Land Druid
Circle of the Moon Druid
Citanul Druid
Citanul Hierophants
Citanul Stalwart
Citanul Woodreaders
Civic Wayfinder
Clement, the Worrywort
Coiling Oracle
Contaminant Grafter
Curious Forager
Deathbloom Gardener
Deathcap Cultivator
Deep Forest Hermit
Deeproot Historian
Devoted Druid
Diligent Farmhand
Dina, Soul Steeper
Dionus, Elvish Archdruid
Disciple of Freyalise
Doc Aurlock, Grizzled Genius
Dragonsguard Elite
Dreampod Druid
Drey Keeper
Drover of the Mighty
Druid Lyrist
Druid of Horns
Druid of Purification
Druid of the Anima
Druid of the Cowl
Druid of the Emerald Grove
Druid of the Sacred Beaker
Druid of the Spade
Drumhunter
Dune Chanter
Dusyut Earthcarver
Earthshaker Giant
Elder Druid
Elegant Entourage
Elf Druid
Elfhame Druid
Elves of Deep Shadow
Elvish Archdruid
Elvish Branchbender
Elvish Clancaller
Elvish Harbinger
Elvish Mystic
Elvish Pioneer
Elvish Refueler
Elvish Regrower
Elvish Rejuvenator
Evolution Sage
Exuberant Firestoker
Ezzaroot Channeler
Faeburrow Elder
Faldorn, Dread Wolf Herald
Fanatic of Rhonas
Fanatic of Rhonas
Fang Guardian
Fang-Druid Summoner
Farhaven Elf
Femeref Enchantress
Fleetfoot Dancer
Floral Evoker
Fuel Tank Feaster
Fugitive Druid
Fyndhorn Druid
Fyndhorn Elder
Fyndhorn Elves
Gala Greeters
Gatherer of Graces
Gilanra, Caller of Wirewood
Gilt-Leaf Archdruid
Gnarled Professor
Gnarled Sage
Gnarlroot Pallbearer
Gnarlroot Trapper
Great Fang Chroniclers
Greenside Watcher
Greenweaver Druid
Gretchen Titchwillow
Groundskeeper
Grovetender Druids
Gwenna, Eyes of Gaea
Gyre Sage
Halsin, Emerald Archdruid
Harabaz Druid
Harvester Druid
Hazardroot Herbalist
Hazel of the Rootbloom
Heart Warden
Hedge Whisperer
Helga, Skittish Seer
Herbology Instructor
Heritage Druid
Hermit Druid
Hidden Herbalists
Honor Troll
Honored Hierarch
Hope Tender
Howling Giant
Humble Naturalist
Ichneumon Druid
Imoti, Celebrant of Bounty
Incubation Druid
Intrepid Paleontologist
Ixalli's Diviner
Ixalli's Lorekeeper
Jaheira, Friend of the Forest
Jaheira, Harper Emissary
Jaheira, Heroic Harper
Jaheira, Insightful Harper
Jaheira, Merciful Harper
Jaheira, Ruthless Harper
Jaheira, Stirring Harper
Jasmine Boreal of the Seven
Jenson Carthalion, Druid Exile
Jinnie Fay, Jetmir's Second
Jinnie Fay, Jetmir's Second
Jinnie Fay, Jetmir's Second
Joiner Adept
Jolrael, Mwonvuli Recluse
Jolrael, Voice of Zhalfir
Joraga Treespeaker
Jukai Preserver
Juniper Order Druid
Juniper Order Rootweaver
Kagha, Shadow Archdruid
Kamahl, Fist of Krosa
Kamahl, Heart of Krosa
Karametra's Acolyte
Karok Wrangler
Kaysa
Keeper of Progenitus
Keeper of the Sacred Word
Kianne, Dean of Substance
Kin-Tree Nurturer
Kinnan, Bonder Prodigy
Kirri, Talented Sprout
Kitt Kanto, Mayhem Diva
Knotvine Mystic
Krosan Avenger
Krosan Druid
Krosan Restorer
Krosan Wayfarer
Kujar Seedsculptor
Leaf Gilder
Leaf-Crowned Visionary
Leafkin Avenger
Leafkin Druid
Ley Druid
Ley Weaver
Lifespring Druid
Lilysplash Mentor
Lisette, Dean of the Root
Llanowar Druid
Llanowar Elves
Llanowar Elves
Llanowar Loamspeaker
Llanowar Tribe
Llanowar Visionary
Loamcrafter Faun
Lord Magnus
Lukamina, Bear Form
Lukamina, Crocodile Form
Lukamina, Hawk Form
Lukamina, Moon Druid
Lukamina, Scorpion Form
Lukamina, Wolf Form
Lydari Druid
Marwyn, the Nurturer
Master of Ceremonies
Master Symmetrist
Mesa Enchantress
Miriam, Herd Whisperer
Mirkwood Channeler
Molt Tender
Mul Daya Channelers
Mycologist
Naga Vitalist
Nantuko Blightcutter
Nantuko Calmer
Nantuko Cultivator
Nantuko Disciple
Nantuko Elder
Nantuko Mentor
Nantuko Tracer
Nantuko Vigilante
Nightshade Peddler
Nikya of the Old Ways
Nissa, Worldsoul Speaker
Noble Hierarch
Norwood Priestess
Nullmage Advocate
Nut Collector
Oashra Cultivator
Oasis Ritualist
Octomancer
Ondu Giant
Orochi Merge-Keeper
Outcaster Trailblazer
Overgrown Zealot
Owlbear Shepherd
Paradise Druid
Paragon of Eternal Wilds
Peema Aether-Seer
Pollenbright Druid
Priest of Titania
Primal Druid
Professor of Zoomancy
Promised Kannushi
Quagmire Druid
Quandrix Cultivator
Quandrix Pledgemage
Questing Druid
Quirion Druid
Quirion Elves
Quirion Explorer
Quirion Sentinel
Rainveil Rejuvenator
Rakish Revelers
Rashmi, Eternities Crafter
Reckless Amplimancer
Reclusive Taxidermist
Resourceful Collector
Rift Sower
Rime Tender
Rishkar, Peema Renegade
Rocco, Cabaretti Caterer
Rocco, Street Chef
Rofellos, Llanowar Emissary
Rootpath Purifier
Rootweaver Druid
Rosethorn Acolyte
Roxanne, Starfall Savant
Rustvine Cultivator
Ruxa, Patient Professor
Sacellum Godspeaker
Sage of Shaila's Claim
Sage of the Fang
Sarkhan, Dragon Ascendant
Satsuki, the Living Lore
Satyr Enchanter
Scaled Herbalist
Scaled Nurturer
Scalespeaker Shepherd
Seedguide Ash
Selesnya Eulogist
Servant of the Conduit
Setessan Petitioner
Seton, Krosan Protector
Seton's Scout
Shigeki, Jukai Visionary
Silhana Starfletcher
Silvanus's Invoker
Skola Grovedancer
Skull Prophet
Skyshroud Elf
Skyshroud Troopers
Slippery Bogbonder
Social Climber
Somberwald Sage
Springbloom Druid
Sprouting Goblin
Squirrel Wrangler
Steward of the Harvest
Steward of Valeron
Stika, Playtestress
Stone-Seeder Hierophant
Sultai Devotee
Sumala Woodshaper
Sunseed Nurturer
Sunshower Druid
Sylvan Advocate
Sylvan Shepherd
Sylvok Explorer
Tana, the Bloodsower
Tatyova, Benthic Druid
Tatyova, Steward of Tides
Teferi, Druid of Argoth
Temur Devotee
Tender Wildguide
Tender Wildguide
Thelon of Havenwood
Thelonite Druid
Three Tree Rootweaver
Three Tree Scribe
Thriss, Nantuko Primus
Tilling Treefolk
Totem Speaker
Treefolk Harbinger
Tuinvale Treefolk
Turntimber Sower
Urborg Elf
Venerated Rotpriest
Venom Connoisseur
Verduran Enchantress
Vesper Ghoul
Village Elder
Vinereap Mentor
Vineshaper Prodigy
Viridian Joiner
Voice of Many
Voyaging Satyr
Wary Thespian
Weaver of Currents
Weaver of Harmony
Werebear
Wild Cantor
Wild Wanderer
Willow Priestess
Willowdusk, Essence Seer
Wirewood Channeler
Wirewood Elf
Witherbloom Apprentice
Wood Sage
Woodland Druid
Woodland Liege
Woodland Mystic
Y'shtola Rhul
Yarus, Roar of the Old Gods
Yavimaya Elder
Yavimaya Enchantress
Yedora, Grave Gardener
Zhur-Taa Druid
Zombie Druid
Zoologist


A-Celebrity Fencer

{3}{W}

-- no image --
Creature - Elf Druid
Alliance - Whenever another creature enters under your control, put a +1/+1 counter on Celebrity Fencer.
3/3

A-Circle of the Land Druid

{1}{G}

-- no image --
Creature - Gnome Druid
When Circle of the Land Druid enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery - When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
2/1

A-Llanowar Loamspeaker

{1}{G}

-- no image --
Creature - Elf Druid
{T}: Add one mana of any color. {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
1/3

A-Rakish Revelers

{2}{R}{G}{W}

-- no image --
Creature - Elf Druid Rogue
5/3

A-Social Climber

{2}{G}

-- no image --
Creature - Human Druid
Alliance - Whenever another creature enters under your control, you gain 1 life.
4/2

A-Sprouting Goblin

{1}{R}

-- no image --
Creature - Goblin Druid
Kicker {G} (You may pay an additional {G} as you cast this spell.) When Sprouting Goblin enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. {T}, Sacrifice a land: Draw a card.
2/2

A-Tatyova, Steward of Tides

{G}{G}{U}

-- no image --
Legendary Creature - Merfolk Druid
Land creatures you control have flying. Whenever a land enters under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land.
4/4

Aatchik, Emerald Radian

{3}{B}{B}{G}

-- no image --
Legendary Creature - Insect Druid
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
3/3

Accomplished Alchemist

{3}{G}

-- no image --
Creature - Elf Druid
{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the amount of life you gained this turn.
2/5

Adaptive Sporesinger

{2}{G}

-- no image --
Creature - Phyrexian Druid
Vigilance When this creature enters, choose one - - Target creature gets +2/+2 and gains vigilance until end of turn. - Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2/2

Aerith, Last Ancient

{2}{G}{W}

-- no image --
Legendary Creature - Human Cleric Druid
Lifelink Raise - At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
3/5

Aether Herder

{3}{G}

-- no image --
Creature - Elf Artificer Druid
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
3/3

Alloy Animist

{G}

-- no image --
Creature - Human Druid
{2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
1/1

Arbor Adherent

{3}{G}

-- no image --
Creature - Dog Druid
{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the greatest toughness among other creatures you control.
2/4

Arbor Elf

{G}

-- no image --
Creature - Elf Druid
{T}: Untap target Forest.
1/1

Architect of the Untamed

{2}{G}

-- no image --
Creature - Elf Artificer Druid
Landfall - Whenever a land you control enters, you get {E} (an energy counter). Pay eight {E}: Create a 6/6 colorless Beast artifact creature token.
2/3

Argothian Elder

{3}{G}

-- no image --
Creature - Elf Druid
{T}: Untap two target lands.
2/2

Argothian Enchantress

{1}{G}

-- no image --
Creature - Human Druid
Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.
0/1

Ashroot Animist

{2}{R}{G}

-- no image --
Creature - Lizard Druid
Trample Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
4/4

Attended Socialite

{1}{G}

-- no image --
Creature - Elf Druid
Alliance - Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
2/1

Atzocan Seer

{1}{G}{W}

-- no image --
Creature - Human Druid
{T}: Add one mana of any color. Sacrifice this creature: Return target Dinosaur card from your graveyard to your hand.
2/3

Augmenter Pugilist

{1}{G}{G}

-- no image --
Creature - Troll Druid
Trample As long as you control eight or more lands, this creature gets +5/+5.
3/3

Augur of Autumn

{1}{G}{G}

-- no image --
Creature - Human Druid
You may look at the top card of your library any time. You may play lands from the top of your library. Coven - As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
2/3

Avenging Druid

{2}{G}

-- no image --
Creature - Human Druid
Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
1/3

Avid Reclaimer

{2}{G}

-- no image --
Creature - Human Druid
{T}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life.
2/2

Awakener Druid

{2}{G}

-- no image --
Creature - Human Druid
When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.
1/1

Axebane Guardian

{2}{G}

-- no image --
Creature - Human Druid
Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
0/3

Back-Alley Gardener

{R}{G}{W}

-- no image --
Creature - Elf Druid
Alliance - Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn.
3/4

Baru, Fist of Krosa

{3}{G}{G}

-- no image --
Legendary Creature - Human Druid
Whenever a Forest enters, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur - Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
4/4

Baru, Wurmspeaker

{2}{G}{G}

-- no image --
Legendary Creature - Human Druid
Wurms you control get +2/+2 and have trample. {7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control.
3/3

Beast Whisperer

{2}{G}{G}

-- no image --
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2/3

Beastbond Outcaster

{2}{G}

-- no image --
Creature - Human Druid
When this creature enters, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3/3

Bennie Bracks, Zoologist

{3}{W}

-- no image --
Legendary Creature - Elf Druid
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of each end step, if you created a token this turn, draw a card.
3/2

Birchlore Rangers

{G}

-- no image --
Creature - Elf Druid Ranger
Tap two untapped Elves you control: Add one mana of any color. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1

Blightsoil Druid

{1}{B}

-- no image --
Creature - Elf Druid
{T}, Pay 1 life: Add {G}.
1/2

Blood Researcher

{1}{B}{G}

-- no image --
Creature - Vampire Druid
Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on this creature.
2/2

Bloodroot Apothecary

{2}{G}

-- no image --
Creature - Squirrel Druid
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.) When this creature enters, you and target opponent each create a Treasure token. Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
3/3

Bloom Tender

{1}{G}

-- no image --
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1/1

Blooming Cactusfolk

{3}{G}{G}

-- no image --
Creature - Plant Druid
5/5

Boreal Druid

{G}

-- no image --
Snow Creature - Elf Druid
{T}: Add {C}.
1/1

Brightcap Badger

{3}{G}

-- no image --
Creature - Badger Druid
Each Fungus and Saproling you control has "{T}: Add {G}." At the beginning of your end step, create a 1/1 green Saproling creature token.
3/4

Bristlebud Farmer

{2}{G}{G}

-- no image --
Creature - Plant Druid
5/5

Bristly Bill, Spine Sower

{1}{G}

-- no image --
Legendary Creature - Plant Druid
Landfall - Whenever a land you control enters, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
2/2

Broodhatch Nantuko

{1}{G}

-- no image --
Creature - Insect Druid
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1

Calix, Guided by Fate

{1}{G}{W}

-- no image --
Legendary Enchantment Creature - Human Druid
Constellation - Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
2/2

Casal, Lurkwood Pathfinder

{3}{G}

-- no image --
Legendary Creature - Tiefling Druid
Vigilance When Casal enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle. Whenever Casal attacks, you may pay {1}{G}. If you do, transform her.
3/3

Celebrity Fencer

{3}{W}

-- no image --
Creature - Elf Druid
Alliance - Whenever another creature you control enters, put a +1/+1 counter on this creature.
3/2

Centaur Nurturer

{3}{G}

-- no image --
Creature - Centaur Druid
When this creature enters, you gain 3 life. {T}: Add one mana of any color.
2/4

Centaur Rootcaster

{3}{G}

-- no image --
Creature - Centaur Druid
Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/2

Channeler Initiate

{1}{G}

-- no image --
Creature - Human Druid
When this creature enters, put three -1/-1 counters on target creature you control. {T}, Remove a -1/-1 counter from this creature: Add one mana of any color.
3/4

Chulane, Teller of Tales

{2}{G}{W}{U}

-- no image --
Legendary Creature - Human Druid
Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. {3}, {T}: Return target creature you control to its owner's hand.
2/4

Circle of Dreams Druid

{G}{G}{G}

-- no image --
Creature - Elf Druid
{T}: Add {G} for each creature you control.
2/1

Circle of the Land Druid

{1}{G}

-- no image --
Creature - Gnome Druid
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery - When this creature dies, return target land card from your graveyard to your hand.
1/1

Circle of the Moon Druid

{2}{G}

-- no image --
Creature - Human Elf Druid
Bear Form - During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.)
2/4

Citanul Druid

{1}{G}

-- no image --
Creature - Human Druid
Whenever an opponent casts an artifact spell, put a +1/+1 counter on this creature.
1/1

Citanul Hierophants

{3}{G}

-- no image --
Creature - Human Druid
3/2

Citanul Stalwart

{G}

-- no image --
Creature - Elf Druid Soldier
{T}, Tap an untapped artifact or creature you control: Add one mana of any color.
1/1

Citanul Woodreaders

{2}{G}

-- no image --
Creature - Human Druid
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When this creature enters, if it was kicked, draw two cards.
1/4

Civic Wayfinder

{2}{G}

-- no image --
Creature - Elf Druid Warrior
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2/2

Clement, the Worrywort

{1}{G}{U}

-- no image --
Legendary Creature - Frog Druid
3/3

Coiling Oracle

{G}{U}

-- no image --
Creature - Snake Elf Druid
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1/1

Contaminant Grafter

{4}{G}

-- no image --
Creature - Phyrexian Druid
Trample, toxic 1 Whenever one or more creatures you control deal combat damage to one or more players, proliferate. Corrupted - At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
5/5

Curious Forager

{2}{G}

-- no image --
Creature - Squirrel Druid
When this creature enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.)
3/2

Deathbloom Gardener

{2}{G}

-- no image --
Creature - Elf Druid
Deathtouch {T}: Add one mana of any color.
1/1

Deathcap Cultivator

{1}{G}

-- no image --
Creature - Human Druid
{T}: Add {B} or {G}. Delirium - This creature has deathtouch as long as there are four or more card types among cards in your graveyard.
2/1

Deep Forest Hermit

{3}{G}{G}

-- no image --
Creature - Elf Druid
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1.
1/1

Deeproot Historian

{3}{G}

-- no image --
Creature - Merfolk Druid
Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
3/3

Devoted Druid

{1}{G}

-- no image --
Creature - Elf Druid
{T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.
0/2

Diligent Farmhand

{G}

-- no image --
Creature - Human Druid
{1}{G}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
1/1

Dina, Soul Steeper

{B}{G}

-- no image --
Legendary Creature - Dryad Druid
Whenever you gain life, each opponent loses 1 life. {1}, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.
1/3

Dionus, Elvish Archdruid

{3}{G}

-- no image --
Legendary Creature - Elf Druid
3/3

Disciple of Freyalise

{3}{G}{G}{G}

-- no image --
Creature - Elf Druid
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
3/3

Doc Aurlock, Grizzled Genius

{G}{U}

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Legendary Creature - Bear Druid
Spells you cast from your graveyard or from exile cost {2} less to cast. Plotting cards from your hand costs {2} less.
2/3

Dragonsguard Elite

{1}{G}

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Creature - Human Druid
Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature. {4}{G}{G}: Double the number of +1/+1 counters on this creature.
2/2

Dreampod Druid

{1}{G}

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Creature - Human Druid
At the beginning of each upkeep, if this creature is enchanted, create a 1/1 green Saproling creature token.
2/2

Drey Keeper

{3}{B}{G}

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Creature - Elf Druid
When this creature enters, create two 1/1 green Squirrel creature tokens. {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.
2/2

Drover of the Mighty

{1}{G}

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Creature - Human Druid
This creature gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color.
1/1

Druid Lyrist

{G}

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Creature - Human Druid
{G}, {T}, Sacrifice this creature: Destroy target enchantment.
1/1

Druid of Horns

{3}{G}

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Creature - Human Druid
Whenever you cast an Aura spell that targets this creature, create a 3/3 green Beast creature token.
2/3

Druid of Purification

{3}{G}

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Creature - Human Druid
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
2/3

Druid of the Anima

{1}{G}

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Creature - Elf Druid
{T}: Add {R}, {G}, or {W}.
1/1

Druid of the Cowl

{1}{G}

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Creature - Elf Druid
{T}: Add {G}.
1/3

Druid of the Emerald Grove

{3}{G}

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Creature - Dwarf Druid
When this creature enters, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10-19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle.
2/2

Druid of the Sacred Beaker

{2}{G}

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Creature - Deer Bird Ape Druid
{T}: Add {G} for each Crossbreed Labs watermark among permanents you control.
2/2

Druid of the Spade

{2}{G}

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Creature - Rabbit Druid
As long as you control a token, this creature gets +2/+0 and has trample.
2/3

Drumhunter

{3}{G}

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Creature - Human Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {C}.
2/2

Dune Chanter

{2}{G}

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Creature - Plant Druid
2/3

Dusyut Earthcarver

{5}{G}

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Creature - Elephant Druid
Reach When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.)
4/4

Earthshaker Giant

{4}{G}{G}

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Creature - Giant Druid
Trample When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn.
6/6

Elder Druid

{3}{G}

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Creature - Elf Cleric Druid
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
2/2

Elegant Entourage

{3}{G}

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Creature - Elf Druid
Alliance - Whenever another creature you control enters, target creature other than this creature gets +1/+1 and gains trample until end of turn.
4/4

Elf Druid

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Token Creature - Elf Druid
{T}: Add {G}.
1/1

Elfhame Druid

{1}{G}

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Creature - Elf Druid
{T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells.
0/2

Elves of Deep Shadow

{G}

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Creature - Elf Druid
{T}: Add {B}. This creature deals 1 damage to you.
1/1

Elvish Archdruid

{1}{G}{G}

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Creature - Elf Druid
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
2/2

Elvish Branchbender

{2}{G}

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Creature - Elf Druid
{T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
2/2

Elvish Clancaller

{G}{G}

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Creature - Elf Druid
Other Elves you control get +1/+1. {4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.
1/1

Elvish Harbinger

{2}{G}

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Creature - Elf Druid
When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. {T}: Add one mana of any color.
1/2

Elvish Mystic

{G}

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Creature - Elf Druid
{T}: Add {G}.
1/1

Elvish Pioneer

{G}

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Creature - Elf Druid
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
1/1

Elvish Refueler

{2}{G}

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Creature - Elf Druid
During your turn, as long as you haven't activated an exhaust ability this turn, you may activate exhaust abilities as though they haven't been activated. Exhaust - {1}{G}: Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
2/3