'Donkey' cards

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Click for list of card names (6)
Assquatch
Bad Ass
Cheap Ass
Dumb Ass
Fat Ass
Smart Ass


Assquatch

{4}{R}

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Creature - Donkey
Each other Donkey gets +11/2/+11/2. Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
4/4

Bad Ass

{2}{B}{B}

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Creature - Donkey Zombie
{1}{B}, Growl: Regenerate this creature.
4/1

Cheap Ass

{1}{W}

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Creature - Donkey Townsfolk
Spells you cast cost {1/2} less to cast.
1/4

Dumb Ass

{2}{R}

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Creature - Donkey Barbarian
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether this creature attacks this turn.
4/2

Fat Ass

{4}{G}

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Creature - Donkey Shaman
This creature gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)
2/4

Smart Ass

{2}{U}

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Creature - Donkey Wizard
Whenever this creature attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, this creature can't be blocked this turn.
3/1