Magic The Gathering Cards of types 'Dog' and 'Creature'

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Blink Dog
Trusty Retriever
Mad Dog
Patrol Hound
Faithful Watchdog
Traveling Botanist
Salt Road Ambushers
Amber-Plate Ainok
Ghost Hounds
B-I-N-G-O
Wildfire Cerberus
Snow Hound
Pack Leader
Affa Guard Hound
Slumbering Cerberus
Abzan Devotee
Equilibrium Adept
Aerie Bowmasters
Zodiac Dog
Rambunctious Mutt
Guard Dogs
Selfless Savior
Filthy Cur
Supply Runners
District Mascot
Akroan Mastiff
Cathar's Companion
Alpine Watchdog
Wild Dogs
Karlov Watchdog
Sandsteppe Scavenger
Gate Hound
Ainok Survivalist
Karplusan Hound
Two-Headed Cerberus
Underdog Racer
Wary Watchdog
Ainok Wayfarer
Mushroom Watchdogs
Ainok Artillerist
Lava Hounds
Encampment Keeper
Rescue Retriever
Ainok Bond-Kin
Warclamp Mastiff
Ainok Strike Leader
Trade Route Envoy
Arbor Adherent
Monstrous Hound
Generous Pup
Underworld Cerberus
Moon-Eating Dog
Abzan Beastmaster
Blood Hound
Elven Warhounds
Lightning Hounds
Scrapyard Mongrel
Boros Mastiff
Ainok Tracker
Longshot Squad
Carnival Barker
Resolute Watchdog
Loyal Warhound
Thraben Purebloods
Snarling Gorehound
Zurgo's Vanguard
Mongrel Pack
Ainok Guide
Mischievous Pup
Wild Mongrel
Edgewall Pack
Pack Mastiff
Champion of Arashin
Fortress Kin-Guard
Tarkir Duneshaper
Vampire Hounds
Caustic Hound
Akoum Hellhound
Thraben Foulbloods
Pyre Hound
Igneous Cur
Hound of Griselbrand
Rin and Seri, Inseparable
Boneyard Aberration
Sterling Hound
Mowu, Loyal Companion
Hydradoodle
Dogmeat, Ever Loyal
Scrapwork Mutt
Blazing Hellhound
Phelia, Exuberant Shepherd
Dreadhound
Bolt Hound
Hellfire Mongrel
Banehound
Dog Illusion
Hell Mongrel
Char-Dog
Watchdog
Hollowborn Barghest
Iron Mastiff
Floodhound
Hex, Kellan's Companion
Dog
Hound of the Farbogs
Leashling
Interceptor, Shadow's Hound
Stonebinder's Familiar
Thrashing Mossdog
Dog
Chakram Retriever
Rakdos Ragemutt
Mossdog
Yoshimaru, Ever Faithful
Phantom Whelp
Spirited Companion
Underworld Rage-Hound
Chandra's Magmutt
Mortis Dogs
Fiery Hellhound
Greater Mossdog
Greater Tanuki
Enduring Courage
Mogis's Warhound
Isamaru and Yoshimaru
Cogwork Tracker
Isamaru, Hound of Konda
Kunoros, Hound of Athreos
Ashmouth Hound
Rin and Seri, Inseparabler
Gore Vassal
Bayou Groff
Ruff, Underdog Champ
Arcbound Tracker
Burnished Dunestomper
The Dogronmaster
Labro Bot
Hollow Dogs
Tiny
Tesak, Judith's Hellhound
Tanuki Transplanter
Komainu Battle Armor
Pako, Arcane Retriever
Angelo
Corpse Cur
Plague Dogs
Goldhound
Summon: G.F. Cerberus
Dross Ripper
Immolating Souleater
Darkstar
Karvanista, Loyal Lupari
Mowu
Mowu
K-9, Mark I
Kroxa and Kunoros
Rex, Cyber-Hound


Blink Dog

{2}{W}

-- no image --
Creature - Dog
Double strike Teleport - {3}{W}: This creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
1/1

Trusty Retriever

{3}{W}

-- no image --
Creature - Dog
When this creature enters, choose one - - Put a +1/+1 counter on this creature. - Return target artifact or enchantment card from your graveyard to your hand.
2/3

Mad Dog

{1}{R}

-- no image --
Creature - Dog
At the beginning of your end step, if this creature didn't attack or come under your control this turn, sacrifice it.
2/2

Patrol Hound

{1}{W}

-- no image --
Creature - Dog
Discard a card: This creature gains first strike until end of turn.
2/2

Faithful Watchdog

{G}{W}

-- no image --
Creature - Dog
Vigilance This creature enters with three +1/+1 counters on it.
0/0

Traveling Botanist

{1}{G}

-- no image --
Creature - Dog Scout
Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
2/3

Salt Road Ambushers

{3}{G}

-- no image --
Creature - Dog Warrior
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3/3

Amber-Plate Ainok

{1}{G}

-- no image --
Creature - Dog Mercenary
Double team At the beginning of your second main phase, if this creature is tapped, it endures 1.
2/2

Ghost Hounds

{1}{B}

-- no image --
Creature - Dog Spirit
Vigilance Whenever this creature blocks or becomes blocked by a white creature, this creature gains first strike until end of turn.
1/1

B-I-N-G-O

{1}{G}

-- no image --
Creature - Dog
Trample Whenever a player casts a spell, put a chip counter on its mana value. This creature gets +9/+9 for each set of three numbers in a row with chip counters on them.
1/1

Wildfire Cerberus

{4}{R}

-- no image --
Creature - Dog
{5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) When this creature becomes monstrous, it deals 2 damage to each opponent and each creature they control.
4/3

Snow Hound

{2}{W}

-- no image --
Creature - Dog
{1}, {T}: Return this creature and target green or blue creature you control to their owner's hand.
1/1

Pack Leader

{1}{W}

-- no image --
Creature - Dog
Other Dogs you control get +1/+1. Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
2/2

Affa Guard Hound

{2}{W}

-- no image --
Creature - Dog
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +0/+3 until end of turn.
2/2

Slumbering Cerberus

{1}{R}

-- no image --
Creature - Dog
This creature doesn't untap during your untap step. Morbid - At the beginning of each end step, if a creature died this turn, untap this creature.
4/2

Abzan Devotee

{1}{B}

-- no image --
Creature - Dog Cleric
{1}: Add {W}, {B}, or {G}. Activate only once each turn. {2}{B}: Return this card from your graveyard to your hand.
2/1

Equilibrium Adept

{3}{R}

-- no image --
Creature - Dog Monk
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Flurry - Whenever you cast your second spell each turn, this creature gains double strike until end of turn.
2/4

Aerie Bowmasters

{2}{G}{G}

-- no image --
Creature - Dog Archer
Reach (This creature can block creatures with flying.) Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3/4

Zodiac Dog

{2}{R}

-- no image --
Creature - Dog
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2/2

Rambunctious Mutt

{3}{W}{W}

-- no image --
Creature - Dog
When this creature enters, destroy target artifact or enchantment an opponent controls.
3/4

Guard Dogs

{3}{W}

-- no image --
Creature - Dog
{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
2/2

Selfless Savior

{W}

-- no image --
Creature - Dog
1/1

Filthy Cur

{1}{B}

-- no image --
Creature - Dog
Whenever this creature is dealt damage, you lose that much life.
2/2

Supply Runners

{4}{W}

-- no image --
Creature - Dog
When this creature enters, put a +1/+1 counter on each other creature you control.
2/2

District Mascot

{G}

-- no image --
Creature - Dog Mount
This creature enters with a +1/+1 counter on it. {1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. Whenever this creature attacks while saddled, put a +1/+1 counter on it. Saddle 1
0/0

Akroan Mastiff

{3}{W}

-- no image --
Creature - Dog
{W}, {T}: Tap target creature.
2/2

Cathar's Companion

{2}{W}

-- no image --
Creature - Dog
3/1

Alpine Watchdog

{1}{W}

-- no image --
Creature - Dog
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

Wild Dogs

{G}

-- no image --
Creature - Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature. Cycling {2} ({2}, Discard this card: Draw a card.)
2/1

Karlov Watchdog

{3}{W}

-- no image --
Creature - Dog
Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
3/2

Sandsteppe Scavenger

{4}{G}

-- no image --
Creature - Dog Scout
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
2/2

Gate Hound

{2}{W}

-- no image --
Creature - Dog
Creatures you control have vigilance as long as this creature is enchanted.
1/1

Ainok Survivalist

{1}{G}

-- no image --
Creature - Dog Shaman
Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
2/1

Karplusan Hound

{3}{R}

-- no image --
Creature - Dog
Whenever this creature attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
3/3

Two-Headed Cerberus

{1}{R}{R}

-- no image --
Creature - Dog
Double strike (This creature deals both first-strike and regular combat damage.)
1/2

Underdog Racer

{4}{G}

-- no image --
Creature - Dog Pilot
This spell costs {1} less to cast if your team is currently behind. (If neither player can see the scoreboard or easily verify, that means it's Schrodinger's race and you're in a quantum superposition of maybe losing and so this costs {1} less.) When this creature enters, destroy target artifact an opponent controls.
5/5

Wary Watchdog

{1}{G}

-- no image --
Creature - Dog
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3/1

Ainok Wayfarer

{1}{G}

-- no image --
Creature - Dog Scout
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
1/1

Mushroom Watchdogs

{1}{G}

-- no image --
Creature - Dog
Sacrifice a Food: Put a +1/+1 counter on this creature. It gains vigilance until end of turn. Activate only as a sorcery.
2/2

Ainok Artillerist

{2}{G}

-- no image --
Creature - Dog Archer
This creature has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)
4/1

Lava Hounds

{2}{R}{R}

-- no image --
Creature - Dog
Haste When this creature enters, it deals 4 damage to you.
4/4

Encampment Keeper

{W}

-- no image --
Creature - Dog
First strike {7}{W}, {T}, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.
1/1

Rescue Retriever

{3}{W}{W}

-- no image --
Creature - Dog Soldier
Flash When this creature enters, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.
3/3

Ainok Bond-Kin

{1}{W}

-- no image --
Creature - Dog Soldier
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.
2/1

Warclamp Mastiff

{W}

-- no image --
Creature - Dog
First strike (This creature deals combat damage before creatures without first strike.)
1/1

Ainok Strike Leader

{1}{W}

-- no image --
Creature - Dog Warrior
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player. Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
2/2

Trade Route Envoy

{3}{G}

-- no image --
Creature - Dog Soldier
When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.
4/3

Arbor Adherent

{3}{G}

-- no image --
Creature - Dog Druid
{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the greatest toughness among other creatures you control.
2/4

Monstrous Hound

{3}{R}

-- no image --
Creature - Dog
This creature can't attack unless you control more lands than defending player. This creature can't block unless you control more lands than attacking player.
4/4

Generous Pup

{1}{W}

-- no image --
Creature - Dog
Vigilance Whenever one or more +1/+1 counters are put on this creature, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn.
2/2

Underworld Cerberus

{3}{B}{R}

-- no image --
Creature - Dog
This creature can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When this creature dies, exile it and each player returns all creature cards from their graveyard to their hand.
6/6

Moon-Eating Dog

{3}{U}

-- no image --
Creature - Dog
As long as you control a Yanling planeswalker, this creature has flying. (It can't be blocked except by creatures with flying or reach.)
3/3

Abzan Beastmaster

{2}{G}

-- no image --
Creature - Dog Shaman
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
2/1

Blood Hound

{2}{R}

-- no image --
Creature - Dog
Whenever you're dealt damage, you may put that many +1/+1 counters on this creature. At the beginning of your end step, remove all +1/+1 counters from this creature.
1/1

Elven Warhounds

{3}{G}

-- no image --
Creature - Dog
Whenever this creature becomes blocked by a creature, put that creature on top of its owner's library.
2/2

Lightning Hounds

{2}{R}{R}

-- no image --
Creature - Dog
First strike
3/2

Scrapyard Mongrel

{3}{R}

-- no image --
Creature - Dog
As long as you control an artifact, this creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3/3

Boros Mastiff

{1}{W}

-- no image --
Creature - Dog
Battalion - Whenever this creature and at least two other creatures attack, this creature gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
2/2

Ainok Tracker

{5}{R}

-- no image --
Creature - Dog Scout
First strike Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/3

Longshot Squad

{3}{G}

-- no image --
Creature - Dog Archer
Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)
3/3

Carnival Barker

{2}{R}

-- no image --
Creature - Dog Employee
{T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.
3/3

Resolute Watchdog

{W}

-- no image --
Creature - Dog
1/3

Loyal Warhound

{1}{W}

-- no image --
Creature - Dog
Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3/1

Thraben Purebloods

{4}{W}

-- no image --
Creature - Dog
3/5

Snarling Gorehound

{B}

-- no image --
Creature - Dog
Menace Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1/1

Zurgo's Vanguard

{2}{R}

-- no image --
Creature - Dog Soldier
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) This creature's power is equal to the number of creatures you control.
X/3

Mongrel Pack

{3}{G}

-- no image --
Creature - Dog
When this creature dies during combat, create four 1/1 green Dog creature tokens.
4/1

Ainok Guide

{1}{G}

-- no image --
Creature - Dog Scout
When this creature enters, choose one - - Put a +1/+1 counter on this creature. - Search your library for a basic land card, reveal it, then shuffle and put that card on top.
1/1

Mischievous Pup

{2}{W}

-- no image --
Creature - Dog
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return up to one other target permanent you control to its owner's hand.
3/1

Wild Mongrel

{1}{G}

-- no image --
Creature - Dog
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.
2/2

Edgewall Pack

{3}{R}

-- no image --
Creature - Dog
3/3

Pack Mastiff

{1}{R}

-- no image --
Creature - Dog
{1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
2/2

Champion of Arashin

{3}{W}

-- no image --
Creature - Dog Warrior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3/2

Fortress Kin-Guard

{1}{W}

-- no image --
Creature - Dog Soldier
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
1/2

Tarkir Duneshaper

{W}

-- no image --
Creature - Dog Warrior
{4}{G/P}: Transform this creature. Activate only as a sorcery. ({G/P} can be paid with either {G} or 2 life.)
1/2

Vampire Hounds

{2}{B}

-- no image --
Creature - Vampire Dog
Discard a creature card: This creature gets +2/+2 until end of turn.
2/2

Caustic Hound

{5}{B}

-- no image --
Creature - Phyrexian Dog
When this creature dies, each player loses 4 life.
4/4

Akoum Hellhound

{R}

-- no image --
Creature - Elemental Dog
Landfall - Whenever a land you control enters, this creature gets +2/+2 until end of turn.
0/1

Thraben Foulbloods

{2}{B}

-- no image --
Creature - Zombie Dog
Delirium - This creature gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
3/2

Pyre Hound

{3}{R}

-- no image --
Creature - Elemental Dog
Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature.
2/3

Igneous Cur

{1}{R}

-- no image --
Creature - Elemental Dog
{1}{R}: This creature gets +2/+0 until end of turn.
1/2

Hound of Griselbrand

{2}{R}{R}

-- no image --
Creature - Elemental Dog
Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2/2

Rin and Seri, Inseparable

{1}{R}{G}{W}

-- no image --
Legendary Creature - Dog Cat
Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. {R}{G}{W}, {T}: Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
4/4

Boneyard Aberration

{4}{B}

-- no image --
Creature - Skeleton Dog
When Boneyard Aberration dies, exile it. If you do, conjure three cards named Reassembling Skeleton into your graveyard.
3/3

Sterling Hound

{3}

-- no image --
Artifact Creature - Dog
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3/2

Mowu, Loyal Companion

{3}{G}

-- no image --
Legendary Creature - Dog
Vigilance, trample If one or more +1/+1 counters would be put on Mowu, that many plus one +1/+1 counters are put on it instead.
3/3

Hydradoodle

{X}{X}{G}{G}

-- no image --
Creature - Hydra Dog
As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results. Reach, trample
0/0

Dogmeat, Ever Loyal

{R}{G}{W}

-- no image --
Legendary Creature - Dog
3/3

Scrapwork Mutt

{2}

-- no image --
Artifact Creature - Dog
When this creature enters, you may discard a card. If you do, draw a card. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/1

Blazing Hellhound

{2}{B}{R}

-- no image --
Creature - Elemental Dog
{1}, Sacrifice another creature: This creature deals 1 damage to any target.
4/3

Phelia, Exuberant Shepherd

{1}{W}

-- no image --
Legendary Creature - Dog
Flash Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
2/2

Dreadhound

{4}{B}{B}

-- no image --
Creature - Demon Dog
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
6/6

Bolt Hound

{2}{R}

-- no image --
Creature - Elemental Dog
Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever this creature attacks, other creatures you control get +1/+0 until end of turn.
2/2

Hellfire Mongrel

{2}{R}

-- no image --
Creature - Elemental Dog
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to that player.
2/2

Banehound

{B}

-- no image --
Creature - Nightmare Dog
Lifelink, haste
1/1

Dog Illusion

-- no image --
Token Creature - Dog Illusion
This creature's power and toughness are each equal to twice the number of cards in your hand.
X/X

Hell Mongrel

{3}{B}

-- no image --
Creature - Nightmare Dog
Discard a card: This creature gets +1/+1 until end of turn. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4/3

Char-Dog

{2}{R}

-- no image --
Artifact Creature - Dog Food
Protection from red When this creature enters, it deals 4 damage to any target and 2 damage to you. {G}, {T}, Sacrifice this creature: You gain 3 life.
1/1

Watchdog

{3}

-- no image --
Artifact Creature - Dog
This creature blocks each combat if able. As long as this creature is untapped, all creatures attacking you get -1/-0.
1/2

Hollowborn Barghest

{5}{B}{B}

-- no image --
Creature - Demon Dog
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.
7/6

Iron Mastiff

{4}

-- no image --
Artifact Creature - Dog
Whenever this creature attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1-9 | This creature deals damage equal to its power to you. 10-19 | This creature deals damage equal to its power to defending player. 20 | This creature deals damage equal to its power to each opponent.
4/4