'Doctor' cards
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Click for list of card names (19)
Arcade Gannon
Cult Healer
The Eighth Doctor
The Eleventh Doctor
The Fifteenth Doctor
The Fifth Doctor
The First Doctor
The Fourteenth Doctor
The Fourth Doctor
The Fugitive Doctor
The Ninth Doctor
The Second Doctor
The Seventh Doctor
The Sixth Doctor
The Tenth Doctor
The Third Doctor
The Thirteenth Doctor
The Twelfth Doctor
The War Doctor
Arcade Gannon
{2}{W}{U}
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Legendary Creature - Human Doctor
{T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.
For Auld Lang Syne - Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
2/3

Cult Healer
{2}{W}
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Creature - Human Doctor
Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gains lifelink until end of turn.
3/3

The Eighth Doctor
{4}{W}{U}
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Legendary Creature - Time Lord Doctor
4/4

The Eleventh Doctor
{1}{W}{U}
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Legendary Creature - Time Lord Doctor
I. AM. TALKING! - Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
{2}: Target creature with power 3 or less can't be blocked this turn.
3/2

The Fifteenth Doctor
{2}{U}{R}
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Legendary Creature - Time Lord Doctor
Whenever The Fifteenth Doctor enters or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.
The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
3/3

The Fifth Doctor
{2}{W}{U}
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Legendary Creature - Time Lord Doctor
Peaceful Coexistence - At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.
2/2

The First Doctor
{1}{W}{U}
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Legendary Creature - Time Lord Doctor
When The First Doctor enters, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
2/2

The Fourteenth Doctor
{R/G}{W}{U}
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Legendary Creature - Time Lord Doctor
When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.
You may have The Fourteenth Doctor enter as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.
3/4

The Fourth Doctor
{2}{G}{U}
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Legendary Creature - Time Lord Doctor
You may look at the top card of your library any time.
Would You Like A...? - Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
4/4

The Fugitive Doctor
{3}{R}{G}
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Legendary Creature - Time Lord Doctor
When The Fugitive Doctor enters, investigate.
Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
4/4

The Ninth Doctor
{1}{U}{R}
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Legendary Creature - Time Lord Doctor
Haste
Into the TARDIS - Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.
2/4

The Second Doctor
{2}{W}{U}
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Legendary Creature - Time Lord Doctor
Players have no maximum hand size.
How Civil of You - At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
2/4

The Seventh Doctor
{3}{W}{U}
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Legendary Creature - Time Lord Doctor
3/6

The Sixth Doctor
{4}{G}{U}
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Legendary Creature - Time Lord Doctor
Time Lord's Prerogative - Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
3/3

The Tenth Doctor
{3}{U}{R}
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Legendary Creature - Time Lord Doctor
Allons-y! - Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey - {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
3/5

The Third Doctor
{2}{G}{U}
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Legendary Creature - Time Lord Doctor
Trample
The Third Doctor gets +1/+1 for each noncreature token you control.
When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
2/2

The Thirteenth Doctor
{1}{G}{U}
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Legendary Creature - Time Lord Doctor
Paradox - Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS - At the beginning of your end step, untap each creature you control with a counter on it.
2/2

The Twelfth Doctor
{3}{U}{R}
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Legendary Creature - Time Lord Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
4/4

The War Doctor
{2}{R}{W}
-- no image --
Legendary Creature - Time Lord Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
3/5
