'Djinn' cards

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Click for list of card names (67)
A-Maelstrom Muse
Aku Djinn
Benthic Djinn
Breezekeeper
Calim, Djinn Emperor
Cloud Djinn
Djinn Illuminatus
Djinn Monk
Djinn of Fool's Fall
Djinn of Infinite Deceits
Djinn of the Fountain
Djinn of the Lamp
Djinn of Wishes
Djinni Windseer
Drifting Djinn
Elsha of the Infinite
Elsha, Threefold Master
Emberwilde Caliph
Emberwilde Captain
Emberwilde Djinn
Emissary of Soulfire
Erhnam Djinn
Fledgling Djinn
Goham Djinn
Halam Djinn
Haughty Djinn
Highspire Bell-Ringer
Indentured Djinn
Inniaz, the Gale Force
Juzam Djinn
Kookus
Lotus Path Djinn
Maelstrom Djinn
Maelstrom Muse
Mahamoti Djinn
Meticulous Artisan
Mijae Djinn
Mistfire Weaver
Monastery Loremaster
Nettletooth Djinn
Old Man of the Sea
Pinnacle Monk
Riverwheel Aerialists
Ruham Djinn
Sage of the Inward Eye
Sage-Eye Avengers
Serendib Djinn
Severance Priest
Siani, Eye of the Storm
Silumgar Butcher
Skywriter Djinn
Smirking Spelljacker
Soulblade Djinn
Stormcloud Djinn
Stratus Dancer
Sulam Djinn
Tempest Djinn
Thundering Djinn
Tidespout Tyrant
Uvilda, Dean of Perfection
Vaporous Djinn
Warden of the Eye
Waterfall Aerialist
Waterspout Djinn
Whirlwind Adept
Zahid, Djinn of the Lamp
Zanam Djinn


A-Maelstrom Muse

{U}{U/R}{R}

-- no image --
Creature - Djinn Wizard
Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.
2/4

Aku Djinn

{3}{B}{B}

-- no image --
Creature - Djinn
Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
5/6

Benthic Djinn

{2}{U}{B}

-- no image --
Creature - Djinn
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life.
5/3

Breezekeeper

{3}{U}

-- no image --
Creature - Djinn
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
4/4

Calim, Djinn Emperor

{3}{U}{U}{U}

-- no image --
Legendary Creature - Djinn Noble
Flying, ward {2} Calim's Breath - {1}{U}, Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim from your graveyard to the battlefield tapped. When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
5/6

Cloud Djinn

{5}{U}

-- no image --
Creature - Djinn
Flying This creature can block only creatures with flying.
5/4

Djinn Illuminatus

{5}{U/R}{U/R}

-- no image --
Creature - Djinn
({U/R} can be paid with either {U} or {R}.) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
3/5

Djinn Monk

-- no image --
Token Creature - Djinn Monk
Flying
2/2

Djinn of Fool's Fall

{4}{U}

-- no image --
Creature - Djinn
Flying Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
4/3

Djinn of Infinite Deceits

{4}{U}{U}

-- no image --
Creature - Djinn
Flying {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
2/7

Djinn of the Fountain

{4}{U}{U}

-- no image --
Creature - Djinn
Flying Whenever you cast an instant or sorcery spell, choose one - - This creature gets +1/+1 until end of turn. - Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. - Scry 1.
4/4

Djinn of the Lamp

{5}{U}{U}

-- no image --
Creature - Djinn
Flying
5/6

Djinn of Wishes

{3}{U}{U}

-- no image --
Creature - Djinn
Flying This creature enters with three wish counters on it. {2}{U}{U}, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4/4

Djinni Windseer

{3}{U}

-- no image --
Creature - Djinn
Flying When this creature enters, roll a d20. 1-9 | Scry 1. 10-19 | Scry 2. 20 | Scry 3.
3/3

Drifting Djinn

{4}{U}{U}

-- no image --
Creature - Djinn
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {1}{U}. Cycling {2} ({2}, Discard this card: Draw a card.)
5/5

Elsha of the Infinite

{2}{U}{R}{W}

-- no image --
Legendary Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) You may look at the top card of your library any time. You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
3/3

Elsha, Threefold Master

{U}{R}{W}

-- no image --
Legendary Creature - Djinn Monk
Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess.
1/1

Emberwilde Caliph

{2}{U}{R}

-- no image --
Creature - Djinn
Flying, trample This creature attacks each combat if able. Whenever this creature deals damage, you lose that much life.
4/4

Emberwilde Captain

{3}{R}

-- no image --
Creature - Djinn Pirate
When this creature enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.
4/2

Emberwilde Djinn

{2}{R}{R}

-- no image --
Creature - Djinn
Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of this creature.
5/4

Emissary of Soulfire

{1}{W}{U}

-- no image --
Creature - Djinn Monk
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}: Put an exalted counter on target creature you control. Activate only as a sorcery. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
1/4

Erhnam Djinn

{3}{G}

-- no image --
Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4/5

Fledgling Djinn

{1}{B}

-- no image --
Creature - Djinn
Flying At the beginning of your upkeep, this creature deals 1 damage to you.
2/2

Goham Djinn

{5}{B}

-- no image --
Creature - Djinn
{1}{B}: Regenerate this creature. This creature gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
5/5

Halam Djinn

{5}{R}

-- no image --
Creature - Djinn
Haste This creature gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
6/5

Haughty Djinn

{1}{U}{U}

-- no image --
Creature - Djinn
Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast.
X/4

Highspire Bell-Ringer

{2}{U}

-- no image --
Creature - Djinn Monk
Flying The second spell you cast each turn costs {1} less to cast.
1/4

Indentured Djinn

{1}{U}{U}

-- no image --
Creature - Djinn
Flying When this creature enters, each other player may draw up to three cards.
4/4

Inniaz, the Gale Force

{3}{U}{U}

-- no image --
Legendary Creature - Djinn
Flying {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
4/4

Juzam Djinn

{2}{B}{B}

-- no image --
Creature - Djinn
At the beginning of your upkeep, this creature deals 1 damage to you.
5/5

Kookus

{3}{R}{R}

-- no image --
Creature - Djinn
Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, this creature deals 3 damage to you and attacks this turn if able. {R}: This creature gets +1/+0 until end of turn.
3/5

Lotus Path Djinn

{3}{U}

-- no image --
Creature - Djinn Monk
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/3

Maelstrom Djinn

{7}{U}

-- no image --
Creature - Djinn
Flying Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
5/6

Maelstrom Muse

{1}{U}{U/R}{R}

-- no image --
Creature - Djinn Wizard
Flying Whenever this creature attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is this creature's power as this ability resolves.
2/4

Mahamoti Djinn

{4}{U}{U}

-- no image --
Creature - Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5/6

Meticulous Artisan

{3}{R}

-- no image --
Creature - Djinn Artificer
3/3

Mijae Djinn

{R}{R}{R}

-- no image --
Creature - Djinn
Whenever this creature attacks, flip a coin. If you lose the flip, remove this creature from combat and tap it.
6/3

Mistfire Weaver

{3}{U}

-- no image --
Creature - Djinn Wizard
Flying Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains hexproof until end of turn.
3/1

Monastery Loremaster

{3}{U}

-- no image --
Creature - Djinn Wizard
Megamorph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, return target noncreature, nonland card from your graveyard to your hand.
3/2

Nettletooth Djinn

{3}{G}

-- no image --
Creature - Djinn
At the beginning of your upkeep, this creature deals 1 damage to you.
4/4

Old Man of the Sea

{1}{U}{U}

-- no image --
Creature - Djinn
You may choose not to untap this creature during your untap step. {T}: Gain control of target creature with power less than or equal to this creature's power for as long as this creature remains tapped and that creature's power remains less than or equal to this creature's power.
2/3

Pinnacle Monk

{3}{R}{R}

-- no image --
Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.
2/2

Riverwheel Aerialists

{5}{U}

-- no image --
Creature - Djinn Monk
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
4/5

Ruham Djinn

{5}{W}

-- no image --
Creature - Djinn
First strike This creature gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
5/5

Sage of the Inward Eye

{2}{U}{R}{W}

-- no image --
Creature - Djinn Wizard
Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
3/4

Sage-Eye Avengers

{4}{U}{U}

-- no image --
Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature attacks, you may return target creature to its owner's hand if its power is less than this creature's power.
4/5

Serendib Djinn

{2}{U}{U}

-- no image --
Creature - Djinn
Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, this creature deals 3 damage to you. When you control no lands, sacrifice this creature.
5/6

Severance Priest

{W}{B}{G}

-- no image --
Creature - Djinn Cleric
Deathtouch When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card. When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
3/3

Siani, Eye of the Storm

{3}{U}

-- no image --
Legendary Creature - Djinn Monk
Flying Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)
3/2

Silumgar Butcher

{4}{B}

-- no image --
Creature - Zombie Djinn
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target creature gets -3/-3 until end of turn.
3/3

Skywriter Djinn

{3}{U}

-- no image --
Creature - Djinn
Flying Domain - When Skywriter Djinn enters, conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process.
3/4

Smirking Spelljacker

{4}{U}

-- no image --
Creature - Djinn Wizard Rogue
Flash Flying When this creature enters, exile target spell an opponent controls. Whenever this creature attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
3/3

Soulblade Djinn

{3}{U}{U}

-- no image --
Creature - Djinn
Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
4/3

Stormcloud Djinn

{4}{U}

-- no image --
Creature - Djinn
Flying This creature can block only creatures with flying. {R}{R}: This creature gets +2/+0 until end of turn and deals 1 damage to you.
3/3

Stratus Dancer

{1}{U}

-- no image --
Creature - Djinn Monk
Flying Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, counter target instant or sorcery spell.
2/1

Sulam Djinn

{5}{G}

-- no image --
Creature - Djinn
Trample This creature gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
6/6

Tempest Djinn

{U}{U}{U}

-- no image --
Creature - Djinn
Flying This creature gets +1/+0 for each basic Island you control.
0/4

Thundering Djinn

{3}{U}{R}

-- no image --
Creature - Djinn
Flying Whenever this creature attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
3/4

Tidespout Tyrant

{5}{U}{U}{U}

-- no image --
Creature - Djinn
Flying Whenever you cast a spell, return target permanent to its owner's hand.
5/5

Uvilda, Dean of Perfection

{2}{U}

-- no image --
Legendary Creature - Djinn Wizard
{T}: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs {4} less to cast this way."
2/2

Vaporous Djinn

{2}{U}{U}

-- no image --
Creature - Djinn
Flying At the beginning of your upkeep, this creature phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
3/4

Warden of the Eye

{2}{U}{R}{W}

-- no image --
Creature - Djinn Wizard
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.
3/3

Waterfall Aerialist

{3}{U}

-- no image --
Creature - Djinn Wizard
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
3/1

Waterspout Djinn

{2}{U}{U}

-- no image --
Creature - Djinn
Flying At the beginning of your upkeep, sacrifice this creature unless you return an untapped Island you control to its owner's hand.
4/4

Whirlwind Adept

{4}{U}

-- no image --
Creature - Djinn Monk
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
4/2

Zahid, Djinn of the Lamp

{4}{U}{U}

-- no image --
Legendary Creature - Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost. Flying
5/6

Zanam Djinn

{5}{U}

-- no image --
Creature - Djinn
Flying This creature gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
5/6