'Desert' cards
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Click for list of card names (38)
Abraded Bluffs
Arid Archway
Bristling Backwoods
Bucolic Ranch
Cactus Preserve
Conduit Pylons
Cradle of the Accursed
Creosote Heath
Desert
Desert Cenote
Desert of the Fervent
Desert of the Glorified
Desert of the Indomitable
Desert of the Mindful
Desert of the True
Dunes of the Dead
Endless Sands
Eroded Canyon
Festering Gulch
Forlorn Flats
Grasping Dunes
Hashep Oasis
Hostile Desert
Ifnir Deadlands
Ipnu Rivulet
Jagged Barrens
Lazotep Quarry
Lonely Arroyo
Lush Oasis
Mirage Mesa
Painted Bluffs
Ramunap Ruins
Sandstorm Verge
Scavenger Grounds
Shefet Dunes
Soured Springs
Sunscorched Desert
Survivors' Encampment
Abraded Bluffs
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Land - Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {R} or {W}.

Arid Archway
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Land - Desert
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {C}{C}.

Bristling Backwoods
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Land - Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {R} or {G}.

Bucolic Ranch
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Land - Desert
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.
{3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.

Cactus Preserve
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Land - Desert
This land enters tapped.
{T}: Add one mana of any type that a land you control could produce.
{3}: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.

Conduit Pylons
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Land - Desert
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {C}.
{1}, {T}: Add one mana of any color.

Cradle of the Accursed
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Land - Desert
{T}: Add {C}.
{3}, {T}, Sacrifice this land: Create a 2/2 black Zombie creature token. Activate only as a sorcery.

Creosote Heath
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Land - Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {G} or {W}.

Desert
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Land - Desert
{T}: Add {C}.
{T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.

Desert Cenote
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Land - Desert
If you were the starting player, this land enters tapped.
As this land enters, choose up to two colors from among cards in your hand.
{T}: Add {C}.
{T}: Add one mana of a chosen color.

Desert of the Fervent
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Land - Desert
This land enters tapped.
{T}: Add {R}.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

Desert of the Glorified
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Land - Desert
This land enters tapped.
{T}: Add {B}.
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)

Desert of the Indomitable
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Land - Desert
This land enters tapped.
{T}: Add {G}.
Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)

Desert of the Mindful
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Land - Desert
This land enters tapped.
{T}: Add {U}.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

Desert of the True
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Land - Desert
This land enters tapped.
{T}: Add {W}.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

Dunes of the Dead
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Land - Desert
{T}: Add {C}.
When this land is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.

Endless Sands
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Land - Desert
{T}: Add {C}.
{2}, {T}: Exile target creature you control.
{4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.

Eroded Canyon
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Land - Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {U} or {R}.

Festering Gulch
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Land - Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {B} or {G}.

Forlorn Flats
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Land - Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {W} or {B}.

Grasping Dunes
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Land - Desert
{T}: Add {C}.
{1}, {T}, Sacrifice this land: Put a -1/-1 counter on target creature. Activate only as a sorcery.

Hashep Oasis
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Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {G}.
{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.

Hostile Desert
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Land - Desert
{T}: Add {C}.
{2}, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.

Ifnir Deadlands
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Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {B}.
{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.

Ipnu Rivulet
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Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {U}.
{1}{U}, {T}, Sacrifice a Desert: Target player mills four cards. (They put the top four cards of their library into their graveyard.)

Jagged Barrens
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Land - Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {B} or {R}.

Lazotep Quarry
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Land - Desert
{T}: Add {C}.
{T}, Sacrifice a creature: Add one mana of any color.
{X}{2}, {T}, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.

Lonely Arroyo
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Land - Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {W} or {U}.

Lush Oasis
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Land - Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {G} or {U}.

Mirage Mesa
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Land - Desert
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.

Painted Bluffs
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Land - Desert
{T}: Add {C}.
{1}, {T}: Add one mana of any color.

Ramunap Ruins
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Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{2}{R}{R}, {T}, Sacrifice a Desert: This land deals 2 damage to each opponent.

Sandstorm Verge
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Land - Desert
{T}: Add {C}.
{3}, {T}: Target creature can't block this turn. Activate only as a sorcery.

Scavenger Grounds
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Land - Desert
{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.

Shefet Dunes
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Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {W}.
{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.

Soured Springs
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Land - Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
{T}: Add {U} or {B}.

Sunscorched Desert
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Land - Desert
When this land enters, it deals 1 damage to target player or planeswalker.
{T}: Add {C}.

Survivors' Encampment
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Land - Desert
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color.
