'Cyborg' cards

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Click for list of card names (18)
Aerial Toastmaster
Blurry Beeble
Chipper Chopper
Chivalrous Chevalier
Do-It-Yourself Seraph
Jackknight
Kindly Cognician
Knight of the Kitchen Sink
Knight of the Kitchen Sink
Knight of the Kitchen Sink
Knight of the Kitchen Sink
Knight of the Kitchen Sink
Knight of the Kitchen Sink
Knight of the Widget
Old Guard
Riveting Rigger
Rules Lawyer
Socketed Sprocketer


Aerial Toastmaster

{3}{W}

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Artifact Creature - Cyborg Rigger
Flying {3}{W}, Sacrifice another artifact: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
3/2

Blurry Beeble

{U}

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Artifact Creature - Cyborg Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
1/1

Chipper Chopper

{3}{U}

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Artifact Creature - Cyborg Rigger
Flying When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1/1

Chivalrous Chevalier

{4}{W}

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Artifact Creature - Cyborg Knight
Flying When this creature enters, return a creature you control to its owner's hand unless you compliment an opponent.
3/3

Do-It-Yourself Seraph

{4}{W}{W}

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Artifact Creature - Cyborg Angel
Flying Whenever this creature attacks, you may search your library for an artifact card, exile it, then shuffle. This creature has the text box of each card exiled with this creature in addition to its own.
4/4

Jackknight

{1}{W}

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Artifact Creature - Cyborg Knight
Whenever another artifact you control enters, put a +1/+1 counter on this creature. If that artifact is a Contraption, this creature gains lifelink until end of turn.
1/1

Kindly Cognician

{1}{U}

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Artifact Creature - Cyborg Artificer
Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast.
1/3

Knight of the Kitchen Sink

{W}{W}

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Artifact Creature - Cyborg Knight
First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)
2/2

Knight of the Kitchen Sink

{W}{W}

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Artifact Creature - Cyborg Knight
First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)
2/2

Knight of the Kitchen Sink

{W}{W}

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Artifact Creature - Cyborg Knight
First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)
2/2

Knight of the Kitchen Sink

{W}{W}

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Artifact Creature - Cyborg Knight
First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
2/2

Knight of the Kitchen Sink

{W}{W}

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Artifact Creature - Cyborg Knight
First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)
2/2

Knight of the Kitchen Sink

{W}{W}

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Artifact Creature - Cyborg Knight
First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)
2/2

Knight of the Widget

{2}{W}

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Artifact Creature - Cyborg Knight
Vigilance Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
X/X

Old Guard

{1}{W}

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Artifact Creature - Cyborg Soldier
{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
2/1

Riveting Rigger

{2}{W}

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Artifact Creature - Cyborg Rigger
When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
2/2

Rules Lawyer

{3}{W}{W}

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Artifact Creature - Cyborg Advisor
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
1/1

Socketed Sprocketer

{U}

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Artifact Creature - Cyborg Knight
{T}: Uninstall all results from this creature, then roll a six-sided die. Install the result on this creature. (Put the die on this creature.) You may uninstall a result from this creature to use it for a die you rolled. Uninstall a 6 from this creature: Draw a card.
1/1