'Cyberman' cards
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Ashad, the Lone Cyberman
Cyberman
Cyberman Patrol
Cybermen Squadron
The Cyber-Controller
Ashad, the Lone Cyberman
{1}{U}{B}{R}
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Legendary Artifact Creature - Cyberman
The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)
Whenever you sacrifice another creature, put a +1/+1 counter on Ashad.
3/3

Cyberman
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Artifact Creature - Cyberman
(You can cover a face-down creature that has become a Cyberman with this reminder card. It's a 2/2 Cyberman artifact creature.)
2/2

Cyberman Patrol
{2}
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Artifact Creature - Cyberman
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
2/2

Cybermen Squadron
{7}
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Artifact Creature - Cyberman
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
5/5

The Cyber-Controller
{X}{U}{U}{B}
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Legendary Artifact Creature - Cyberman
When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Other artifact creatures you control get +1/+1.
3/3
