'Curse' cards

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Click for list of card names (42)
Cruel Reality
Curse of Bloodletting
Curse of Bounty
Curse of Chaos
Curse of Clinging Webs
Curse of Conformity
Curse of Death's Hold
Curse of Disturbance
Curse of Echoes
Curse of Exhaustion
Curse of Fool's Wisdom
Curse of Hospitality
Curse of Inertia
Curse of Leeches
Curse of Misfortunes
Curse of Oblivion
Curse of Obsession
Curse of Opulence
Curse of Predation
Curse of Shaken Faith
Curse of Shallow Graves
Curse of Silence
Curse of Stalked Prey
Curse of Surveillance
Curse of the Bloody Tome
Curse of the Forsaken
Curse of the Nightly Hunt
Curse of the Pierced Heart
Curse of the Restless Dead
Curse of Thirst
Curse of Unbinding
Curse of Vengeance
Curse of Verbosity
Curse of Vitality
Fraying Sanity
Infectious Curse
Maddening Hex
Overwhelming Splendor
Radiant Restraints
Sinner's Judgment
Torment of Scarabs
Trespasser's Curse


Cruel Reality

{5}{B}{B}

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Enchantment - Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life.

Curse of Bloodletting

{3}{R}{R}

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Enchantment - Aura Curse
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.

Curse of Bounty

{1}{G}

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Enchantment - Aura Curse
Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.

Curse of Chaos

{2}{R}

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Enchantment - Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.

Curse of Clinging Webs

{2}{G}

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Enchantment - Aura Curse
Enchant player Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.

Curse of Conformity

{4}{W}

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Enchantment - Aura Curse
Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.

Curse of Death's Hold

{3}{B}{B}

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Enchantment - Aura Curse
Enchant player Creatures enchanted player controls get -1/-1.

Curse of Disturbance

{2}{B}

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Enchantment - Aura Curse
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

Curse of Echoes

{4}{U}

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Enchantment - Aura Curse
Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

Curse of Exhaustion

{2}{W}{W}

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Enchantment - Aura Curse
Enchant player Enchanted player can't cast more than one spell each turn.

Curse of Fool's Wisdom

{4}{B}{B}

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Enchantment - Aura Curse
Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Curse of Hospitality

{2}{R}

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Enchantment - Aura Curse
Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.

Curse of Inertia

{2}{U}

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Enchantment - Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

Curse of Leeches

{2}{B}

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Enchantment - Aura Curse
Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Curse of Misfortunes

{4}{B}

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Enchantment - Aura Curse
Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.

Curse of Oblivion

{3}{B}

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Enchantment - Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.

Curse of Obsession

{4}{R}

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Enchantment - Aura Curse
Enchant player At the beginning of enchanted player's draw step, that player draws two additional cards. At the beginning of enchanted player's end step, that player discards their hand.

Curse of Opulence

{R}

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Enchantment - Aura Curse

Curse of Predation

{2}{G}

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Enchantment - Aura Curse
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

Curse of Shaken Faith

{1}{R}

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Enchantment - Aura Curse
Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, this Aura deals 2 damage to them.

Curse of Shallow Graves

{2}{B}

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Enchantment - Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.

Curse of Silence

{W}

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Enchantment - Aura Curse
Enchant player As this Aura enters, choose a card name. Spells with the chosen name enchanted player casts cost {2} more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice this Aura. If you do, draw a card.

Curse of Stalked Prey

{1}{R}

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Enchantment - Aura Curse
Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

Curse of Surveillance

{4}{U}

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Enchantment - Aura Curse
Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.

Curse of the Bloody Tome

{2}{U}

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Enchantment - Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.

Curse of the Forsaken

{2}{W}

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Enchantment - Aura Curse
Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.

Curse of the Nightly Hunt

{2}{R}

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Enchantment - Aura Curse
Enchant player Creatures enchanted player controls attack each combat if able.

Curse of the Pierced Heart

{1}{R}

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Enchantment - Aura Curse
Enchant player At the beginning of enchanted player's upkeep, this Aura deals 1 damage to that player or a planeswalker that player controls.

Curse of the Restless Dead

{2}{B}

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Enchantment - Aura Curse
Enchant player Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Curse of Thirst

{4}{B}

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Enchantment - Aura Curse
Enchant player At the beginning of enchanted player's upkeep, this Aura deals damage to that player equal to the number of Curses attached to them.

Curse of Unbinding

{6}{U}

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Enchantment - Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.

Curse of Vengeance

{B}

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Enchantment - Aura Curse
Enchant player Whenever enchanted player casts a spell, put a spite counter on this Aura. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on this Aura.

Curse of Verbosity

{2}{U}

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Enchantment - Aura Curse
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Curse of Vitality

{2}{W}

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Enchantment - Aura Curse
Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.

Fraying Sanity

{2}{U}

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Enchantment - Aura Curse
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

Infectious Curse

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Enchantment - Aura Curse
Enchant player Spells you cast that target enchanted player cost {1} less to cast. At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.

Maddening Hex

{1}{R}{R}

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Enchantment - Aura Curse
Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.

Overwhelming Splendor

{6}{W}{W}

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Enchantment - Aura Curse
Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.

Radiant Restraints

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Enchantment - Aura Curse
Enchant player Creatures enchanted player controls enter tapped.

Sinner's Judgment

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Enchantment - Aura Curse
Enchant player At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game. If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

Torment of Scarabs

{3}{B}

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Enchantment - Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

Trespasser's Curse

{1}{B}

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Enchantment - Aura Curse
Enchant player Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.