'Crocodile' cards

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Click for list of card names (37)
A-Sewer Crocodile
Adorned Crocodile
Algae Gharial
Ammit Eternal
Baleful Ammit
Catacomb Crocodile
Crocanura
Crocodile of the Crossing
Dross Crocodile
Dukhara Scavenger
Effluence Devourer
Emperor Crocodile
Grayscaled Gharial
Guul Draz Mucklord
Hagra Crocodile
Injector Crocodile
Kalakscion, Hunger Tyrant
Kheru Dreadmaw
Lukamina, Crocodile Form
Lurking Crocodile
Marsh Crocodile
Moldering Karok
Perforator Crocodile
Rootwater Alligator
Sandbar Crocodile
Scaled Behemoth
Scuttlegator
Sewer Crocodile
Skeletal Crocodile
Spined Karok
Stonefare Crocodile
Tenacious Hunter
The Pride of Hull Clade
Undercover Crocodelf
Vivien's Crocodile
Wardscale Crocodile
Wild Crocodile


A-Sewer Crocodile

{5}{U}

-- no image --
Creature - Crocodile
{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
4/7

Adorned Crocodile

{4}{B}

-- no image --
Creature - Crocodile
When this creature dies, create a 2/2 black Zombie Druid creature token. Renew - {B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
5/3

Algae Gharial

{3}{G}

-- no image --
Creature - Crocodile
Shroud (This creature can't be the target of spells or abilities.) Whenever another creature dies, you may put a +1/+1 counter on this creature.
1/1

Ammit Eternal

{2}{B}

-- no image --
Creature - Zombie Crocodile Demon
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Whenever an opponent casts a spell, put a -1/-1 counter on this creature. Whenever this creature deals combat damage to a player, remove all -1/-1 counters from it.
5/5

Baleful Ammit

{2}{B}

-- no image --
Creature - Crocodile Demon
Lifelink When this creature enters, put a -1/-1 counter on target creature you control.
4/3

Catacomb Crocodile

{4}{B}

-- no image --
Creature - Crocodile
3/7

Crocanura

{2}{G}

-- no image --
Creature - Crocodile Frog
Reach (This creature can block creatures with flying.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1/3

Crocodile of the Crossing

{3}{G}

-- no image --
Creature - Crocodile
Haste When this creature enters, put a -1/-1 counter on target creature you control.
5/4

Dross Crocodile

{3}{B}

-- no image --
Creature - Zombie Crocodile
5/1

Dukhara Scavenger

{5}{B}

-- no image --
Creature - Crocodile
When this creature enters, you may put target artifact or creature card from your graveyard on top of your library.
4/6

Effluence Devourer

{B}{R}{G}

-- no image --
Creature - Crocodile
4/3

Emperor Crocodile

{3}{G}

-- no image --
Creature - Crocodile
When you control no other creatures, sacrifice this creature.
5/5

Grayscaled Gharial

{U}

-- no image --
Creature - Crocodile
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1/1

Guul Draz Mucklord

{2}{B}

-- no image --
Creature - Crocodile
When this creature dies, put a +1/+1 counter on target creature you control.
2/3

Hagra Crocodile

{3}{B}

-- no image --
Creature - Crocodile
This creature can't block. Landfall - Whenever a land you control enters, this creature gets +2/+2 until end of turn.
3/1

Injector Crocodile

{4}{B}{B}

-- no image --
Creature - Phyrexian Crocodile
5/5

Kalakscion, Hunger Tyrant

{1}{B}{B}

-- no image --
Legendary Creature - Crocodile
7/2

Kheru Dreadmaw

{4}{B}

-- no image --
Creature - Zombie Crocodile
Defender {1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
4/4

Lukamina, Crocodile Form

{2}{G}{U}

-- no image --
Legendary Creature - Crocodile Druid
When this creature specializes, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's untap step for as long as you control Lukamina, Crocodile Form. When Lukamina, Crocodile Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
4/4

Lurking Crocodile

{2}{G}

-- no image --
Creature - Crocodile
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2/2

Marsh Crocodile

{2}{U}{B}

-- no image --
Creature - Crocodile
When this creature enters, return a blue or black creature you control to its owner's hand. When this creature enters, each player discards a card.
4/4

Moldering Karok

{2}{B}{G}

-- no image --
Creature - Zombie Crocodile
Trample, lifelink
3/3

Perforator Crocodile

{3}{B}{B}{B}

-- no image --
Creature - Crocodile
When Perforator Crocodile enters, for each creature your opponents control, conjure a card named Stab Wound onto the battlefield attached to that creature. Cycling {1}{B}
6/5

Rootwater Alligator

{3}{G}

-- no image --
Creature - Crocodile
Sacrifice a Forest: Regenerate this creature.
3/2

Sandbar Crocodile

{4}{U}

-- no image --
Creature - Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
6/5

Scaled Behemoth

{4}{G}{G}

-- no image --
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
6/7

Scuttlegator

{4}{G/U}{G/U}

-- no image --
Creature - Crab Turtle Crocodile
Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
6/6

Sewer Crocodile

{5}{U}

-- no image --
Creature - Crocodile
{3}{U}: This creature can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
4/6

Skeletal Crocodile

{3}{B}

-- no image --
Creature - Crocodile Skeleton
5/1

Spined Karok

{2}{G}

-- no image --
Creature - Crocodile
2/4

Stonefare Crocodile

{2}{G}

-- no image --
Creature - Crocodile
{2}{B}: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
3/2

Tenacious Hunter

{2}{G}{G}

-- no image --
Creature - Crocodile
As long as a creature has a -1/-1 counter on it, this creature has vigilance and deathtouch.
4/4

The Pride of Hull Clade

{10}{G}

-- no image --
Legendary Creature - Crocodile Elk Turtle
2/15

Undercover Crocodelf

{4}{G}{U}

-- no image --
Creature - Elf Crocodile Detective
5/5

Vivien's Crocodile

{2}{G}

-- no image --
Creature - Crocodile Spirit
This creature gets +1/+1 as long as you control a Vivien planeswalker.
3/3

Wardscale Crocodile

{4}{G}

-- no image --
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
5/3

Wild Crocodile

{1}{G}

-- no image --
Host Creature - Crocodile
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1/1