Magic The Gathering Cards of types 'Creature' and 'Wall'

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Mistform Wall
Dazzling Ramparts
Wall of Reverence
Academy Wall
Mindbender Spores
Wall of Shadows
Wall of Wonder
Wall of Essence
Wall of Dust
Cinder Wall
Wall of Corpses
Wall of Ice
Wall of Razors
Wall of Limbs
Wall of Pine Needles
Wall of Earth
Wall of Caltrops
Wall of Tombstones
Floriferous Vinewall
Wall of Souls
Electrostatic Field
Wall of Opposition
Wall of Runes
Wall of Roots
Fog Bank
Carnivorous Plant
Prize Wall
Cemetery Gate
Dark Maze
Angelic Wall
Tuktuk Rubblefort
Wall of Lost Thoughts
Whip Vine
Barrier of Bones
Wall of Vipers
Wall of Vines
Vine Trellis
Wall of Tears
Wall of Mourning
Overgrown Battlement
Psychic Membrane
Escarpment Fortress
Coral Colony
Aether Membrane
Wall of Omens
Flowstone Wall
Wall of Water
Sunscape Familiar
Wall of Kelp
Wall of Torches
Aetherflame Wall
Wall of Deceit
Wall of Frost
Warded Battlements
Illusionary Wall
Jeskai Barricade
Moaning Wall
Wall of Vapor
Glacial Wall
Overgrown Arch
Quicksilver Wall
Assassin Den
Sunweb
Wall of Granite
Prison Barricade
Infested Roothold
Wall of Resurgence
Blistering Barrier
Wall of Bone
Ageless Sentinels
Thunder Wall
Wall of Faith
Wall of Stolen Identity
Shimmering Barrier
Wall of Denial
Archers' Parapet
Hover Barrier
Portcullis Vine
Fortified Rampart
Wall of Glare
Nivix Barrier
Wall of Wood
Wall of Diffusion
Wall of Mulch
Wall of Blood
Wall of Mist
Wall of Air
Stinging Barrier
Wall of One Thousand Cuts
Drift of the Dead
Wall of Lava
Mirror Wall
Gibbering Barricade
Wall of Heat
Crude Rampart
Wall of Distortion
Wall of Nets
Wall of Stone
Carrion Wall
Wall of Light
Pitchstone Wall
Jungle Barrier
Tinder Wall
Wall of Putrid Flesh
Wall of Hope
Wall of Resistance
Wall of Swords
Battle Rampart
Wall of Blossoms
Coral Barrier
Mnemonic Wall
Wall of Fire
Floodgate
Vodalian War Machine
Wall of Brambles
Alabaster Wall
Concealing Curtains
Wall of Fortune
Cathedral Membrane
Mobile Fort
Demon Wall
Weathered Sentinels
Excavated Wall
Razorgrass Screen
Gleaming Barrier
Wall of Junk
Crystal Barricade
Crashing Drawbridge
Pramikon, Sky Rampart
Wall
Amaranthine Wall
Wall of Tanglecord
Wall
Coastal Bulwark
Towering Viewpoint
Living Wall
Wall of Shields
Steel Wall
Consulate Skygate
Roving Keep
Rune-Sealed Wall
Snow Fortress
Wall of Forgotten Pharaohs
Shifting Wall
Sanctuary Wall
Reinforced Bulwark
Mordor Trebuchet
Wall
Wall of Shards
Walking Wall
Secret Door
Wall
Sagrada Familiar
Necropolis
Suspicious Bookcase
Crenellated Wall
Brimstone Trebuchet
Shield Sphere
Clockwork Drawbridge
Wall
Wall of Spears
Wall


Mistform Wall

{2}{U}

-- no image --
Creature - Illusion Wall
This creature has defender as long as it's a Wall. {1}: This creature becomes the creature type of your choice until end of turn.
1/4

Dazzling Ramparts

{4}{W}

-- no image --
Creature - Wall
Defender {1}{W}, {T}: Tap target creature.
0/7

Wall of Reverence

{3}{W}

-- no image --
Creature - Spirit Wall
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
1/6

Academy Wall

{2}{U}

-- no image --
Creature - Wall
Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
0/5

Mindbender Spores

{2}{G}

-- no image --
Creature - Fungus Wall
0/1

Wall of Shadows

{1}{B}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking. This creature can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0/1

Wall of Wonder

{2}{U}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {2}{U}{U}: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
1/5

Wall of Essence

{1}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life.
0/4

Wall of Dust

{2}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.
1/4

Cinder Wall

{R}

-- no image --
Creature - Wall
Defender When this creature blocks, destroy it at end of combat.
3/3

Wall of Corpses

{1}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {B}, Sacrifice this creature: Destroy target creature this creature is blocking.
0/2

Wall of Ice

{2}{G}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
0/7

Wall of Razors

{1}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.) First strike
4/1

Wall of Limbs

{2}{B}

-- no image --
Creature - Zombie Wall
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on this creature. {5}{B}{B}, Sacrifice this creature: Target player loses X life, where X is this creature's power.
0/3

Wall of Pine Needles

{3}{G}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) {G}: Regenerate this creature.
3/3

Wall of Earth

{1}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
0/6

Wall of Caltrops

{1}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Whenever this creature blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, this creature gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
2/1

Wall of Tombstones

{1}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) At the beginning of your upkeep, change this creature's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)
0/1

Floriferous Vinewall

{1}{G}

-- no image --
Creature - Plant Wall
Defender When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
0/2

Wall of Souls

{1}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, it deals that much damage to target opponent or planeswalker.
0/4

Electrostatic Field

{1}{R}

-- no image --
Creature - Wall
Defender Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
0/4

Wall of Opposition

{3}{R}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {1}: This creature gets +1/+0 until end of turn.
0/6

Wall of Runes

{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
0/4

Wall of Roots

{1}{G}

-- no image --
Creature - Plant Wall
Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
0/5

Fog Bank

{1}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
0/2

Carnivorous Plant

{3}{G}

-- no image --
Creature - Plant Wall
Defender
4/5

Prize Wall

{1}{U}

-- no image --
Creature - Wall
Defender {U}, {T}: You get {TK}. {4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.
0/4

Cemetery Gate

{2}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Protection from black
0/5

Dark Maze

{4}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {0}: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
4/5

Angelic Wall

{1}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Flying
0/4

Tuktuk Rubblefort

{2}{R}

-- no image --
Creature - Wall
Defender, reach Creatures you control have haste.
0/3

Wall of Lost Thoughts

{1}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)
0/4

Whip Vine

{2}{G}

-- no image --
Creature - Plant Wall
Defender; reach (This creature can block creatures with flying.) You may choose not to untap this creature during your untap step. {T}: Tap target creature with flying blocked by this creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/4

Barrier of Bones

{B}

-- no image --
Creature - Skeleton Wall
Defender When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
0/3

Wall of Vipers

{2}{B}

-- no image --
Creature - Snake Wall
Defender (This creature can't attack.) {3}: Destroy this creature and target creature it's blocking. Any player may activate this ability.
2/4

Wall of Vines

{G}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)
0/3

Vine Trellis

{1}{G}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) {T}: Add {G}.
0/4

Wall of Tears

{1}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
0/4

Wall of Mourning

{1}{W}

-- no image --
Creature - Wall
Defender When this creature enters, exile a card from the top of your library face down for each opponent you have. Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand.
0/4

Overgrown Battlement

{1}{G}

-- no image --
Creature - Wall
Defender {T}: Add {G} for each creature you control with defender.
0/4

Psychic Membrane

{2}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Whenever this creature blocks, you may draw a card.
0/3

Escarpment Fortress

{4}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) Other creatures you control get +1/+0. Whenever you attack with two or more creatures, draw a card.
3/5

Coral Colony

{1}{U}

-- no image --
Creature - Wall
Defender {1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
1/4

Aether Membrane

{1}{R}{R}

-- no image --
Creature - Wall
Defender; reach (This creature can block creatures with flying.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
0/5

Wall of Omens

{1}{W}

-- no image --
Creature - Wall
Defender When this creature enters, draw a card.
0/4

Flowstone Wall

{2}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {R}: This creature gets +1/-1 until end of turn.
0/6

Wall of Water

{1}{U}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {U}: This creature gets +1/+0 until end of turn.
0/5

Sunscape Familiar

{1}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.
0/3

Wall of Kelp

{U}{U}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) {U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
0/3

Wall of Torches

{1}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
4/1

Aetherflame Wall

{1}{R}

-- no image --
Creature - Wall
Defender This creature can block creatures with shadow as though they didn't have shadow. {R}: This creature gets +1/+0 until end of turn.
0/4

Wall of Deceit

{1}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {3}: Turn this creature face down. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0/5

Wall of Frost

{1}{U}{U}

-- no image --
Creature - Wall
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
0/7

Warded Battlements

{2}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Attacking creatures you control get +1/+0.
0/3

Illusionary Wall

{4}{U}

-- no image --
Creature - Illusion Wall
Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
7/4

Jeskai Barricade

{1}{W}

-- no image --
Creature - Wall
Flash (You may cast this spell any time you could cast an instant.) Defender When this creature enters, you may return another target creature you control to its owner's hand.
0/4

Moaning Wall

{2}{B}

-- no image --
Creature - Zombie Wall
Defender Cycling {2} ({2}, Discard this card: Draw a card.)
0/5

Wall of Vapor

{3}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking.
0/1

Glacial Wall

{2}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
0/7

Overgrown Arch

{1}{G}

-- no image --
Creature - Plant Wall
Defender {T}: You gain 1 life. {2}, Sacrifice this creature: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
0/4

Quicksilver Wall

{2}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {4}: Return this creature to its owner's hand. Any player may activate this ability.
1/6

Assassin Den

{3}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {3}{U}: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.
2/4

Sunweb

{3}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Flying This creature can't block creatures with power 2 or less.
5/6

Wall of Granite

{2}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
0/7

Prison Barricade

{1}{W}

-- no image --
Creature - Wall
1/3

Infested Roothold

{4}{G}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Protection from artifacts Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
0/3

Wall of Resurgence

{2}{W}

-- no image --
Creature - Wall
Defender When this creature enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
0/6

Blistering Barrier

{2}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
5/2

Wall of Bone

{2}{B}

-- no image --
Creature - Skeleton Wall
Defender (This creature can't attack.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
1/4

Ageless Sentinels

{3}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Flying When this creature blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
4/4

Thunder Wall

{1}{U}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Flying {U}: This creature gets +1/+1 until end of turn.
0/2

Wall of Faith

{3}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {W}: This creature gets +0/+1 until end of turn.
0/5

Wall of Stolen Identity

{3}{U}

-- no image --
Creature - Shapeshifter Wall
You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.
0/0

Shimmering Barrier

{1}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) First strike Cycling {2} ({2}, Discard this card: Draw a card.)
1/3

Wall of Denial

{1}{W}{U}

-- no image --
Creature - Wall
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
0/8

Archers' Parapet

{1}{G}

-- no image --
Creature - Wall
Defender {1}{B}, {T}: Each opponent loses 1 life.
0/5

Hover Barrier

{2}{U}

-- no image --
Creature - Illusion Wall
Defender, flying
0/6

Portcullis Vine

{G}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card.
0/3

Fortified Rampart

{1}{W}

-- no image --
Creature - Wall
Defender
0/6

Wall of Glare

{1}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) This creature can block any number of creatures.
0/5

Nivix Barrier

{3}{U}

-- no image --
Creature - Illusion Wall
Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When this creature enters, target attacking creature gets -4/-0 until end of turn.
0/4

Wall of Wood

{G}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
0/3

Wall of Diffusion

{1}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.) This creature can block creatures with shadow as though it had shadow.
0/5

Wall of Mulch

{1}{G}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.
0/4

Wall of Blood

{2}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Pay 1 life: This creature gets +1/+1 until end of turn.
0/2

Wall of Mist

{1}{U}

-- no image --
Creature - Wall
Defender
0/5

Wall of Air

{1}{U}{U}

-- no image --
Creature - Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1/5

Stinging Barrier

{2}{U}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {U}, {T}: This creature deals 1 damage to any target.
0/4

Wall of One Thousand Cuts

{3}{W}{W}

-- no image --
Creature - Wall
Defender, flying {W}: This creature can attack this turn as though it didn't have defender.
3/5

Drift of the Dead

{3}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
X/X

Wall of Lava

{1}{R}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {R}: This creature gets +1/+1 until end of turn.
1/3

Mirror Wall

{3}{U}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {W}: This creature can attack this turn as though it didn't have defender.
3/4

Gibbering Barricade

{2}{B}

-- no image --
Creature - Nightmare Wall
Defender {2}{B}, Sacrifice a creature: You gain 1 life and draw a card.
2/4

Wall of Heat

{2}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
2/6

Crude Rampart

{3}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/5

Wall of Distortion

{2}{B}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
1/3

Wall of Nets

{1}{W}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
0/7

Wall of Stone

{1}{R}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.)
0/8

Carrion Wall

{1}{B}{B}

-- no image --
Creature - Wall
Defender (This creature can't attack.) {1}{B}: Regenerate this creature.
3/2

Wall of Light

{2}{W}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Protection from black
1/5

Pitchstone Wall

{2}{R}

-- no image --
Creature - Wall
Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice this creature. If you do, return the discarded card from your graveyard to your hand.
2/5