Magic The Gathering Cards of types 'Creature' and 'Treefolk'

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Yew Spirit
Ebony Treefolk
Yavimaya Ancients
Gnarlroot Pallbearer
Sentry Oak
Mossbeard Ancient
Indomitable Ancients
Heartwood Treefolk
Guardian of Cloverdell
Wormwood Treefolk
Redwood Treefolk
Woodfall Primus
Dungrove Elder
Black Poplar Shaman
Wickerbough Elder
Ezzaroot Channeler
Dauntless Dourbark
Ambassador Oak
Spirit of the Season
Weed-Pruner Poplar
Canker Abomination
Sheltering Ancient
Crabapple Cohort
Unstoppable Ash
Weatherseed Treefolk
Shriekwood Devourer
Rootless Yew
Oakgnarl Warrior
Great Oak Guardian
Ghoultree
Black Oak of Odunos
Cloudcrown Oak
Treefolk Mystic
Lumberknot
Yavimaya Scion
Faeburrow Elder
Willow Geist
Fendeep Summoner
Seedguide Ash
Oaken Brawler
Heartwood Storyteller
Shoe Tree
Cradle Guard
Treefolk Seedlings
Scarwood Treefolk
Tilling Treefolk
Enraged Huorn
Orchard Warden
Foxfire Oak
Leaf-Crowned Elder
Thorntooth Witch
Burlfist Oak
Flowering Lumberknot
Treefolk Harbinger
Battlewand Oak
Timber Protector
Blanchwood Treefolk
Gaea's Avenger
Old Ghastbark
Treefolk Healer
Ironroot Warlord
Rowan Treefolk
Magnigoth Treefolk
Yavimaya Sojourner
Magnigoth Sentry
Generous Ent
Ironroot Treefolk
Deadwood Treefolk
Bosk Banneret
Ghastbark Twins
Gnarled Sage
Orchard Strider
Warden of the Woods
Kalonian Twingrove
Everbark Shaman
Ancient Lumberknot
Ulvenwald Observer
Bog-Strider Ash
Gnarled Professor
Timberland Ancient
Scurry Oak
Witherbloom Pledgemage
Argothian Treefolk
Wildwood Mentor
Wandering Treefolk
Mirrorwood Treefolk
Tuinvale Treefolk
Herbology Instructor
Gnarled Grovestrider
Ancient of the Equinox
Fully-Grown Treefolk
Malady Invoker
Fangorn, Tree Shepherd
Sapling of Colfenor
Yedora, Grave Gardener
Treefolk Warrior
Treefolk Shaman
Treefolk
Nemata, Grove Guardian
Treefolk
Verdeloth the Ancient
Treebeard, Gracious Host
Colfenor, the Last Yew
Old Man Willow
Kurbis, Harvest Celebrant
Quickbeam, Upstart Ent
Abominable Treefolk
Doran, the Siege Tower
Harold and Bob, First Numens
Six
Euroakus
Nemata, Primeval Warden


Yew Spirit

{4}{G}

-- no image --
Creature - Spirit Treefolk
{2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.
3/3

Ebony Treefolk

{1}{B}{G}

-- no image --
Creature - Treefolk
{B}{G}: This creature gets +1/+1 until end of turn.
3/3

Yavimaya Ancients

{3}{G}{G}

-- no image --
Creature - Treefolk
{G}: This creature gets +1/-2 until end of turn.
2/7

Gnarlroot Pallbearer

{4}{G}{G}

-- no image --
Creature - Treefolk Druid
Trample When this creature enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
5/5

Sentry Oak

{4}{W}

-- no image --
Creature - Treefolk Warrior
Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, this creature gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
3/5

Mossbeard Ancient

{5}{G}{G}

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Creature - Treefolk
Trample When this creature enters, you gain 5 life.
7/7

Indomitable Ancients

{2}{W}{W}

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Creature - Treefolk Warrior
2/10

Heartwood Treefolk

{2}{G}{G}

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Creature - Treefolk
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
3/4

Guardian of Cloverdell

{5}{G}{G}

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Creature - Treefolk Shaman
When this creature enters, create three 1/1 white Kithkin Soldier creature tokens. {G}, Sacrifice a Kithkin: You gain 1 life.
4/5

Wormwood Treefolk

{3}{G}{G}

-- no image --
Creature - Treefolk
{G}{G}: This creature gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}{B}: This creature gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
4/4

Redwood Treefolk

{4}{G}

-- no image --
Creature - Treefolk
3/6

Woodfall Primus

{5}{G}{G}{G}

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Creature - Treefolk Shaman
Trample When this creature enters, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
6/6

Dungrove Elder

{2}{G}

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Creature - Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.
X/X

Black Poplar Shaman

{2}{B}

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Creature - Treefolk Shaman
{2}{B}: Regenerate target Treefolk.
1/3

Wickerbough Elder

{3}{G}

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Creature - Treefolk Shaman
This creature enters with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.
4/4

Ezzaroot Channeler

{5}{G}

-- no image --
Creature - Treefolk Druid
Reach Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn. {T}: You gain 2 life.
4/6

Dauntless Dourbark

{3}{G}

-- no image --
Creature - Treefolk Warrior
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. This creature has trample as long as you control another Treefolk.
X/X

Ambassador Oak

{3}{G}

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Creature - Treefolk Warrior
When this creature enters, create a 1/1 green Elf Warrior creature token.
3/3

Spirit of the Season

{1}{G}{G}

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Creature - Treefolk Spirit
When this creature enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
3/3

Weed-Pruner Poplar

{4}{B}

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Creature - Treefolk Assassin
At the beginning of your upkeep, target creature other than this creature gets -1/-1 until end of turn.
3/3

Canker Abomination

{2}{B/G}{B/G}

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Creature - Treefolk Horror
As this creature enters, choose an opponent. This creature enters with a -1/-1 counter on it for each creature that player controls.
6/6

Sheltering Ancient

{1}{G}

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Creature - Treefolk
Trample Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5/5

Crabapple Cohort

{4}{G}

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Creature - Treefolk Warrior
This creature gets +1/+1 as long as you control another green creature.
4/4

Unstoppable Ash

{3}{G}

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Creature - Treefolk Warrior
Trample Champion a Treefolk or Warrior (When this enters, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
5/5

Weatherseed Treefolk

{2}{G}{G}{G}

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Creature - Treefolk
Trample When this creature dies, return it to its owner's hand.
5/3

Shriekwood Devourer

{5}{G}{G}

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Creature - Treefolk
Trample Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures.
7/5

Rootless Yew

{3}{G}{G}

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Creature - Treefolk
When this creature dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
5/4

Oakgnarl Warrior

{5}{G}{G}

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Creature - Treefolk Warrior
Vigilance, trample
5/7

Great Oak Guardian

{5}{G}

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Creature - Treefolk
Flash (You may cast this spell any time you could cast an instant.) Reach When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.
4/5

Ghoultree

{7}{G}

-- no image --
Creature - Zombie Treefolk
This spell costs {1} less to cast for each creature card in your graveyard.
10/10

Black Oak of Odunos

{2}{B}

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Creature - Zombie Treefolk
Defender {B}, Tap another untapped creature you control: This creature gets +1/+1 until end of turn.
0/5

Cloudcrown Oak

{2}{G}{G}

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Creature - Treefolk Warrior
Reach (This creature can block creatures with flying.)
3/4

Treefolk Mystic

{3}{G}

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Creature - Treefolk
Whenever this creature blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
2/4

Lumberknot

{2}{G}{G}

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Creature - Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on this creature.
1/1

Yavimaya Scion

{4}{G}

-- no image --
Creature - Treefolk
Protection from artifacts
4/4

Faeburrow Elder

{1}{G}{W}

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Creature - Treefolk Druid
Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.
0/0

Willow Geist

{G}

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Creature - Treefolk Spirit
Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.
1/1

Fendeep Summoner

{4}{B}

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Creature - Treefolk Shaman
{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
3/5

Seedguide Ash

{4}{G}

-- no image --
Creature - Treefolk Druid
When this creature dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
4/4

Oaken Brawler

{3}{W}

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Creature - Treefolk Warrior
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
2/4

Heartwood Storyteller

{1}{G}{G}

-- no image --
Creature - Treefolk
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
2/3

Shoe Tree

{4}{G}

-- no image --
Creature - Treefolk
This creature enters with up to two shoe counters on it. Use your shoes as counters. This creature gets +1/+1 for each shoe counter on it.
3/3

Cradle Guard

{1}{G}{G}

-- no image --
Creature - Treefolk
Trample Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
4/4

Treefolk Seedlings

{2}{G}

-- no image --
Creature - Treefolk
Treefolk Seedlings's toughness is equal to the number of Forests you control.
2/X

Scarwood Treefolk

{3}{G}

-- no image --
Creature - Treefolk
This creature enters tapped.
3/5

Tilling Treefolk

{2}{G}

-- no image --
Creature - Treefolk Druid
When this creature enters, you may return up to two target land cards from your graveyard to your hand.
1/3

Enraged Huorn

{4}{G}

-- no image --
Creature - Treefolk
Trample When this creature enters, the Ring tempts you.
4/5

Orchard Warden

{4}{G}{G}

-- no image --
Creature - Treefolk Shaman
Whenever another Treefolk creature you control enters, you may gain life equal to that creature's toughness.
4/6

Foxfire Oak

{5}{G}

-- no image --
Creature - Treefolk Shaman
{R/G}{R/G}{R/G}: This creature gets +3/+0 until end of turn.
3/6

Leaf-Crowned Elder

{2}{G}{G}

-- no image --
Creature - Treefolk Shaman
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you may play that card without paying its mana cost.
3/5

Thorntooth Witch

{5}{B}

-- no image --
Creature - Treefolk Shaman
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
3/4

Burlfist Oak

{2}{G}{G}

-- no image --
Creature - Treefolk
Whenever you draw a card, this creature gets +2/+2 until end of turn.
2/3

Flowering Lumberknot

{3}{G}

-- no image --
Creature - Treefolk
This creature can't attack or block unless it's paired with a creature with soulbond.
5/5

Treefolk Harbinger

{G}

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Creature - Treefolk Druid
When this creature enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
0/3

Battlewand Oak

{2}{G}

-- no image --
Creature - Treefolk Warrior
Whenever a Forest you control enters, this creature gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, this creature gets +2/+2 until end of turn.
1/3

Timber Protector

{4}{G}

-- no image --
Creature - Treefolk Warrior
Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible.
4/6

Blanchwood Treefolk

{4}{G}

-- no image --
Creature - Treefolk
4/5

Gaea's Avenger

{1}{G}{G}

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Creature - Treefolk
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
X/X

Old Ghastbark

{3}{G/W}{G/W}

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Creature - Treefolk Warrior
3/6

Treefolk Healer

{4}{G}

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Creature - Treefolk Cleric
{2}{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
2/3

Ironroot Warlord

{1}{G}{W}

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Creature - Treefolk Soldier
Ironroot Warlord's power is equal to the number of creatures you control. {3}{G}{W}: Create a 1/1 white Soldier creature token.
X/5

Rowan Treefolk

{3}{G}

-- no image --
Creature - Treefolk
3/4

Magnigoth Treefolk

{4}{G}

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Creature - Treefolk
Domain - For each basic land type among lands you control, this creature has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
2/6

Yavimaya Sojourner

{7}{G}

-- no image --
Creature - Treefolk
Domain - This spell costs {1} less to cast for each basic land type among lands you control.
4/6

Magnigoth Sentry

{3}{G}

-- no image --
Creature - Treefolk
Reach (This creature can block creatures with flying.)
4/4

Generous Ent

{5}{G}

-- no image --
Creature - Treefolk
5/7

Ironroot Treefolk

{4}{G}

-- no image --
Creature - Treefolk
3/5

Deadwood Treefolk

{5}{G}

-- no image --
Creature - Treefolk
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
3/6

Bosk Banneret

{1}{G}

-- no image --
Creature - Treefolk Shaman
Treefolk spells and Shaman spells you cast cost {1} less to cast.
1/3

Ghastbark Twins

{5}{G}{G}

-- no image --
Creature - Treefolk
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature can block an additional creature each combat.
7/7

Gnarled Sage

{3}{G}{G}

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Creature - Treefolk Druid
Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, this creature gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
4/4

Orchard Strider

{4}{G}{G}

-- no image --
Creature - Treefolk
6/4

Warden of the Woods

{4}{G}{G}

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Creature - Treefolk
Vigilance (Attacking doesn't cause this creature to tap.) Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw two cards.
5/7

Kalonian Twingrove

{5}{G}

-- no image --
Creature - Treefolk Warrior
X/X

Everbark Shaman

{4}{G}

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Creature - Treefolk Shaman
{T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
3/5

Ancient Lumberknot

{2}{B}{G}

-- no image --
Creature - Treefolk
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
1/4

Ulvenwald Observer

{4}{G}{G}

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Creature - Treefolk
Whenever a creature you control with toughness 4 or greater dies, draw a card.
6/6

Bog-Strider Ash

{3}{G}

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Creature - Treefolk Shaman
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.
2/4

Gnarled Professor

{2}{G}{G}

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Creature - Treefolk Druid
Trample When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
5/4

Timberland Ancient

{4}{G}{G}

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Creature - Treefolk
Reach, trample Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
6/5

Scurry Oak

{2}{G}

-- no image --
Creature - Treefolk
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
1/2

Witherbloom Pledgemage

{3}{B/G}{B/G}

-- no image --
Creature - Treefolk Warlock
Magecraft - Whenever you cast or copy an instant or sorcery spell, you gain 1 life.
5/5

Argothian Treefolk

{3}{G}{G}

-- no image --
Creature - Treefolk
Prevent all damage that would be dealt to this creature by artifact sources.
3/5

Wildwood Mentor

{2}{G}

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Creature - Treefolk
Whenever a token you control enters, put a +1/+1 counter on this creature. Whenever this creature attacks, another target attacking creature gets +X/+X until end of turn, where X is this creature's power.
1/1

Wandering Treefolk

{1}{G}

-- no image --
Creature - Treefolk
Vigilance Domain - {7}{G}: Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control.
2/3

Mirrorwood Treefolk

{3}{G}

-- no image --
Creature - Treefolk
{2}{R}{W}: The next time damage would be dealt to this creature this turn, that damage is dealt to any target instead.
2/4

Tuinvale Treefolk

{5}{G}

-- no image --
Creature - Treefolk Druid
6/5

Herbology Instructor

{1}{G}

-- no image --
Creature - Treefolk Druid
When this creature enters, you gain 3 life. {6}{B/P}: Transform this creature. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.)
1/3

Gnarled Grovestrider

-- no image --
Creature - Treefolk
Vigilance Other creatures you control have vigilance.
3/6

Ancient of the Equinox

-- no image --
Creature - Treefolk
Trample, hexproof
4/4

Fully-Grown Treefolk

{G}

-- no image --
Creature - Treefolk
(You can't cast this face unless it's been transformed by the front face.) Fully-Grown Treefolk's power and toughness are each equal to the number of lands you control.
X/X

Malady Invoker

-- no image --
Creature - Phyrexian Treefolk
When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is this creature's power.
3/3

Fangorn, Tree Shepherd

{4}{G}{G}{G}

-- no image --
Legendary Creature - Treefolk
Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end.
4/10

Sapling of Colfenor

{3}{B/G}{B/G}

-- no image --
Legendary Creature - Treefolk Shaman
Indestructible Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
2/5

Yedora, Grave Gardener

{4}{G}

-- no image --
Legendary Creature - Treefolk Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
5/5

Treefolk Warrior

-- no image --
Token Creature - Treefolk Warrior
This creature's power and toughness are each equal to the number of Forests you control.
X/X

Treefolk Shaman

-- no image --
Token Creature - Treefolk Shaman
2/5

Treefolk

-- no image --
Token Creature - Treefolk
Reach This creature's power and toughness are each equal to the number of lands you control.
X/X

Nemata, Grove Guardian

{4}{G}{G}

-- no image --
Legendary Creature - Treefolk
{2}{G}: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
4/5

Treefolk

-- no image --
Token Creature - Treefolk
X/X

Verdeloth the Ancient

{4}{G}{G}

-- no image --
Legendary Creature - Treefolk
Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
4/7