Magic The Gathering Cards of types 'Creature' and 'Sphinx'

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Dazzling Sphinx
Curator of Mysteries
Guardian of Tazeem
Sphinx of Magosi
Agency Outfitter
Sphinx of Lost Truths
Cerulean Sphinx
Horizon Scholar
Riddlemaster Sphinx
Ominous Sphinx
Jwar Isle Avenger
Consecrated Sphinx
Sphinx of Jwar Isle
Sphinx of New Prahv
Sphinx of Uthuun
Dream Eater
Master of Predicaments
Sphinx of the Second Sun
Windreader Sphinx
Scholar of the Lost Trove
A-Master of Winds
Inspired Sphinx
Dream Trawler
Excogitator Sphinx
Sphinx of the Chimes
Sphinx Ambassador
Marauding Sphinx
Argent Sphinx
Goliath Sphinx
Master of Winds
Sphinx of Clear Skies
Prognostic Sphinx
Curator of Destinies
Serra Sphinx
Defiler of Dreams
Sphinx Mindbreaker
Citywatch Sphinx
Arbiter of the Ideal
Watcher of Hours
Cloudreader Sphinx
Belltower Sphinx
Vexing Sphinx
MagicConsecrated Sphinx
Twisted Riddlekeeper
Sphinx of Foresight
Glyph Keeper
Jelenn Sphinx
Enigma Thief
Sphinx of the Final Word
Rescuer Sphinx
Serum Sovereign
Stoic Sphinx
Sphinx of Forgotten Lore
Conspiracy Unraveler
Sphinx of Enlightenment
Chancellor of the Spires
Petra Sphinx
Conundrum Sphinx
Ormos, Archive Keeper
Sphinx of the Steel Wind
Magister Sphinx
Sphinx Sovereign
Elenda and Azor
Yennett, Cryptic Sovereign
Sphinx of the Guildpact
Eligeth, Crossroads Augur
Enigma Sphinx
Ethersworn Sphinx
Unesh, Criosphinx Sovereign
Sphinx Summoner
Sphinx
Isperia the Inscrutable
Sphinx
Sandstone Oracle
Azor, the Lawbringer
Raffine, Scheming Seer
Sphinx of the Revelation
Sharding Sphinx
Glyph Keeper
Witness of Tomorrows
Medomai the Ageless
Alhammarret, High Arbiter
Isperia, Supreme Judge
Arjun, the Shifting Flame
Tivit, Seller of Secrets
Atemsis, All-Seeing
Sharuum the Hegemon


Dazzling Sphinx

{3}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
4/5

Curator of Mysteries

{2}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever you cycle or discard another card, scry 1. Cycling {U} ({U}, Discard this card: Draw a card.)
4/4

Guardian of Tazeem

{3}{U}{U}

-- no image --
Creature - Sphinx
Flying Landfall - Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
4/5

Sphinx of Magosi

{3}{U}{U}{U}

-- no image --
Creature - Sphinx
Flying {2}{U}: Draw a card, then put a +1/+1 counter on this creature.
6/6

Agency Outfitter

{4}{U}{U}

-- no image --
Creature - Sphinx Detective
Flying When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
4/3

Sphinx of Lost Truths

{3}{U}{U}

-- no image --
Creature - Sphinx
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Flying When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
3/5

Cerulean Sphinx

{4}{U}{U}

-- no image --
Creature - Sphinx
Flying {U}: This creature's owner shuffles it into their library.
5/5

Horizon Scholar

{5}{U}

-- no image --
Creature - Sphinx
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
4/4

Riddlemaster Sphinx

{4}{U}{U}

-- no image --
Creature - Sphinx
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you may return target creature an opponent controls to its owner's hand.
5/5

Ominous Sphinx

{3}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn.
4/4

Jwar Isle Avenger

{4}{U}

-- no image --
Creature - Sphinx
Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying
3/3

Consecrated Sphinx

{4}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever an opponent draws a card, you may draw two cards.
4/6

Sphinx of Jwar Isle

{4}{U}{U}

-- no image --
Creature - Sphinx
Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.
5/5

Sphinx of New Prahv

{W}{W}{U}{U}

-- no image --
Creature - Sphinx
Flying, vigilance Spells your opponents cast that target this creature cost {2} more to cast.
4/3

Sphinx of Uthuun

{5}{U}{U}

-- no image --
Creature - Sphinx
Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
5/6

Dream Eater

{4}{U}{U}

-- no image --
Creature - Nightmare Sphinx
Flash Flying When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
4/3

Master of Predicaments

{3}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever this creature deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
4/4

Sphinx of the Second Sun

{6}{U}{U}

-- no image --
Creature - Sphinx
Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
6/6

Windreader Sphinx

{5}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever a creature with flying attacks, you may draw a card.
3/7

Scholar of the Lost Trove

{5}{U}{U}

-- no image --
Creature - Sphinx
Flying When this creature enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
5/5

A-Master of Winds

{2}{U}{U}

-- no image --
Creature - Sphinx Wizard
Flying When Master of Winds enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
1/5

Inspired Sphinx

{5}{U}{U}

-- no image --
Creature - Sphinx
Flying When this creature enters, draw cards equal to the number of opponents you have. {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.
5/5

Dream Trawler

{2}{W}{W}{U}{U}

-- no image --
Creature - Sphinx
Flying, lifelink Whenever you draw a card, this creature gets +1/+0 until end of turn. Whenever this creature attacks, draw a card. Discard a card: This creature gains hexproof until end of turn. Tap it.
3/5

Excogitator Sphinx

{2}{U}{U}

-- no image --
Creature - Sphinx Detective
Flying Whenever one or more creatures you control deal combat damage to a player, investigate. {1}, Sacrifice a Clue: Seek an instant or sorcery card.
4/4

Sphinx of the Chimes

{4}{U}{U}

-- no image --
Creature - Sphinx
Flying Discard two nonland cards with the same name: Draw four cards.
5/6

Sphinx Ambassador

{5}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
5/5

Marauding Sphinx

{3}{U}{U}

-- no image --
Creature - Sphinx Rogue
Flying, vigilance, ward {2} Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
3/5

Argent Sphinx

{2}{U}{U}

-- no image --
Creature - Sphinx
Flying Metalcraft - {U}: Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
4/3

Goliath Sphinx

{5}{U}{U}

-- no image --
Creature - Sphinx
Flying
8/7

Master of Winds

{2}{U}{U}

-- no image --
Creature - Sphinx Wizard
Flying When this creature enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
1/4

Sphinx of Clear Skies

{3}{U}{U}

-- no image --
Creature - Sphinx
Flying, ward {2} Domain - Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
5/5

Prognostic Sphinx

{3}{U}{U}

-- no image --
Creature - Sphinx
Flying Discard a card: This creature gains hexproof until end of turn. Tap it. Whenever this creature attacks, scry 3.
3/5

Curator of Destinies

{4}{U}{U}

-- no image --
Creature - Sphinx
This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
5/5

Serra Sphinx

{3}{U}{U}

-- no image --
Creature - Sphinx
Flying, vigilance
4/4

Defiler of Dreams

{3}{U}{U}

-- no image --
Creature - Phyrexian Sphinx
Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card.
4/3

Sphinx Mindbreaker

{5}{U}{U}

-- no image --
Creature - Sphinx
Flying When this creature enters, each opponent mills ten cards.
6/6

Citywatch Sphinx

{5}{U}

-- no image --
Creature - Sphinx
Flying When this creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
5/4

Arbiter of the Ideal

{4}{U}{U}

-- no image --
Creature - Sphinx
Flying Inspired - Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
4/5

Watcher of Hours

{5}{U}

-- no image --
Creature - Sphinx
Flying, ward {3} Whenever you remove a time counter from this card while it's exiled, surveil 1. Suspend 6-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
6/6

Cloudreader Sphinx

{4}{U}

-- no image --
Creature - Sphinx
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
3/4

Belltower Sphinx

{4}{U}

-- no image --
Creature - Sphinx
Flying Whenever a source deals damage to this creature, that source's controller mills that many cards.
2/5

Vexing Sphinx

{1}{U}{U}

-- no image --
Creature - Sphinx
Flying Cumulative upkeep-Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature dies, draw a card for each age counter on it.
4/4

MagicConsecrated Sphinx

{4}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever an opponent draws a card, choose one that hasn't been chosen - - Make Friends - Create a 1/1 colorless Gamer creature token. - Find Cards - Investigate. - Win Prize Tickets - Create a Treasure token. - Go to Sleep - Exile this creature, then return it to the battlefield under its owner's control.
4/6

Twisted Riddlekeeper

{8}

-- no image --
Creature - Eldrazi Sphinx
Emerge {5}{C}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to two target permanents. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) Flying
5/5

Sphinx of Foresight

{2}{U}{U}

-- no image --
Creature - Sphinx
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.
4/4

Glyph Keeper

{3}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability. Embalm {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)
5/3

Jelenn Sphinx

{3}{W}{U}

-- no image --
Creature - Sphinx
Flying, vigilance Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.
1/5

Enigma Thief

{5}{U}{U}

-- no image --
Creature - Sphinx Rogue
Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.) Flying When this creature enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
5/5

Sphinx of the Final Word

{5}{U}{U}

-- no image --
Creature - Sphinx
This spell can't be countered. Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Instant and sorcery spells you control can't be countered.
5/5

Rescuer Sphinx

{2}{U}{U}

-- no image --
Creature - Sphinx
Flying As this creature enters, you may return a nonland permanent you control to its owner's hand. If you do, this creature enters with a +1/+1 counter on it.
3/2

Serum Sovereign

{4}{U}

-- no image --
Creature - Phyrexian Sphinx
Flying Whenever you cast a noncreature spell, put an oil counter on this creature. {U}, Remove an oil counter from this creature: Draw a card, then scry 2.
4/4

Stoic Sphinx

{2}{U}{U}

-- no image --
Creature - Sphinx
Flash Flying This creature has hexproof as long as you haven't cast a spell this turn.
5/3

Sphinx of Forgotten Lore

{2}{U}{U}

-- no image --
Creature - Sphinx
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
3/3

Conspiracy Unraveler

{5}{U}{U}

-- no image --
Creature - Sphinx Detective
Flying You may collect evidence 10 rather than pay the mana cost for spells you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)
6/6

Sphinx of Enlightenment

{4}{U}{U}

-- no image --
Creature - Sphinx
Flying When this creature enters, target opponent draws a card and you draw three cards.
5/5

Chancellor of the Spires

{4}{U}{U}{U}

-- no image --
Creature - Phyrexian Sphinx
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards. Flying When this creature enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
5/7

Petra Sphinx

{2}{W}{W}{W}

-- no image --
Creature - Sphinx
{T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.
3/4

Conundrum Sphinx

{2}{U}{U}

-- no image --
Creature - Sphinx
Flying Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
4/4

Ormos, Archive Keeper

{4}{U}{U}

-- no image --
Legendary Creature - Sphinx
Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos. {1}{U}{U}, Discard three cards with different names: Draw five cards.
5/5

Sphinx of the Steel Wind

{5}{W}{U}{B}

-- no image --
Artifact Creature - Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
6/6

Magister Sphinx

{4}{W}{U}{B}

-- no image --
Artifact Creature - Sphinx
Flying When this creature enters, target player's life total becomes 10.
5/5

Sphinx Sovereign

{4}{W}{U}{U}{B}

-- no image --
Artifact Creature - Sphinx
Flying At the beginning of your end step, you gain 3 life if this creature is untapped. Otherwise, each opponent loses 3 life.
6/6

Elenda and Azor

{3}{W}{U}{B}

-- no image --
Legendary Creature - Vampire Knight Sphinx
Flying, ward {2} Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
6/6

Yennett, Cryptic Sovereign

{2}{W}{U}{B}

-- no image --
Legendary Creature - Sphinx
Flying, vigilance, menace Whenever Yennett attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
3/5

Sphinx of the Guildpact

{7}

-- no image --
Artifact Creature - Sphinx
Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
5/5

Eligeth, Crossroads Augur

{4}{U}{U}

-- no image --
Legendary Creature - Sphinx
Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.)
5/6

Enigma Sphinx

{4}{W}{U}{B}

-- no image --
Artifact Creature - Sphinx
Flying When this creature is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
5/4

Ethersworn Sphinx

{7}{W}{U}

-- no image --
Artifact Creature - Sphinx
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
4/4

Unesh, Criosphinx Sovereign

{4}{U}{U}

-- no image --
Legendary Creature - Sphinx
Flying Sphinx spells you cast cost {2} less to cast. Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
4/4

Sphinx Summoner

{3}{U}{B}

-- no image --
Artifact Creature - Sphinx
Flying When this creature enters, you may search your library for an artifact creature card, reveal it, put it into your hand. then shuffle.
3/3

Sphinx

-- no image --
Token Creature - Sphinx
Flying
4/4

Isperia the Inscrutable

{1}{W}{W}{U}{U}

-- no image --
Legendary Creature - Sphinx
Flying Whenever Isperia deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
3/6

Sphinx

-- no image --
Token Creature - Sphinx
Flying, vigilance
4/4

Sandstone Oracle

{7}

-- no image --
Artifact Creature - Sphinx
Flying When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
4/4

Azor, the Lawbringer

{2}{W}{W}{U}{U}

-- no image --
Legendary Creature - Sphinx
Flying When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
6/6

Raffine, Scheming Seer

{W}{U}{B}

-- no image --
Legendary Creature - Sphinx Demon
Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
1/4

Sphinx of the Revelation

{3}{W}{U}

-- no image --
Artifact Creature - Sphinx
Flying, lifelink Whenever you gain life, you get that many {E} (energy counters). {W}{U}{U}, {T}, Pay X {E}: Draw X cards.
4/5

Sharding Sphinx

{4}{U}{U}

-- no image --
Artifact Creature - Sphinx
Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
4/4

Glyph Keeper

-- no image --
Token Creature - Zombie Sphinx
Flying Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
5/3

Witness of Tomorrows

{4}{U}

-- no image --
Enchantment Creature - Sphinx
Flying {3}{U}: Scry 1.
3/4

Medomai the Ageless

{4}{W}{U}

-- no image --
Legendary Creature - Sphinx
Flying Whenever Medomai deals combat damage to a player, take an extra turn after this one. Medomai can't attack during extra turns.
4/4

Alhammarret, High Arbiter

{5}{U}{U}

-- no image --
Legendary Creature - Sphinx
Flying As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
5/5

Isperia, Supreme Judge

{2}{W}{W}{U}{U}

-- no image --
Legendary Creature - Sphinx
Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.
6/4

Arjun, the Shifting Flame

{4}{U}{R}

-- no image --
Legendary Creature - Sphinx Wizard
Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
5/5

Tivit, Seller of Secrets

{3}{W}{U}{B}

-- no image --
Legendary Creature - Sphinx Rogue
Flying, ward {3} Council's dilemma - Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
6/6

Atemsis, All-Seeing

{3}{U}{U}{U}

-- no image --
Legendary Creature - Sphinx
Flying {2}{U}, {T}: Draw two cards, then discard a card. Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
4/5

Sharuum the Hegemon

{3}{W}{U}{B}

-- no image --
Legendary Artifact Creature - Sphinx
Flying When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.
5/5