Magic The Gathering Cards of types 'Creature' and 'Snake'

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Kadena's Silencer
Fangkeeper's Familiar
Mist-Syndicate Naga
Orochi Leafcaller
Sakura-Tribe Scout
Shedding Snake
Winged Coatl
Sabertooth Cobra
Mystic Snake
Caustic Bronco
Mold Adder
Watchful Naga
A-Hagra Constrictor
Locus Cobra
Glass Asp
Marsh Boa
Naga Oracle
Soulcoil Viper
Rottenmouth Viper
Hagra Constrictor
Hooded Blightfang
Silumgar Spell-Eater
Serpent Assassin
Anaconda
Champion of Wits
Crypt Cobra
Sidisi's Faithful
Kashi-Tribe Warriors
Hornet Cobra
Harrier Naga
Prowling Serpopard
Dune Diviner
Matsu-Tribe Birdstalker
Floral Evoker
Hooded Brawler
Ramunap Excavator
Vizier of the Menagerie
Wall of Vipers
Marsh Viper
Orochi Merge-Keeper
Coiling Stalker
Hope-Ender Coatl
Jukai Liberator
Nemesis of Mortals
Slither Blade
Voracious Cobra
Skyserpent Seeker
Sultai Soothsayer
Orochi Ranger
Hooded Hydra
Sakura-Tribe Springcaller
Hexdrinker
Coiling Oracle
Heir of the Ancient Fang
Orochi Soul-Reaver
Tah-Crop Skirmisher
Spellweaver Eternal
Sultai Skullkeeper
Death-Hood Cobra
Feiyi Snake
Fanatic of Rhonas
Skeletal Snake
Moss Viper
River Boa
Ambush Viper
Lotus Cobra
Nessian Asp
Yuan-Ti Fang-Blade
Matsu-Tribe Decoy
Sidewinder Naga
Ophidian
Gurmag Drowner
Ribbon Snake
Weaver of Currents
Rampaging Aetherhood
Naga Vitalist
Naga Eternal
Ramunap Hydra
Naga Fleshcrafter
Devotee of Strength
Broodbirth Viper
Zagoth Mamba
Desiccated Naga
Constrictor Sage
Archers of Qarsi
Phyrexian Cytoshaper
Sinuous Striker
Pharika's Chosen
Experiment Five
Zodiac Snake
Patagia Viper
Tangle Asp
Jewel-Eyed Cobra
Rotting Fensnake
Persistent Constrictor
Kheru Spellsnatcher
Tower Winder
Matsu-Tribe Sniper
Zombie Boa
Lorescale Coatl
Winding Constrictor
Krosan Constrictor
Sagu Archer
Orochi Sustainer
Forceful Cultivator
Ukud Cobra
Skullwinder
Python
Nafs Asp
Kashi-Tribe Elite
Honored Hydra
Seer of the Last Tomorrow
Oasis Ritualist
Sultai Flayer
Blight Mamba
Qarsi Deceiver
Wasteland Viper
Sakura-Tribe Elder
Kashi-Tribe Reaver
Profaner of the Dead
Spire Winder
Fire Snake
Mire Boa
Sultai Devotee
Ankle Biter
Snake of the Golden Grove
Boa Constrictor
Yuan-Ti Malison
Steeple Creeper
Thieving Amalgam
Voracious Typhon
Lasyd Prowler
Noose Constrictor
Serpent Warrior
Scalding Viper
Dread Linnorm
Guardian Naga
Orochi Eggwatcher
Arcbound Mamba
Sachi, Daughter of Seshiro
Lonis, Cryptozoologist
Hish of the Snake Cult
Vector Asp
Kaseto, Orochi Archmage
Narnam Cobra
Gravebreaker Lamia
Sidisi, Undead Vizier
Sidisi, Brood Tyrant
Weaver of Harmony
Champion of Wits
Kadena, Slinking Sorcerer
Omarthis, Ghostfire Initiate
Lonis, Genetics Expert
Sosuke, Son of Seshiro
Seshiro the Anointed
Bamboo Grove Archer
Sidisi, Regent of the Mire
Stonecoil Serpent
Honored Hydra
Shisato, Whispering Hunter
Xyris, the Writhing Storm
Fanatic of Rhonas
Ohran Viper
Jade-Cast Sentinel
Enduring Tenacity
Fang of Shigeki
Snake
Big Boa Constrictor
Ikra Shidiqi, the Usurper
Coiled Tinviper
Snake
The Cobra King
Ohran Frostfang
Snake
Shizuko, Caller of Autumn
Chishiro, the Shattered Blade
Snake
Erebos's Emissary
Snake
Sakiko, Mother of Summer
Imoti, Celebrant of Bounty
Sivriss, Nightmare Speaker
Ice-Fang Coatl
Snake
Sasaya, Orochi Ascendant
Seshiro's Living Legacy
Kirin-Touched Orochi
Shidako, Broodmistress
Snake
Shigeki, Jukai Visionary


Kadena's Silencer

{1}{U}

-- no image --
Creature - Snake Wizard
When this creature is turned face up, counter all abilities your opponents control. Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
2/1

Fangkeeper's Familiar

{1}{B}{G}{U}

-- no image --
Creature - Snake
Flash When this creature enters, choose one - - You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - Destroy target enchantment. - Counter target creature spell.
3/3

Mist-Syndicate Naga

{2}{U}

-- no image --
Creature - Snake Ninja
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
3/1

Orochi Leafcaller

{G}

-- no image --
Creature - Snake Shaman
{G}: Add one mana of any color.
1/1

Sakura-Tribe Scout

{G}

-- no image --
Creature - Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.
1/1

Shedding Snake

{4}{B}

-- no image --
Creature - Snake
Menace When Shedding Snake enters the battlefield, you may pay 2 life. If you do, the commander tax on each of your commanders is reduced back to zero.
6/5

Winged Coatl

{1}{G}{U}

-- no image --
Creature - Snake
Flash (You may cast this spell any time you could cast an instant.) Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/1

Sabertooth Cobra

{2}{G}

-- no image --
Creature - Snake
Whenever this creature deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step. (A player with ten or more poison counters loses the game.)
2/2

Mystic Snake

{1}{G}{U}{U}

-- no image --
Creature - Snake
Flash When this creature enters, counter target spell.
2/2

Caustic Bronco

{1}{B}

-- no image --
Creature - Snake Horse Mount
Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2/2

Mold Adder

{G}

-- no image --
Creature - Fungus Snake
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature.
1/1

Watchful Naga

{2}{G}

-- no image --
Creature - Snake Wizard
You may exert this creature as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
2/2

A-Hagra Constrictor

{1}{B}

-- no image --
Creature - Snake
Hagra Constrictor enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)
0/0

Locus Cobra

{1}{G}

-- no image --
Creature - Phyrexian Snake
Landfall - Whenever a land enters the battlefield under your control, add one mana of any color. If it was a Locus or Sphere land, put a +1/+1 counter on Locus Cobra.
1/1

Glass Asp

{1}{G}{G}

-- no image --
Creature - Snake
Whenever this creature deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step.
2/1

Marsh Boa

{G}

-- no image --
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1/1

Naga Oracle

{3}{U}

-- no image --
Creature - Snake Cleric
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
2/4

Soulcoil Viper

{2}{B}

-- no image --
Creature - Snake
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
2/3

Rottenmouth Viper

{5}{B}

-- no image --
Creature - Elemental Snake
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs {1} less to cast for each permanent sacrificed this way. Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
6/6

Hagra Constrictor

{2}{B}

-- no image --
Creature - Snake
This creature enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)
0/0

Hooded Blightfang

{2}{B}

-- no image --
Creature - Snake
Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
1/4

Silumgar Spell-Eater

{2}{U}

-- no image --
Creature - Snake Wizard
Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, counter target spell unless its controller pays {3}.
2/3

Serpent Assassin

{3}{B}{B}

-- no image --
Creature - Snake Assassin
When this creature enters, you may destroy target nonblack creature.
2/2

Anaconda

{3}{G}

-- no image --
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/3

Champion of Wits

{2}{U}

-- no image --
Creature - Snake Wizard
When this creature enters, you may draw cards equal to its power. If you do, discard two cards. Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
2/1

Crypt Cobra

{3}{B}

-- no image --
Creature - Snake
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
3/3

Sidisi's Faithful

{U}

-- no image --
Creature - Snake Wizard
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return target creature to its owner's hand.
0/4

Kashi-Tribe Warriors

{3}{G}{G}

-- no image --
Creature - Snake Warrior
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2/4

Hornet Cobra

{1}{G}{G}

-- no image --
Creature - Snake
First strike
2/1

Harrier Naga

{2}{G}

-- no image --
Creature - Snake Warrior
3/3

Prowling Serpopard

{1}{G}{G}

-- no image --
Creature - Cat Snake
This spell can't be countered. Creature spells you control can't be countered.
4/3

Dune Diviner

{2}{G}

-- no image --
Creature - Snake Cleric
{1}, Tap an untapped Desert you control: You gain 1 life.
2/3

Matsu-Tribe Birdstalker

{2}{G}{G}

-- no image --
Creature - Snake Warrior Archer
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {G}: This creature gains reach until end of turn. (It can block creatures with flying.)
2/2

Floral Evoker

{2}{G}

-- no image --
Creature - Snake Druid
Landfall - Whenever a land you control enters, put a +1/+1 counter on this creature. {G}, Discard a creature card: Return target land card from your graveyard to the battlefield tapped.
2/3

Hooded Brawler

{2}{G}

-- no image --
Creature - Snake Warrior
You may exert this creature as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
3/2

Ramunap Excavator

{2}{G}

-- no image --
Creature - Snake Cleric
You may play lands from your graveyard.
2/3

Vizier of the Menagerie

{3}{G}

-- no image --
Creature - Snake Cleric
You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells.
3/4

Wall of Vipers

{2}{B}

-- no image --
Creature - Snake Wall
Defender (This creature can't attack.) {3}: Destroy this creature and target creature it's blocking. Any player may activate this ability.
2/4

Marsh Viper

{3}{G}

-- no image --
Creature - Snake
Whenever this creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1/2

Orochi Merge-Keeper

{1}{G}

-- no image --
Creature - Snake Druid
1/1

Coiling Stalker

{1}{G}

-- no image --
Creature - Snake Ninja
Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
2/1

Hope-Ender Coatl

{2}{U}

-- no image --
Creature - Eldrazi Snake
Devoid (This card has no color.) Flash When you cast this spell, counter target spell an opponent controls unless they pay {1}. Flying
2/2

Jukai Liberator

{2}{G}

-- no image --
Creature - Snake Ninja
Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Jukai Liberator deals combat damage to a player, choose land or nonland. Seek a permanent card of the chosen kind.
3/3

Nemesis of Mortals

{4}{G}{G}

-- no image --
Creature - Snake
This spell costs {1} less to cast for each creature card in your graveyard. {7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
5/5

Slither Blade

{U}

-- no image --
Creature - Snake Rogue
This creature can't be blocked.
1/2

Voracious Cobra

{2}{R}{G}

-- no image --
Creature - Snake
First strike Whenever this creature deals combat damage to a creature, destroy that creature.
2/2

Skyserpent Seeker

{G}{U}

-- no image --
Creature - Snake
Flying, deathtouch Exhaust - {4}: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
1/1

Sultai Soothsayer

{2}{B}{G}{U}

-- no image --
Creature - Snake Shaman
When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
2/5

Orochi Ranger

{1}{G}

-- no image --
Creature - Snake Warrior Ranger
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2/1

Hooded Hydra

{X}{G}{G}

-- no image --
Creature - Snake Hydra
This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As this creature is turned face up, put five +1/+1 counters on it.
0/0

Sakura-Tribe Springcaller

{3}{G}

-- no image --
Creature - Snake Shaman
At the beginning of your upkeep, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
2/4

Hexdrinker

{G}

-- no image --
Creature - Snake
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything
2/1

Coiling Oracle

{G}{U}

-- no image --
Creature - Snake Elf Druid
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1/1

Heir of the Ancient Fang

{2}{G}

-- no image --
Creature - Snake Samurai
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
2/3

Orochi Soul-Reaver

{5}{B}

-- no image --
Creature - Snake Ninja Rogue
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
5/4

Tah-Crop Skirmisher

{1}{U}

-- no image --
Creature - Snake Warrior
Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Warrior with no mana cost. Embalm only as a sorcery.)
2/1

Spellweaver Eternal

{1}{U}

-- no image --
Creature - Zombie Snake Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
2/1

Sultai Skullkeeper

{1}{U}

-- no image --
Creature - Snake Shaman
When this creature enters, mill two cards.
2/1

Death-Hood Cobra

{1}{G}

-- no image --
Creature - Phyrexian Snake
{1}{G}: This creature gains reach until end of turn. {1}{G}: This creature gains deathtouch until end of turn.
2/2

Feiyi Snake

{1}{G}

-- no image --
Creature - Snake
Reach (This creature can block creatures with flying.)
2/1

Fanatic of Rhonas

{1}{G}

-- no image --
Creature - Snake Druid
{T}: Add {G}. Ferocious - {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater. Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
1/4

Skeletal Snake

{1}{B}

-- no image --
Creature - Snake Skeleton
2/1

Moss Viper

{G}

-- no image --
Creature - Snake
Deathtouch
1/1

River Boa

{1}{G}

-- no image --
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate this creature.
2/1

Ambush Viper

{1}{G}

-- no image --
Creature - Snake
Flash Deathtouch
2/1

Lotus Cobra

{1}{G}

-- no image --
Creature - Snake
Landfall - Whenever a land you control enters, add one mana of any color.
2/1

Nessian Asp

{4}{G}

-- no image --
Creature - Snake
Reach {6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
4/5

Yuan-Ti Fang-Blade

{2}{B}

-- no image --
Creature - Snake Rogue
Deathtouch Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
2/2

Matsu-Tribe Decoy

{2}{G}

-- no image --
Creature - Snake Warrior
{2}{G}: Target creature blocks this creature this turn if able. Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1/3

Sidewinder Naga

{2}{G}

-- no image --
Creature - Snake Warrior
As long as you control a Desert or there is a Desert card in your graveyard, this creature gets +1/+0 and has trample.
3/2

Ophidian

{2}{U}

-- no image --
Creature - Snake
Whenever this creature attacks and isn't blocked, you may draw a card. If you do, this creature assigns no combat damage this turn.
1/3

Gurmag Drowner

{3}{U}

-- no image --
Creature - Snake Wizard
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
2/4

Ribbon Snake

{1}{U}{U}

-- no image --
Creature - Snake
Flying {2}: This creature loses flying until end of turn. Any player may activate this ability.
2/3

Weaver of Currents

{1}{G}{U}

-- no image --
Creature - Snake Druid
{T}: Add {C}{C}.
2/2

Rampaging Aetherhood

{4}{G}

-- no image --
Creature - Snake Hydra
Trample, ward {2} At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
4/4

Naga Vitalist

{1}{G}

-- no image --
Creature - Snake Druid
{T}: Add one mana of any type that a land you control could produce.
1/2

Naga Eternal

{2}{U}

-- no image --
Creature - Zombie Snake
3/2

Ramunap Hydra

{3}{G}

-- no image --
Creature - Snake Hydra
Vigilance, reach, trample This creature gets +1/+1 as long as you control a Desert. This creature gets +1/+1 as long as there is a Desert card in your graveyard.
3/3

Naga Fleshcrafter

{3}{U}

-- no image --
Creature - Snake Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield. Renew - {2}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
0/0

Devotee of Strength

{2}{G}

-- no image --
Creature - Snake Wizard
{4}{G}: Target creature gets +2/+2 until end of turn.
3/2

Broodbirth Viper

{4}{U}

-- no image --
Creature - Snake
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, you may draw a card.
3/3

Zagoth Mamba

{B}

-- no image --
Creature - Nightmare Snake
Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn.
1/1

Desiccated Naga

{2}{B}

-- no image --
Creature - Zombie Snake
{3}{B}: Target opponent loses 2 life and you gain 2 life. Activate only if you control a Liliana planeswalker.
3/2

Constrictor Sage

{4}{U}

-- no image --
Creature - Snake Wizard
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Renew - {2}{U}, Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery.
4/4

Archers of Qarsi

{3}{G}

-- no image --
Creature - Snake Archer
Defender Reach (This creature can block creatures with flying.)
5/2

Phyrexian Cytoshaper

{2}{G}

-- no image --
Creature - Phyrexian Mutant Snake
When Phyrexian Cytoshaper enters the battlefield, incubate 1. Incubator tokens you control have artifact evolve. (Whenever a creature enters the battlefield under your control with greater power or toughness that the number of +1/+1 counters on that token, put a +1/+1 counter on that token.)
3/3

Sinuous Striker

{2}{U}

-- no image --
Creature - Snake Warrior
{U}: This creature gets +1/-1 until end of turn. Eternalize-{3}{U}{U}, Discard a card. ({3}{U}{U}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Warrior with no mana cost. Eternalize only as a sorcery.)
2/2

Pharika's Chosen

{B}

-- no image --
Creature - Snake
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/1

Experiment Five

{G}

-- no image --
Creature - Bear Snake Mutant
{1}{Z}: Put a +1/+2 counter on Experiment Five. ({Z} is paid with one mana from any source that could produce two or more colors of mana.)
1/1

Zodiac Snake

{2}{B}

-- no image --
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2/2

Patagia Viper

{3}{G}

-- no image --
Creature - Snake
Flying When this creature enters, create two 1/1 green and blue Snake creature tokens. When this creature enters, sacrifice it unless {U} was spent to cast it.
2/1

Tangle Asp

{1}{G}

-- no image --
Creature - Snake
Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.
1/2

Jewel-Eyed Cobra

{2}{G}

-- no image --
Creature - Snake
3/1

Rotting Fensnake

{3}{B}

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Creature - Zombie Snake
5/1

Persistent Constrictor

{4}{B}

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Creature - Zombie Snake
At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5/3

Kheru Spellsnatcher

{3}{U}

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Creature - Snake Wizard
Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
3/3

Tower Winder

{1}{G}

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Creature - Snake
Reach, deathtouch When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
1/1

Matsu-Tribe Sniper

{1}{G}

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Creature - Snake Warrior Archer
{T}: This creature deals 1 damage to target creature with flying. Whenever this creature deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1/1

Zombie Boa

{4}{B}

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Creature - Zombie Snake
{1}{B}: Choose a color. Whenever this creature becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3/3

Lorescale Coatl

{1}{G}{U}

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Creature - Snake
Whenever you draw a card, put a +1/+1 counter on this creature.
2/2

Winding Constrictor

{B}{G}

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Creature - Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2/3