Magic The Gathering Cards of types 'Creature' and 'Scout'

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Courageous Outrider
Airdrop Aeronauts
Topography Tracker
Optimistic Scavenger
Valeron Outlander
Fallaji Wayfarer
River Herald Scout
Dragonstorm Forecaster
Plumecreed Escort
Starry-Eyed Skyrider
Pileated Provisioner
Leaf-Leap Guide
Lagonna-Band Trailblazer
Jadelight Spelunker
Auriok Transfixer
Jadelight Ranger
Elvish Pathcutter
Sakura-Tribe Scout
Yathan Roadwatcher
Plumecreed Mentor
Mtenda Herder
Cephalid Scout
Skyrider Patrol
Traveling Botanist
Tandem Lookout
Honorable Scout
Femeref Scouts
Jet Collector
Subterranean Scout
Kor Line-Slinger
Nimrodel Watcher
Ace Flockbringer
District Guide
Frontier Explorer
Minotaur Explorer
Goblin Surveyor
Loporrit Scout
Merfolk Branchwalker
Mardu Devotee
Cliff Threader
Goblin Shortcutter
Sylvan Ranger
Kavu Scout
Cylian Elf
Merfolk Cave-Diver
Monastery Messenger
Nacatl Outlander
Master of Diversion
Goblin Mountaineer
Merfolk Skyscout
Gladecover Scout
Turntimber Ranger
Llanowar Scout
Scurry of Squirrels
Shoreline Scout
Scholar of New Horizons
Goblin Outlander
Copperhorn Scout
Deeproot Wayfinder
Chasm Guide
Clifftop Lookout
Nessian Wanderer
Merfolk Wayfinder
Frontier Seeker
Keen-Eyed Curator
Primeval Herald
Silkwing Scout
Amrou Scout
Wildwood Patrol
Emperor's Vanguard
Salvage Scout
Talon Trooper
Trustworthy Scout
Goblin Guide
Forerunner of the Heralds
Aven Surveyor
Windscouter
Utvara Scalper
Queen's Agent
Zombie Trailblazer
Frontier Guide
Jungleborn Pioneer
Streambed Aquitects
Roving Harper
Mausoleum Guard
Borderland Explorer
Reckless Pyrosurfer
Woodland Champion
Alert Heedbonder
Safehold Elite
Space Marine Scout
Llanowar Envoy
Talas Scout
Sandsteppe Scavenger
Quirion Explorer
Finch Formation
House Cartographer
Skyline Scout
Seton's Scout
Marsh Threader
Intrepid Provisioner
Skyknight Squire
Lantern Scout
Ainok Wayfarer
Greenwood Sentinel
Advance Scout
Sinkhole Surveyor
Awestruck Cygnet
Zombie Outlander
Tishana's Wayfinder
Merfolk Seastalkers
Pious Wayfarer
Rootrider Faun
Wood Elves
Expedition Envoy
Woodland Sleuth
Atalan Jackal
Tunnel Tipster
Briarbridge Tracker
Aethergeode Miner
Galadhrim Guide
Ghirapur Guide
Barrenton Cragtreads
Loxodon Surveyor
Cliffside Lookout
Coralhelm Guide
Leonin Surveyor
Spire Tracer
Ironclaw Buzzardiers
No-Regrets Egret
Makindi Aeronaut
Kithkin Mourncaller
Quirion Trailblazer
Oreskos Explorer
Kishla Skimmer
Seekers' Squire
Gremlin Tamer
Hillcomber Giant
Sentinel of the Nameless City
Kor Cartographer
Intrepid Stablemaster
Crimson Caravaneer
Tireless Provisioner
Homarid Explorer
Tajuru Stalwart
Jhessian Lookout
Branchblight Stalker
Verge Rangers
Flame-Kin War Scout
Salt Road Patrol
Oltec Archaeologists
Icatian Scout
Kitesail Scout
Hinterland Chef
Centaur's Herald
Bloodthorn Taunter
Mwonvuli Beast Tracker
Kinjalli's Dawnrunner
Intrepid Adversary
Vampire Interloper
River Herald Guide
Patient Naturalist
Benthic Explorers
Timberland Guide
Fallaji Archaeologist
Ainok Tracker
Hyrax Tower Scout
Enduring Bondwarden
Mardu Scout
Jeskai Windscout
Viridian Scout
Long River Lurker
Rappelling Scouts
Thalakos Scout
Viridian Emissary
Entity Tracker
Portent Tracker
Sand Scout
Seeker of Sunlight
Argothian Opportunist
Veteran Ice Climber
Realm Seekers
Woodland Patrol
Trailtracker Scout
Elvish Scout
Village Bell-Ringer
Talas Explorer
Tuinvale Guide
Sarinth Steelseeker
Sunrise Seeker
Waterwind Scout
Silhana Wayfinder
Mirkwood Trapper
Squad Rallier
Byway Courier
Viashino Bladescout
Seedpod Squire
Prairie Survivalist
Ainok Guide
Norwood Ranger
Tireless Tracker
Empyreal Voyager
Razorgrass Invoker
Cenote Scout
Lothlorien Lookout
Wu Scout
Glitch Ghost Surveyor
Mutant Surveyor
Enslaved Scout
Kraul Foragers
Farbog Explorer
Treetop Scout
Wei Scout
Cloudblazer
Brightwood Tracker
Viashino Sandscout
Veteran Explorer
Merfolk Surveyor
Borderland Ranger
Skyclave Aerialist
Breakneck Rider
Tlincalli Hunter
Skyclave Invader
Tolsimir, Midnight's Light
Lonis, Cryptozoologist
Troyan, Gutsy Explorer
Selvala, Heart of the Wilds
Vrestin, Menoptra Leader
Delney, Streetwise Lookout
Vaan, Street Thief
Disa the Restless
Flubs, the Fool
Tolsimir, Friend to Wolves
Nicanzil, Current Conductor
Alpine Guide
Jem Lightfoote, Sky Explorer
Frodo, Adventurous Hobbit
Ruby, Daring Tracker
Nael, Avizoa Aeronaut
Hakbal of the Surging Soul
Miara, Thorn of the Glade
Melira, the Living Cure
Braulios of Pheres Band
Alora, Cheerful Scout
Ardenn, Intrepid Archaeologist
Gwenna, Eyes of Gaea
Minnea, Planar Tourist
Vedalken Outlander
Shardless Outlander
Saffi Eriksdotter
Amalia Benavides Aguirre
Hans Eriksson
Sutina, Speaker of the Tajuru
Selvala, Eager Trailblazer
Gor Muldrak, Amphinologist
Melira, Sylvok Outcast
Nyxborn Courser
Elanor Gardner
Selvala, Explorer Returned
Senu, Keen-Eyed Protector
Nissa, Resurgent Animist
Finch Formation
Alena, Kessig Trapper
A-Nael, Avizoa Aeronaut
Kastral, the Windcrested
Frodo Baggins
Prompto Argentum
Kellan, Planar Trailblazer
Zidane, Tantalus Thief
Bonny Pall, Clearcutter
Nissa, Vastwood Seer
Kellan, Daring Traveler
Golos, Tireless Pilgrim


Courageous Outrider

{3}{W}

-- no image --
Creature - Human Scout
When this creature enters, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
3/4

Airdrop Aeronauts

{3}{W}{W}

-- no image --
Creature - Dwarf Scout
Flying Revolt - When this creature enters, if a permanent left the battlefield under your control this turn, you gain 5 life.
4/3

Topography Tracker

{2}{G}

-- no image --
Creature - Merfolk Scout
2/2

Optimistic Scavenger

{W}

-- no image --
Creature - Human Scout
Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
1/1

Valeron Outlander

{G}{W}

-- no image --
Creature - Human Scout
Protection from black
2/2

Fallaji Wayfarer

{2}{G}

-- no image --
Creature - Human Scout
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.) Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.)
2/4

River Herald Scout

{1}{U}

-- no image --
Creature - Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1/2

Dragonstorm Forecaster

{U}

-- no image --
Creature - Human Scout
{2}, {T}: Search your library for a card named Dragonstorm Globe or Boulderborn Dragon, reveal it, put it into your hand, then shuffle.
0/3

Plumecreed Escort

{1}{U}

-- no image --
Creature - Bird Scout
Flash Flying When this creature enters, target creature you control gains hexproof until end of turn.
2/1

Starry-Eyed Skyrider

{2}{W}

-- no image --
Creature - Human Scout
Flying Whenever this creature attacks, another target creature you control gains flying until end of turn. Attacking tokens you control have flying.
1/3

Pileated Provisioner

{4}{W}

-- no image --
Creature - Bird Scout
Flying When this creature enters, put a +1/+1 counter on target creature you control without flying.
3/4

Leaf-Leap Guide

{G}{U}

-- no image --
Creature - Frog Scout
Vigilance Whenever another creature you control enters, Leaf-Leap Guide and that creature perpetually get +1/+1. {1}, {T}: Return another target creature you control to its owner's hand.
1/1

Lagonna-Band Trailblazer

{W}

-- no image --
Creature - Centaur Scout
Heroic - Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
0/4

Jadelight Spelunker

{X}{G}

-- no image --
Creature - Merfolk Scout
When this creature enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
1/1

Auriok Transfixer

{W}

-- no image --
Creature - Human Scout
{W}, {T}: Tap target artifact.
1/1

Jadelight Ranger

{1}{G}{G}

-- no image --
Creature - Merfolk Scout Ranger
When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
2/1

Elvish Pathcutter

{3}{G}

-- no image --
Creature - Elf Scout
{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1/2

Sakura-Tribe Scout

{G}

-- no image --
Creature - Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.
1/1

Yathan Roadwatcher

{1}{W}{B}{G}

-- no image --
Creature - Human Scout
When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
3/3

Plumecreed Mentor

{1}{W}{U}

-- no image --
Creature - Bird Scout
Flying Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
2/3

Mtenda Herder

{W}

-- no image --
Creature - Human Scout
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1/1

Cephalid Scout

{1}{U}

-- no image --
Creature - Octopus Wizard Scout
Flying {2}{U}, Sacrifice a land: Draw a card.
1/1

Skyrider Patrol

{2}{G}{U}

-- no image --
Creature - Elf Scout
Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
2/3

Traveling Botanist

{1}{G}

-- no image --
Creature - Dog Scout
Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
2/3

Tandem Lookout

{2}{U}

-- no image --
Creature - Human Scout
2/1

Honorable Scout

{W}

-- no image --
Creature - Human Soldier Scout
When this creature enters, you gain 2 life for each black and/or red creature target opponent controls.
1/1

Femeref Scouts

{2}{W}

-- no image --
Creature - Human Scout
1/4

Jet Collector

{1}{G}

-- no image --
Creature - Merfolk Scout
At the beginning of your second main phase, if four or more cards are in your graveyard, conjure a card named Mox Jet into your hand. This ability triggers only once. {X}{B}: Put target creature card with mana value X from your graveyard onto the battlefield with a finality counter on it. Activate only as a sorcery.
2/2

Subterranean Scout

{1}{R}

-- no image --
Creature - Goblin Scout
When this creature enters, target creature with power 2 or less can't be blocked this turn.
2/1

Kor Line-Slinger

{1}{W}

-- no image --
Creature - Kor Scout
{T}: Tap target creature with power 3 or less.
0/1

Nimrodel Watcher

{1}{U}

-- no image --
Creature - Elf Scout
Whenever you scry, this creature gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
2/1

Ace Flockbringer

{1}{W}{U}

-- no image --
Creature - Bird Scout
Flying Whenever you cast a creature spell without flying, conjure a duplicate of it into your hand. The duplicate perpetually gains flying. This ability triggers only once each turn.
3/3

District Guide

{2}{G}

-- no image --
Creature - Elf Scout
When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
2/2

Frontier Explorer

{W}

-- no image --
Creature - Cat Scout
{3}, {T}: Until end of turn, you may play one basic Plains card from outside the game.
2/1

Minotaur Explorer

{1}{R}

-- no image --
Creature - Minotaur Scout
When this creature enters, sacrifice it unless you discard a card at random.
3/3

Goblin Surveyor

{2}{R}

-- no image --
Creature - Goblin Scout
Trample Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed - {3}, Exile this card from your graveyard: Draw a card.
3/2

Loporrit Scout

{2}{G}

-- no image --
Creature - Rabbit Scout
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
3/2

Merfolk Branchwalker

{1}{G}

-- no image --
Creature - Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/1

Mardu Devotee

{W}

-- no image --
Creature - Human Scout
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {1}: Add {R}, {W}, or {B}. Activate only once each turn.
1/2

Cliff Threader

{1}{W}

-- no image --
Creature - Kor Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2/1

Goblin Shortcutter

{1}{R}

-- no image --
Creature - Goblin Scout
When this creature enters, target creature can't block this turn.
2/1

Sylvan Ranger

{1}{G}

-- no image --
Creature - Elf Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1/1

Kavu Scout

{2}{R}

-- no image --
Creature - Kavu Scout
Domain - This creature gets +1/+0 for each basic land type among lands you control.
0/2

Cylian Elf

{1}{G}

-- no image --
Creature - Elf Scout
2/2

Merfolk Cave-Diver

{2}{U}

-- no image --
Creature - Merfolk Scout
Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn.
2/4

Monastery Messenger

{2/U}{2/R}{2/W}

-- no image --
Creature - Bird Scout
Flying, vigilance When this creature enters, put up to one target noncreature, nonland card from your graveyard on top of your library.
2/3

Nacatl Outlander

{R}{G}

-- no image --
Creature - Cat Scout
Protection from blue
2/2

Master of Diversion

{2}{W}

-- no image --
Creature - Human Scout
Whenever this creature attacks, tap target creature defending player controls.
2/2

Goblin Mountaineer

{R}

-- no image --
Creature - Goblin Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1/1

Merfolk Skyscout

{2}{U}{U}

-- no image --
Creature - Merfolk Scout
Flying Whenever this creature attacks or blocks, untap target permanent.
2/3

Gladecover Scout

{G}

-- no image --
Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1/1

Turntimber Ranger

{3}{G}{G}

-- no image --
Creature - Elf Scout Ranger Ally
Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.
2/2

Llanowar Scout

{1}{G}

-- no image --
Creature - Elf Scout
{T}: You may put a land card from your hand onto the battlefield.
1/3

Scurry of Squirrels

{2}{G}

-- no image --
Creature - Squirrel Scout
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
2/2

Shoreline Scout

{U}

-- no image --
Creature - Merfolk Scout
When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.
1/1

Scholar of New Horizons

{1}{W}

-- no image --
Creature - Human Scout
This creature enters with a +1/+1 counter on it. {T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
1/1

Goblin Outlander

{B}{R}

-- no image --
Creature - Goblin Scout
Protection from white
2/2

Copperhorn Scout

{G}

-- no image --
Creature - Elf Scout
Whenever this creature attacks, untap each other creature you control.
1/1

Deeproot Wayfinder

{1}{G}

-- no image --
Creature - Merfolk Scout
Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
2/3

Chasm Guide

{3}{R}

-- no image --
Creature - Goblin Scout Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.
3/2

Clifftop Lookout

{2}{G}

-- no image --
Creature - Frog Scout
Reach When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
1/2

Nessian Wanderer

{1}{G}

-- no image --
Creature - Satyr Scout
Constellation - Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
1/3

Merfolk Wayfinder

{2}{U}

-- no image --
Creature - Merfolk Scout
Flying When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
1/2

Frontier Seeker

{1}{W}

-- no image --
Creature - Human Scout
When this creature enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1

Keen-Eyed Curator

{G}{G}

-- no image --
Creature - Raccoon Scout
As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample. {1}: Exile target card from a graveyard.
3/3

Primeval Herald

{3}{G}

-- no image --
Creature - Elf Scout
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/1

Silkwing Scout

{2}{U}

-- no image --
Creature - Faerie Scout
Flying {G}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/1

Amrou Scout

{1}{W}

-- no image --
Creature - Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/1

Wildwood Patrol

{2}{G}

-- no image --
Creature - Centaur Scout
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
4/2

Emperor's Vanguard

{3}{G}

-- no image --
Creature - Human Scout
Whenever this creature deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
4/3

Salvage Scout

{W}

-- no image --
Creature - Human Scout
{W}, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
1/1

Talon Trooper

{1}{W}{U}

-- no image --
Creature - Bird Scout
Flying
2/3

Trustworthy Scout

{1}{W}

-- no image --
Creature - Human Scout
{1}{W}, Exile this card from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.
2/2

Goblin Guide

{R}

-- no image --
Creature - Goblin Scout
Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
2/2

Forerunner of the Heralds

{3}{G}

-- no image --
Creature - Merfolk Scout
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. Whenever another Merfolk you control enters, put a +1/+1 counter on this creature.
3/2

Aven Surveyor

{3}{U}{U}

-- no image --
Creature - Bird Scout
Flying When this creature enters, choose one - - Put a +1/+1 counter on this creature. - Return target creature to its owner's hand.
2/2

Windscouter

{3}{U}

-- no image --
Creature - Human Scout
Flying When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
3/3

Utvara Scalper

{1}{R}

-- no image --
Creature - Goblin Scout
Flying This creature attacks each combat if able.
1/2

Queen's Agent

{5}{B}

-- no image --
Creature - Vampire Scout
Lifelink When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
3/3

Zombie Trailblazer

{B}{B}{B}

-- no image --
Creature - Zombie Scout
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
2/2

Frontier Guide

{1}{G}

-- no image --
Creature - Elf Scout
{3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1

Jungleborn Pioneer

{2}{G}

-- no image --
Creature - Merfolk Scout
When this creature enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
2/2

Streambed Aquitects

{1}{U}{U}

-- no image --
Creature - Merfolk Scout
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn.
2/3

Roving Harper

{2}{W}

-- no image --
Creature - Elf Scout
When this creature enters, draw a card.
2/2

Mausoleum Guard

{3}{W}

-- no image --
Creature - Human Scout
When this creature dies, create two 1/1 white Spirit creature tokens with flying.
2/2

Borderland Explorer

{1}{G}

-- no image --
Creature - Elf Scout
When this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
3/1

Reckless Pyrosurfer

{1}{R}

-- no image --
Creature - Human Scout
Haste Landfall - Whenever a land you control enters, this creature gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.)
2/2

Woodland Champion

{1}{G}

-- no image --
Creature - Elf Scout
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
2/2

Alert Heedbonder

{1}{G/W}{G/W}

-- no image --
Creature - Human Scout
Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
2/4

Safehold Elite

{1}{G/W}

-- no image --
Creature - Elf Scout
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2

Space Marine Scout

{2}{W}

-- no image --
Creature - Astartes Scout
First strike, vigilance Concealed Position - When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2/1

Llanowar Envoy

{2}{G}

-- no image --
Creature - Elf Scout
{1}{G}: Add one mana of any color.
3/2

Talas Scout

{1}{U}

-- no image --
Creature - Human Pirate Scout
Flying
1/2

Sandsteppe Scavenger

{4}{G}

-- no image --
Creature - Dog Scout
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
2/2

Quirion Explorer

{1}{G}

-- no image --
Creature - Elf Druid Scout
{T}: Add one mana of any color that a land an opponent controls could produce.
1/1

Finch Formation

{2}{U}

-- no image --
Creature - Bird Scout
Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying When this creature enters, target creature you control gains flying until end of turn.
2/2

House Cartographer

{1}{G}

-- no image --
Creature - Human Scout Survivor
Survival - At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
2/2

Skyline Scout

{1}{W}

-- no image --
Creature - Human Scout
Whenever this creature attacks, you may pay {1}{W}. If you do, it gains flying until end of turn.
2/1

Seton's Scout

{1}{G}

-- no image --
Creature - Centaur Druid Scout Archer
Reach (This creature can block creatures with flying.) Threshold - This creature gets +2/+2 as long as seven or more cards are in your graveyard.
2/1

Marsh Threader

{1}{W}

-- no image --
Creature - Kor Scout
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2/1

Intrepid Provisioner

{3}{G}

-- no image --
Creature - Human Scout
Trample When this creature enters, another target Human you control gets +2/+2 until end of turn.
3/3