Magic The Gathering Cards of types 'Creature' and 'Saga'

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Summon: Primal Odin
Summon: Magus Sisters
Summon: Anima
Summon: Esper Ramuh
Summon: Ixion
Summon: Good King Mog XII
Summon: Fenrir
Summon: Shiva
Summon: Titan
Summon: Valefor
Summon: Knights of Round
Summon: Choco/Mog
Summon: G.F. Ifrit
Summon: Kujata
Summon: Primal Garuda
Summon: Leviathan
Summon: Fat Chocobo
Summon: G.F. Cerberus
Summon: Brynhildr
Summon: Esper Valigarmanda
Summon: Bahamut
Summon: Yojimbo
Summon: Esper Maduin
Summon: Alexander
Bahamut, Warden of Light
Esper Terra
Braska's Final Aeon
Shiva, Warden of Ice
Ifrit, Warden of Inferno
Phoenix, Warden of Fire


Summon: Primal Odin

{4}{B}{B}

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Enchantment Creature - Saga Knight
5/3

Summon: Magus Sisters

{4}{G}

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Enchantment Creature - Saga Faerie
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III - Choose one at random - - Combine Powers! - Put three +1/+1 counters on target creature. - Defense! - Put a shield counter on target creature. You gain 3 life. - Fight! - This creature fights up to one target creature an opponent controls. Haste
5/5

Summon: Anima

{4}{B}{B}

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Enchantment Creature - Saga Horror
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III - Pain - You draw a card and you lose 1 life. IV - Oblivion - Each opponent sacrifices a creature of their choice and loses 3 life. Menace
4/4

Summon: Esper Ramuh

{2}{R}{R}

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Enchantment Creature - Saga Wizard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Judgment Bolt - This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls. II, III - Wizards you control get +1/+0 until end of turn.
3/3

Summon: Ixion

{2}{W}

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Enchantment Creature - Saga Unicorn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Aerospark - Exile target creature an opponent controls until this Saga leaves the battlefield. II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike
3/3

Summon: Good King Mog XII

{4}{W}

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Enchantment Creature - Saga Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Create two 1/2 white Moogle creature tokens with lifelink. II, III - Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. IV - Put two +1/+1 counters on each other Moogle you control. Flying, lifelink
4/4

Summon: Fenrir

{2}{G}

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Enchantment Creature - Saga Wolf
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Crescent Fang - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II - Heavenward Howl - When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III - Ecliptic Growl - Draw a card if you control the creature with the greatest power or tied for the greatest power.
3/2

Summon: Shiva

{3}{U}{U}

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Enchantment Creature - Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Heavenly Strike - Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) III - Diamond Dust - Draw a card for each tapped creature your opponents control.
4/5

Summon: Titan

{3}{G}{G}

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Enchantment Creature - Saga Giant
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Mill five cards. II - Return all land cards from your graveyard to the battlefield tapped. III - Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample
7/7

Summon: Valefor

{4}{U}

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Enchantment Creature - Saga Drake
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Sonic Wings - Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. II, III, IV - Tap up to one target creature and put a stun counter on it. Flying
5/4

Summon: Knights of Round

{6}{W}{W}

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Enchantment Creature - Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV - Create three 2/2 white Knight creature tokens. V - Ultimate End - Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. Indestructible
3/3

Summon: Choco/Mog

{2}{W}

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Enchantment Creature - Saga Bird Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV - Stampede! - Other creatures you control get +1/+0 until end of turn.
3/3

Summon: G.F. Ifrit

{2}{R}

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Enchantment Creature - Saga Demon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II - You may discard a card. If you do, draw a card. III, IV - Add {R}.
3/2

Summon: Kujata

{5}{R}

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Enchantment Creature - Saga Ox
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Lightning - This creature deals 3 damage to each of up to two target creatures. II - Ice - Up to three target creatures can't block this turn. III - Fire - Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. Trample, haste
7/5

Summon: Primal Garuda

{3}{W}

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Enchantment Creature - Saga Harpy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Aerial Blast - This creature deals 4 damage to target tapped creature an opponent controls. II, III - Slipstream - Another target creature you control gets +1/+0 and gains flying until end of turn. Flying
3/3

Summon: Leviathan

{4}{U}{U}

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Enchantment Creature - Saga Leviathan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III - Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2}
6/6

Summon: Fat Chocobo

{4}{G}

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Enchantment Creature - Saga Bird
4/4

Summon: G.F. Cerberus

{2}{R}{R}

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Enchantment Creature - Saga Dog
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) II - Double - When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. III - Triple - When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
3/3

Summon: Brynhildr

{1}{R}

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Enchantment Creature - Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Chain - Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. II, III - Gestalt Mode - When you next cast a creature spell this turn, it gains haste until end of turn.
2/1

Summon: Esper Valigarmanda

{3}{R}

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Enchantment Creature - Saga Drake
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Exile an instant or sorcery card from each graveyard. II, III, IV - Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell. Flying, haste
3/3

Summon: Bahamut

{9}

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Enchantment Creature - Saga Dragon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II - Destroy up to one target nonland permanent. III - Draw two cards. IV - Mega Flare - This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying
9/9

Summon: Yojimbo

{3}{W}

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Enchantment Creature - Saga Samurai
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Exile target artifact, enchantment, or tapped creature an opponent controls. II, III - Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV - Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance
5/5

Summon: Esper Maduin

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Enchantment Creature - Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Reveal the top card of your library. If it's a permanent card, put it into your hand. II - Add {G}{G}. III - Other creatures you control get +2/+2 and gain trample until end of turn.
4/4

Summon: Alexander

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Enchantment Creature - Saga Construct
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Prevent all damage that would be dealt to creatures you control this turn. III - Tap all creatures your opponents control. Flying
4/3

Bahamut, Warden of Light

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Legendary Enchantment Creature - Saga Dragon
(As this Saga enters and after your draw step, add a lore counter.) I, II - Wings of Light - Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III - Gigaflare - Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). Flying
5/5

Esper Terra

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Legendary Enchantment Creature - Saga Wizard
(As this Saga enters and after your draw step, add a lore counter.) I, II, III - Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV - Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). Flying
6/6

Braska's Final Aeon

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Legendary Enchantment Creature - Saga Nightmare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Jecht Beam - Each opponent discards a card and you draw a card. III - Ultimate Jecht Shot - Each opponent sacrifices two creatures of their choice. Menace
7/7

Shiva, Warden of Ice

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Legendary Enchantment Creature - Saga Elemental
(As this Saga enters and after your draw step, add a lore counter.) I, II - Mesmerize - Target creature can't be blocked this turn. III - Cold Snap - Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).
4/5

Ifrit, Warden of Inferno

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Legendary Enchantment Creature - Saga Demon
(As this Saga enters and after your draw step, add a lore counter.) I - Lunge - Ifrit fights up to one other target creature. II, III - Brimstone - Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).
9/9

Phoenix, Warden of Fire

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Legendary Enchantment Creature - Saga Phoenix
(As this Saga enters and after your draw step, add a lore counter.) I, II - Rising Flames - Phoenix deals 2 damage to each opponent. III - Flames of Rebirth - Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up). Flying, lifelink
4/4