Magic The Gathering Cards of types 'Creature' and 'Rabbit'

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Click for list of card names (40)
Zodiac Rabbit
Kezzerdrix
Claim Jumper
Brave-Kin Duo
Loporrit Scout
Warren Elder
Hare Apparent
Head of the Homestead
Placid Rottentail
Pawpatch Recruit
Harvestrite Host
Jacked Rabbit
Seasoned Warrenguard
Intrepid Rabbit
Valley Questcaller
Champion of the Hareish
Druid of the Spade
Vizzerdrix
Warren Warleader
Jackalope Herd
Cottontail Caretaker
Treeguard Duo
Hinterland Sanctifier
Regal Bunnicorn
Burrowguard Mentor
Hazardroot Herbalist
Pollen-Shield Hare
Warren Warleader
Pawpatch Recruit
Ms. Bumbleflower
Preston, the Vanisher
Intrepid Rabbit
Balthier and Fran
Finneas, Ace Archer
Baylen, the Haymaker
Rabbit Battery
Kwain, Itinerant Meddler
Byrke, Long Ear of the Law
Buxton, Decorated Host
Rabbit


Zodiac Rabbit

{G}

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Creature - Rabbit
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1/1

Kezzerdrix

{2}{B}{B}

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Creature - Rabbit Beast
First strike At the beginning of your upkeep, if your opponents control no creatures, this creature deals 4 damage to you.
4/4

Claim Jumper

{2}{W}

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Creature - Rabbit Mercenary
Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
3/3

Brave-Kin Duo

{W}

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Creature - Rabbit Mouse
{1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
1/1

Loporrit Scout

{2}{G}

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Creature - Rabbit Scout
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
3/2

Warren Elder

{1}{W}

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Creature - Rabbit Cleric
{3}{W}: Creatures you control get +1/+1 until end of turn.
2/2

Hare Apparent

{1}{W}

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Creature - Rabbit Noble
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. A deck can have any number of cards named Hare Apparent.
2/2

Head of the Homestead

{3}{G/W}{G/W}

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Creature - Rabbit Citizen
When this creature enters, create two 1/1 white Rabbit creature tokens.
3/2

Placid Rottentail

{G}

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Creature - Fungus Rabbit
Vigilance {2}{G}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
1/1

Pawpatch Recruit

{G}

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Creature - Rabbit Warrior
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Trample Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
2/1

Harvestrite Host

{2}{W}

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Creature - Rabbit Citizen
Whenever this creature or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
3/3

Jacked Rabbit

{X}{1}{W}

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Creature - Rabbit Warrior
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.
1/2

Seasoned Warrenguard

{W}

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Creature - Rabbit Warrior
Whenever this creature attacks while you control a token, this creature gets +2/+0 until end of turn.
1/2

Intrepid Rabbit

{2}{W}

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Creature - Rabbit Soldier
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target creature you control gets +1/+1 until end of turn.
3/2

Valley Questcaller

{1}{W}

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Creature - Rabbit Warrior
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1. Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
2/3

Champion of the Hareish

{W}

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Creature - Rabbit Soldier
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.) Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.
1/1

Druid of the Spade

{2}{G}

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Creature - Rabbit Druid
As long as you control a token, this creature gets +2/+0 and has trample.
2/3

Vizzerdrix

{6}{U}

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Creature - Rabbit Beast
6/6

Warren Warleader

{2}{W}{W}

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Creature - Rabbit Knight
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you attack, choose one - - Create a 1/1 white Rabbit creature token that's tapped and attacking. - Attacking creatures you control get +1/+1 until end of turn.
4/4

Jackalope Herd

{3}{G}

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Creature - Rabbit Beast
When you cast a spell, return this creature to its owner's hand.
4/5

Cottontail Caretaker

{1}{W}

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Creature - Rabbit Citizen
When Cottontail Caretaker enters, choose a white creature card in your hand. That card perpetually gains offspring {1}.
2/2

Treeguard Duo

{3}{G}

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Creature - Frog Rabbit
When this creature enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.
3/4

Hinterland Sanctifier

{W}

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Creature - Rabbit Cleric
Whenever another creature you control enters, you gain 1 life.
1/2

Regal Bunnicorn

{1}{W}

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Creature - Rabbit Unicorn
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
X/X

Burrowguard Mentor

{G}{W}

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Creature - Rabbit Soldier
Trample Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
X/X

Hazardroot Herbalist

{2}{G}

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Creature - Rabbit Druid
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.
1/4

Pollen-Shield Hare

{1}{W}

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Creature - Rabbit
Creature tokens you control get +1/+1.
2/2

Warren Warleader

{2}{W}{W}

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Token Creature - Rabbit Knight
Whenever you attack, choose one - - Create a 1/1 white Rabbit creature token that's tapped and attacking. - Attacking creatures you control get +1/+1 until end of turn. (This token's mana cost is {2}{W}{W}.)
1/1

Pawpatch Recruit

{G}

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Token Creature - Rabbit Warrior
Trample Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature. (This token's mana cost is {G}.)
1/1

Ms. Bumbleflower

{1}{G}{W}{U}

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Legendary Creature - Rabbit Citizen
Vigilance Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
1/5

Preston, the Vanisher

{3}{W}

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Legendary Creature - Rabbit Wizard
Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. {1}{W}, Sacrifice five Illusions: Exile target nonland permanent.
2/5

Intrepid Rabbit

{2}{W}

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Token Creature - Rabbit Soldier
When this creature enters, target creature you control gets +1/+1 until end of turn. (This token's mana cost is {2}{W}.)
1/1

Balthier and Fran

{1}{R}{G}

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Legendary Creature - Human Rabbit
Reach Vehicles you control get +1/+1 and have vigilance and reach. Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
4/3

Finneas, Ace Archer

{G}{W}

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Legendary Creature - Rabbit Archer
Vigilance, reach Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
2/2

Baylen, the Haymaker

{R}{G}{W}

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Legendary Creature - Rabbit Warrior
Tap two untapped tokens you control: Add one mana of any color. Tap three untapped tokens you control: Draw a card. Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.
4/3

Rabbit Battery

{R}

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Artifact Creature - Equipment Rabbit
Haste Equipped creature gets +1/+1 and has haste. Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1/1

Kwain, Itinerant Meddler

{W}{U}

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Legendary Creature - Rabbit Wizard
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
1/3

Byrke, Long Ear of the Law

{4}{G}{W}

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Legendary Creature - Rabbit Soldier
Vigilance When Byrke enters, put a +1/+1 counter on each of up to two target creatures. Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
4/4

Buxton, Decorated Host

{3}{G}{G}{W}

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Legendary Creature - Rabbit Noble
Convoke At the beginning of your end step, if you control a tapped creature, seek a nonland permanent card with mana value X or less, where X is the number of tapped creatures you control. Put that card onto the battlefield.
4/4

Rabbit

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Token Creature - Rabbit
1/1