Magic The Gathering Cards of types 'Creature' and 'Plant'

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Bristlepack Sentry
Cactusfolk Sureshot
Gran Pulse Ochu
Living Totem
Omnivorous Flytrap
Blooming Cactusfolk
Tree of Perdition
Glinting Creeper
Gatecreeper Vine
Rootcoil Creeper
Hardbristle Bandit
Vulturous Zombie
Tree of Redemption
Sylvan Caryatid
Cactarantula
Wall of Pine Needles
A-Moss-Pit Skeleton
Jaddi Offshoot
Singing Tree
Phytotitan
Floriferous Vinewall
Carnivorous Moss-Beast
Guildpact Greenwalker
Wall of Roots
Carnivorous Plant
Bristlebud Farmer
Cactuar
Vigean Hydropon
Genesis Hydra
Slitherhead
Prickly Pair
Cultivator Colossus
Whip Vine
Phytohydra
Wall of Vines
Raucous Entertainer
Vine Trellis
Ilysian Caryatid
Vinelasher Kudzu
Wall of Kelp
Sabotender
Sprouting Phytohydra
Flourishing Bloom-Kin
Malboro
Dreg Mangler
Utopia Tree
Mournwillow
Dune Chanter
Bloodbriar
Overgrown Arch
Thrashing Mossdog
A-Briar Hydra
Centaur Vinecrasher
Creakwood Ghoul
Mossdog
Aloe Alchemist
Shambling Shell
Rumbleweed
Grave Bramble
Grappling Sundew
Portcullis Vine
Mosstodon
Greater Mossdog
Goobbue Gardener
Rampant Rejuvenator
Snapping Creeper
Creeperhulk
Phyrexian Seedling
Woodwraith Strangler
Bloom Hulk
Briar Hydra
Vengeful Creeper
Jungle Barrier
Tinder Wall
Murasa Sproutling
Jumbo Cactuar
Topiary Stomper
Plant Elemental
Bayou Groff
Moss-Pit Skeleton
Lichenthrope
Wall of Blossoms
Topiary Panther
Rot Farm Skeleton
Wall of Brambles
Beanstalk Wurm
Tangletrove Kelp
Plant Warrior
Plant
Vegetation Abomination
Plant
The Necrobloom
Plant
Bristly Bill, Spine Sower
Kirri, Talented Sprout
Narod, the Beige Flower
Branch of Boseiju


Bristlepack Sentry

{1}{G}

-- no image --
Creature - Plant Wolf
Defender As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.
3/3

Cactusfolk Sureshot

{2}{R}{G}

-- no image --
Creature - Plant Mercenary
Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
4/4

Gran Pulse Ochu

{G}

-- no image --
Creature - Plant Beast
Deathtouch {8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard.
1/1

Living Totem

{3}{G}

-- no image --
Creature - Plant Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, you may put a +1/+1 counter on another target creature.
2/3

Omnivorous Flytrap

{2}{G}

-- no image --
Creature - Plant
Delirium - Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
2/4

Blooming Cactusfolk

{3}{G}{G}

-- no image --
Creature - Plant Druid
5/5

Tree of Perdition

{3}{B}

-- no image --
Creature - Plant
Defender {T}: Exchange target opponent's life total with this creature's toughness.
0/13

Glinting Creeper

{4}{G}

-- no image --
Creature - Plant
Converge - This creature enters with two +1/+1 counters on it for each color of mana spent to cast it. This creature can't be blocked by creatures with power 2 or less.
0/0

Gatecreeper Vine

{1}{G}

-- no image --
Creature - Plant
Defender When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
0/2

Rootcoil Creeper

{G}{U}

-- no image --
Creature - Plant Horror
{T}: Add one mana of any color. {T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard. {G}{U}, {T}, Exile this creature: Return target card with flashback you own from exile to your hand.
2/2

Hardbristle Bandit

{1}{G}

-- no image --
Creature - Plant Rogue
{T}: Add one mana of any color. Whenever you commit a crime, untap this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
1/1

Vulturous Zombie

{3}{B}{G}

-- no image --
Creature - Plant Zombie
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.
3/3

Tree of Redemption

{3}{G}

-- no image --
Creature - Plant
Defender {T}: Exchange your life total with this creature's toughness.
0/13

Sylvan Caryatid

{1}{G}

-- no image --
Creature - Plant
Defender, hexproof {T}: Add one mana of any color.
0/3

Cactarantula

{4}{G}{G}

-- no image --
Creature - Plant Spider
This spell costs {1} less to cast if you control a Desert. Reach Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card.
6/5

Wall of Pine Needles

{3}{G}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) {G}: Regenerate this creature.
3/3

A-Moss-Pit Skeleton

{B}{G}

-- no image --
Creature - Plant Skeleton
Kicker {3} (You may pay an additional {3} as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return A-Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step.
2/2

Jaddi Offshoot

{G}

-- no image --
Creature - Plant
Defender Landfall - Whenever a land you control enters, you gain 1 life.
0/3

Singing Tree

{3}{G}

-- no image --
Creature - Plant
{T}: Target attacking creature has base power 0 until end of turn.
0/3

Phytotitan

{4}{G}{G}

-- no image --
Creature - Plant Elemental
When this creature dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
7/2

Floriferous Vinewall

{1}{G}

-- no image --
Creature - Plant Wall
Defender When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
0/2

Carnivorous Moss-Beast

{4}{G}{G}

-- no image --
Creature - Plant Elemental Beast
{5}{G}{G}: Put a +1/+1 counter on this creature.
4/5

Guildpact Greenwalker

{2}{G}

-- no image --
Creature - Plant Rhino
When Guildpact Greenwalker enters, you may choose a creature card in your hand. If you do, that card perpetually incorporates {1}{G} and gets +4/+4. Multicolored creatures you control have ward {2}.
4/4

Wall of Roots

{1}{G}

-- no image --
Creature - Plant Wall
Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
0/5

Carnivorous Plant

{3}{G}

-- no image --
Creature - Plant Wall
Defender
4/5

Bristlebud Farmer

{2}{G}{G}

-- no image --
Creature - Plant Druid
5/5

Cactuar

{G}

-- no image --
Creature - Plant
Trample At the beginning of your end step, if this creature didn't enter the battlefield this turn, return it to its owner's hand.
3/3

Vigean Hydropon

{1}{G}{U}

-- no image --
Creature - Plant Mutant
Graft 5 (This creature enters with five +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) This creature can't attack or block.
0/0

Genesis Hydra

{X}{G}{G}

-- no image --
Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.
0/0

Slitherhead

{B/G}

-- no image --
Creature - Plant Zombie
Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1

Prickly Pair

{2}{R}

-- no image --
Creature - Plant Mercenary
2/2

Cultivator Colossus

{4}{G}{G}{G}

-- no image --
Creature - Plant Beast
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
X/X

Whip Vine

{2}{G}

-- no image --
Creature - Plant Wall
Defender; reach (This creature can block creatures with flying.) You may choose not to untap this creature during your untap step. {T}: Tap target creature with flying blocked by this creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/4

Phytohydra

{2}{G}{W}{W}

-- no image --
Creature - Plant Hydra
If damage would be dealt to this creature, put that many +1/+1 counters on it instead.
1/1

Wall of Vines

{G}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)
0/3

Raucous Entertainer

{1}{G}

-- no image --
Creature - Plant Bard
{1}, {T}: Put a +1/+1 counter on each creature you control that entered this turn.
2/2

Vine Trellis

{1}{G}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) {T}: Add {G}.
0/4

Ilysian Caryatid

{1}{G}

-- no image --
Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
1/1

Vinelasher Kudzu

{1}{G}

-- no image --
Creature - Plant
Landfall - Whenever a land you control enters, put a +1/+1 counter on this creature.
1/1

Wall of Kelp

{U}{U}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) {U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
0/3

Sabotender

{1}{R}

-- no image --
Creature - Plant
Reach Landfall - Whenever a land you control enters, this creature deals 1 damage to each opponent.
2/1

Sprouting Phytohydra

{4}{G}

-- no image --
Creature - Plant Hydra
Defender (This creature can't attack.) Whenever this creature is dealt damage, you may create a token that's a copy of this creature.
0/2

Flourishing Bloom-Kin

{1}{G}

-- no image --
Creature - Plant Elemental
This creature gets +1/+1 for each Forest you control. Disguise {4}{G} When this creature is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
0/0

Malboro

{4}{B}{B}

-- no image --
Creature - Plant Horror
Bad Breath - When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
4/4

Dreg Mangler

{1}{B}{G}

-- no image --
Creature - Plant Zombie
Haste Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3/3

Utopia Tree

{1}{G}

-- no image --
Creature - Plant
{T}: Add one mana of any color.
0/2

Mournwillow

{1}{B}{G}

-- no image --
Creature - Plant Skeleton
Haste Delirium - When this creature enters, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
3/2

Dune Chanter

{2}{G}

-- no image --
Creature - Plant Druid
2/3

Bloodbriar

{2}{G}

-- no image --
Creature - Plant Elemental
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
2/3

Overgrown Arch

{1}{G}

-- no image --
Creature - Plant Wall
Defender {T}: You gain 1 life. {2}, Sacrifice this creature: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
0/4

Thrashing Mossdog

{3}{G}

-- no image --
Creature - Plant Dog
Reach (This creature can block creatures with flying.) Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3/3

A-Briar Hydra

{3}{G}

-- no image --
Creature - Plant Hydra
Trample Domain - Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
5/5

Centaur Vinecrasher

{3}{G}

-- no image --
Creature - Plant Centaur
Trample This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.
1/1

Creakwood Ghoul

{4}{B}

-- no image --
Creature - Plant Zombie
{B/G}{B/G}: Exile target card from a graveyard. You gain 1 life.
3/3

Mossdog

{G}

-- no image --
Creature - Plant Dog
Whenever this creature becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on this creature.
1/1

Aloe Alchemist

{1}{G}

-- no image --
Creature - Plant Warlock
Trample When this card becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3/2

Shambling Shell

{1}{B}{G}

-- no image --
Creature - Plant Zombie
Sacrifice this creature: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
3/1

Rumbleweed

{10}{G}

-- no image --
Creature - Plant Elemental
This spell costs {1} less to cast for each land card in your graveyard. Vigilance, reach, trample When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn.
8/8

Grave Bramble

{1}{G}{G}

-- no image --
Creature - Plant
Defender, protection from Zombies
3/4

Grappling Sundew

{1}{G}

-- no image --
Creature - Plant
0/4

Portcullis Vine

{G}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card.
0/3

Mosstodon

{4}{G}

-- no image --
Creature - Plant Elephant
{1}: Target creature with power 5 or greater gains trample until end of turn.
5/3

Greater Mossdog

{3}{G}

-- no image --
Creature - Plant Dog
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
3/3

Goobbue Gardener

{1}{G}

-- no image --
Creature - Plant Beast
{T}: Add {G}.
1/3

Rampant Rejuvenator

{3}{G}

-- no image --
Creature - Plant Hydra
This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
0/0

Snapping Creeper

{2}{G}

-- no image --
Creature - Plant
Landfall - Whenever a land you control enters, this creature gains vigilance until end of turn.
2/3

Creeperhulk

{3}{G}{G}

-- no image --
Creature - Plant Elemental
Trample {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
5/5

Phyrexian Seedling

{2}{G}

-- no image --
Creature - Phyrexian Plant
Phyrexian Seedling enters the battlefield with a +1/+1 counter on it. Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)
0/0

Woodwraith Strangler

{2}{B}{G}

-- no image --
Creature - Plant Zombie
Exile a creature card from your graveyard: Regenerate this creature.
2/2

Bloom Hulk

{3}{G}

-- no image --
Creature - Plant Elemental
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4/4

Briar Hydra

{5}{G}

-- no image --
Creature - Plant Hydra
Trample Domain - Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
6/6

Vengeful Creeper

{4}{G}

-- no image --
Creature - Plant Elemental
Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
5/5

Jungle Barrier

{2}{G}{U}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) When this creature enters, draw a card.
2/6

Tinder Wall

{G}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) Sacrifice this creature: Add {R}{R}. {R}, Sacrifice this creature: It deals 2 damage to target creature it's blocking.
0/3

Murasa Sproutling

{2}{G}

-- no image --
Creature - Plant Elemental
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, return target card with a kicker ability from your graveyard to your hand.
3/3

Jumbo Cactuar

{5}{G}{G}

-- no image --
Creature - Plant
10,000 Needles - Whenever this creature attacks, it gets +9999/+0 until end of turn.
1/7

Topiary Stomper

{1}{G}{G}

-- no image --
Creature - Plant Dinosaur
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This creature can't attack or block unless you control seven or more lands.
4/4

Plant Elemental

{1}{G}

-- no image --
Creature - Plant Elemental
When this creature enters, sacrifice it unless you sacrifice a Forest.
3/4

Bayou Groff

{1}{G}

-- no image --
Creature - Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
5/4

Moss-Pit Skeleton

{B}{G}

-- no image --
Creature - Plant Skeleton
Kicker {3} (You may pay an additional {3} as you cast this spell.) If this creature was kicked, it enters with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if this card is in your graveyard, you may put this card on top of your library.
2/2

Lichenthrope

{3}{G}{G}

-- no image --
Creature - Plant Fungus
If damage would be dealt to this creature, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from this creature.
5/5

Wall of Blossoms

{1}{G}

-- no image --
Creature - Plant Wall
Defender When this creature enters, draw a card.
0/4

Topiary Panther

{4}{G}{G}

-- no image --
Creature - Plant Cat
Trample Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
6/5

Rot Farm Skeleton

{2}{B}{G}

-- no image --
Creature - Plant Skeleton
This creature can't block. {2}{B}{G}, Mill four cards: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
4/1

Wall of Brambles

{2}{G}

-- no image --
Creature - Plant Wall
Defender (This creature can't attack.) {G}: Regenerate this creature.
2/3

Beanstalk Wurm

{4}{G}

-- no image --
Creature - Plant Wurm
Reach
5/4

Tangletrove Kelp

{5}{U}{U}

-- no image --
Artifact Creature - Clue Plant
Ward {2} At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. {2}, Sacrifice this creature: Draw a card.
6/6

Plant Warrior

-- no image --
Token Creature - Plant Warrior
Reach
4/2

Plant

-- no image --
Token Creature - Plant
Defender (This creature can't attack.)
0/2

Vegetation Abomination

{2}{G}

-- no image --
Artifact Creature - Plant Mutant Food
Deathtouch {T}, Sacrifice this creature: Roll a six-sided die. You gain life equal to the result.
2/2

Plant

-- no image --
Token Creature - Plant
1/1

The Necrobloom

{1}{W}{B}{G}

-- no image --
Legendary Creature - Plant
Landfall - Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead. Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
2/7

Plant

-- no image --
Token Creature - Plant
0/1

Bristly Bill, Spine Sower

{1}{G}

-- no image --
Legendary Creature - Plant Druid
Landfall - Whenever a land you control enters, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
2/2

Kirri, Talented Sprout

{1}{R}{G}{W}

-- no image --
Legendary Creature - Plant Druid
Other Plants and Treefolk you control get +2/+0. At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.
0/3

Narod, the Beige Flower

{W}{U}{B}

-- no image --
Legendary Creature - Plant Rogue
Each creature assigns combat damage equal to its mana value rather than its power.
0/5

Branch of Boseiju

-- no image --
Enchantment Creature - Plant
Reach This creature gets +1/+1 for each land you control.
0/0