Magic The Gathering Cards of types 'Creature' and 'Mount'

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Click for list of card names (32)
Caustic Bronco
Brightfield Mustang
Stubborn Burrowfiend
Gloryheath Lynx
Drover Grizzly
Giant Beaver
Venomsac Lagac
Congregation Gryff
Guardian Sunmare
Dracosaur Auxiliary
Rambling Possum
Seraphic Steed
Unswerving Sloth
Gilded Ghoda
District Mascot
Quilled Charger
Bridled Bighorn
Archmage's Newt
Brightfield Glider
Bounding Felidar
Trained Arynx
Gila Courser
Bulwark Ox
Switchgrass Grazer
Alacrian Jaguar
Routeway Moose
Autarch Mammoth
Ornery Tumblewagg
The Gitrog, Ravenous Ride
Fortune, Loyal Steed
Calamity, Galloping Inferno
Lagorin, Soul of Alacria


Caustic Bronco

{1}{B}

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Creature - Snake Horse Mount
Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2/2

Brightfield Mustang

{3}{W}

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Creature - Horse Mount
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
3/3

Stubborn Burrowfiend

{1}{G}

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Creature - Badger Beast Mount
Whenever this creature becomes saddled for the first time each turn, mill two cards, then this creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2/2

Gloryheath Lynx

{1}{W}

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Creature - Cat Mount
Lifelink Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2/3

Drover Grizzly

{2}{G}

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Creature - Bear Mount
Whenever this creature attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4/2

Giant Beaver

{3}{G}

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Creature - Beaver Mount
Vigilance Whenever this creature attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4/4

Venomsac Lagac

{1}{G}

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Creature - Lizard Mount
Deathtouch Whenever this creature attacks while saddled, it gets +0/+3 until end of turn. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2/1

Congregation Gryff

{1}{G}{W}

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Creature - Hippogriff Mount
Flying, lifelink Whenever this creature attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
1/4

Guardian Sunmare

{3}{W}{W}

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Creature - Horse Mount
Ward {2} Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. Saddle 4
5/5

Dracosaur Auxiliary

{4}{R}{R}

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Creature - Dinosaur Dragon Mount
Flying, haste Whenever this creature attacks while saddled, it deals 2 damage to any target. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4/4

Rambling Possum

{2}{G}

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Creature - Possum Mount
Whenever this creature attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
3/3

Seraphic Steed

{G}{W}

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Creature - Unicorn Mount
First strike, lifelink Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2/2

Unswerving Sloth

{3}{W}{W}

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Creature - Sloth Mount
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
5/5

Gilded Ghoda

{1}{R}

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Creature - Horse Mount
2/2

District Mascot

{G}

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Creature - Dog Mount
This creature enters with a +1/+1 counter on it. {1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. Whenever this creature attacks while saddled, put a +1/+1 counter on it. Saddle 1
0/0

Quilled Charger

{3}{R}

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Creature - Porcupine Mount
Whenever this creature attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4/3

Bridled Bighorn

{3}{W}

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Creature - Sheep Mount
Vigilance Whenever this creature attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
3/4

Archmage's Newt

{1}{U}

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Creature - Salamander Mount
Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if this creature is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Saddle 3
2/2

Brightfield Glider

{W}

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Creature - Possum Mount
Vigilance Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
1/1

Bounding Felidar

{5}{W}

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Creature - Cat Beast Mount
Whenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4/7

Trained Arynx

{1}{W}

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Creature - Cat Beast Mount
Whenever this creature attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
3/1

Gila Courser

{2}{R}

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Creature - Lizard Mount
Whenever this creature attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4/2

Bulwark Ox

{1}{W}

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Creature - Ox Mount
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2/2

Switchgrass Grazer

{2}{R}{R}

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Creature - Horse Mount
4/4

Alacrian Jaguar

{4}{G}

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Creature - Cat Mount
Vigilance Whenever this creature attacks while saddled, it gets +2/+2 until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4/4

Routeway Moose

{1}{G}

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Creature - Elk Mount
Whenever this creature attacks while saddled, seek a land card and put it onto the battlefield tapped. Saddle 2
3/3

Autarch Mammoth

{4}{G}{G}

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Creature - Elephant Mount
When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token. Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
5/5

Ornery Tumblewagg

{2}{G}

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Creature - Brushwagg Mount
At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2/2

The Gitrog, Ravenous Ride

{3}{B}{G}

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Legendary Creature - Frog Horror Mount
Trample, haste Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. Saddle 1
6/5

Fortune, Loyal Steed

{2}{W}

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Legendary Creature - Beast Mount
When Fortune enters, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1
2/4

Calamity, Galloping Inferno

{4}{R}{R}

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Legendary Creature - Horse Mount
Haste Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1
4/6

Lagorin, Soul of Alacria

{G}{W}

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Legendary Creature - Beast Mount
Flying Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
1/1