Magic The Gathering Cards of types 'Creature' and 'Knight'

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Devoted Paladin
Dakmor Lancer
Sworn Defender
Order of the Golden Cricket
Vito's Inquisitor
Burning Shield Askari
Benalish Honor Guard
Stromgald Crusader
Suppressor Skyguard
Sunrise Cavalier
Cavalier of Gales
Agent of Stromgald
Markov Crusader
Student of Warfare
Benalish Cavalry
Skyhunter Skirmisher
Corpse Knight
Order of Sacred Dusk
Stormfist Crusader
Zhalfirin Commander
Knight of Glory
Cabal Paladin
Skulking Knight
Relentless Rohirrim
Warrior en-Kor
Grey Knight Paragon
Kithkin Billyrider
Vodalian Wave-Knight
Steel Leaf Paladin
Oathsworn Knight
Knight of New Alara
Stockpiling Celebrant
Westfold Rider
Swordsworn Cavalier
Juniper Order Ranger
Lyev Skyknight
Clarion Cathars
Vantress Paladin
Beastrider Vanguard
Angelfire Crusader
Dauthi Mercenary
Munda's Vanguard
Skyhunter Cub
Man of Measure
Patrician Geist
Sky Hussar
Valiant Batrider
Wilt-Leaf Liege
Cadaverous Knight
Blacklance Paragon
Champion Lancer
Goliath Paladin
Cavalier of Night
Craven Knight
Good Knight
Veteran Beastrider
Truefire Paladin
Embereth Veteran
Benalish Marshal
Veteran Cavalier
Xerex Strobe-Knight
Gustcloak Cavalier
Skewer Slinger
Cloud Crusader
Order of the Ebon Hand
Resolute Rider
Serra Paladin
Ardenvale Paladin
Knight of the New Coalition
Order of the Sacred Torch
Benalish Knight
Garenbrig Paladin
Acclaimed Contender
Outfitted Jouster
Armory Paladin
Truefire Captain
Bold Impaler
Worthy Knight
Knight of the Reliquary
Soltari Crusader
Knight of the Ebon Legion
Hobgoblin Dragoon
Gryff Vanguard
Crimson Honor Guard
Fiendslayer Paladin
Aysen Crusader
Knights of Dol Amroth
Knight in _____ Armor
Knight of the Pilgrim's Road
Savior of the Sleeping
Femeref Knight
Forerunner of the Legion
Wight of the Reliquary
Varchild's Crusader
Hero of Bladehold
Sigardian Paladin
Nazgul
Fallen Askari
Inspiring Captain
Knight-Errant of Eos
Kemba's Skyguard
Gladehart Cavalry
Paragon of the Amesha
Knight of Meadowgrain
Knight of the Holy Nimbus
Boartusk Liege
Knight of Cliffhaven
Rohirrim Lancer
Lionheart Maverick
Knight of Sorrows
Isperia's Skywatch
Knight of Dawn
Leonin Skyhunter
Trokin High Guard
Flight of Equenauts
Knight of the Tusk
Risen Necroregent
Scurrilous Sentry
Basri's Lieutenant
A-Sigardian Paladin
Thalia's Lancers
Crusading Knight
Zhalfirin Lancer
Headless Horseman
Rune-Cervin Rider
Kjeldoran Knight
Skyhunter Prowler
Steadfast Paladin
Champion of Dusk
Legion Lieutenant
Hanweir Lancer
Queen's Bay Paladin
Riders of Gavony
Skyknight Legionnaire
Knight-Captain of Eos
Champions of Tyr
Knight of the Skyward Eye
Outrider en-Kor
Conclave Cavalier
Defender of Law
Maraleaf Rider
Steel Leaf Champion
Knight of Old Benalia
Knight of the Last Breath
Bogardan Lancer
Raging Redcap
Blood Knight
Sentinel of Lost Lore
Riders of Rohan
Accorder Paladin
Wilt-Leaf Cavaliers
Triumphant Adventurer
Llanowar Knight
Belle of the Brawl
Chocobo Knights
Charging Paladin
Knights of Thorn
Burning-Yard Trainer
White Orchid Phantom
Locthwain Paladin
Syr Konrad's Squire
Cavalry Master
Dauntless Bodyguard
Spectral Rider
Faithbearer Paladin
Markov Dreadknight
Puresteel Paladin
Court Hussar
Knotvine Paladin
Lost Order of Jarkeld
Knight of New Benalia
Venomous Brutalizer
Imperial Outrider
Embereth Skyblazer
Sigiled Sentinel
Thistledown Liege
Knight of Grace
Liliana's Standard Bearer
Cavalier of Dawn
Knight of the White Orchid
Alaborn Veteran
Bloodcrazed Paladin
Knight of the Stampede
Knight of Dawn's Light
Knight of Dusk's Shadow
Heron's Grace Champion
Marauding Knight
East-Mark Cavalier
Slumbering Keepguard
Mesa Cavalier
Norn's Inquisitor
Teferi's Honor Guard
Chieftain en-Dal
Skyhunter Strike Force
Knight of Stromgald
Fervent Champion
Knight of Sursi
Guardian of Faith
Gryffwing Cavalry
Rohirrim Chargers
Verdant Outrider
Pterodon Knight
Knight of Obligation
Novice Knight
Rowan's Stalwarts
Phyrexian Crusader
Skyknight Vanguard
Knight Errant
Knight of the Hokey Pokey
Knight of Lost Causes
Black Knight
Glen Elendra Liege
Fervent Cathar
Bad Knight
Inspiring Paladin
Cavalier of Thorns
Noble Banneret
White Shield Crusader
Springjack Knight
Ledev Champion
Relief Captain
Talus Paladin
Cavalier of Flame
Deathless Ancient
Galina's Knight
Caravan Escort
Marshal of Zhalfir
Azorius Knight-Arbiter
Stillmoon Cavalier
Wingsteed Rider
Burning Sun Cavalry
Knights of the Black Rose
Zhalfirin Crusader
Riftmarked Knight
Blazing Blade Askari
Arrogant Bloodlord
Shadow Rider
Zhalfirin Knight
Odric's Outrider
Bloodsworn Steward
Warren Warleader
Exsanguinator Cavalry
Drogskol Cavalry
Goblin Roughrider
Locthwain Lancer
Inspiring Veteran
Silver Knight
Skyhunter Patrol
Knight of the Keep
Capashen Templar
Protocol Knight
Lightwielder Paladin
Bloodcrusher of Khorne
Tilonalli's Knight
Griffin Rider
Sanctum Seeker
Kjeldoran Skyknight
Tenacious Tomeseeker
Weaselback Redcap
Wintermoor Commander
Attended Knight
Moonshaker Cavalry
Eastern Paladin
Armored Skyhunter
Gallant Cavalry
Benalish Lancer
Valiant Knight
Mounted Dreadknight
Sigiled Paladin
Tiller of Flesh
Fireborn Knight
Rosecot Knight
Knight of Malice
Lost Legion
Must Be Knights
Citadel Castellan
Silverwing Squadron
Azorius Skyguard
Moorish Cavalry
Hussar Patrol
Imperial Lancer
Order of Yawgmoth
Tempered Veteran
Battle Angels of Tyr
Dawnstrike Paladin
Lim-Dul's Paladin
Knight of Autumn
Kabira Vindicator
Argivian Cavalier
Plover Knights
Voracious Vampire
Riders of the Mark
Stromgald Cabal
Herald of Hoofbeats
Nimraiser Paladin
Boareskyr Tollkeeper
Steward of Valeron
Southern Paladin
Knightfisher
Outrider of Jhess
Knight of Dusk
Paladin of Prahv
Rowan's Battleguard
Infected Defector
Shrike Force
Spinewoods Paladin
Soltari Lancer
Western Paladin
Xerex Squire
Knight of Doves
Forsworn Paladin
Twinblade Paladin
Searing Spear Askari
Makindi Patrol
Parhelion Patrol
Werefox Bodyguard
Thunderhead Squadron
Sanguine Guard
Cavalry Drillmaster
Order of Leitbur
Kessig Wolfrider
A-Patrician Geist
Coalition Skyknight
White Knight
Vanguard of the Rose
Agatha's Champion
Silverblade Paladin
Juniper Order Advocate
Tresserhorn Skyknight
Armored Wolf-Rider
Order of the White Shield
Breathless Knight
Preening Champion
Gryff Rider
Oathsworn Vampire
Kinsbaile Cavalier
Capashen Knight
Raven's Run Dragoon
Knight of Infamy
Dread Rider
Defender of Chaos
Benalish Knight-Counselor
Midnight Reaper
Ladies' Knight
Knight of the Mists
Sheriff of Safe Passage
Knight Exemplar
Mercenary Knight
Ledev Guardian
Candlelit Cavalry
Embereth Paladin
Venerable Knight
Youthful Knight
Ringwraiths
Hero of Goma Fada
Daring Skyjek
Hero of Oxid Ridge
Charity Extractor
Pentarch Paladin
Knight of Valor
Paladin of the Bloodstained
Suq'Ata Lancer
A-Triumphant Adventurer
Kulrath Knight
Paladin of Atonement
Northern Paladin
Moorland Rescuer
Vodalian Knights
Ashenmoor Liege
Famished Paladin
Alaborn Cavalier
Dragonsoul Knight
Templar Knight
Deathless Knight
Elite Headhunter
Paladin of Predation
Gallant Pie-Wielder
Ogre Errant
Sister of Silence
Bloodthirsty Conqueror
Paladin en-Vec
Blood-Cursed Knight
Mirran Crusader
Sacred Knight
Ayara's Oathsworn
Murderous Rider
Foulmire Knight
Smitten Swordmaster
Rimrock Knight
Order of Midnight
Heartflame Duelist
Imodane's Recruiter
Embereth Shieldbreaker
Mosswood Dreadknight
Lone Rider
Oakhame Ranger
Besotted Knight
Decorated Knight
Order of the Mirror
Minecart Daredevil
Ardenvale Tactician
Fell Horseman
Depraved Harvester
Vertex Paladin
Bloodsworn Knight
Seasoned Cathar
Order of the Alabaster Host
Summon: Primal Odin
Knight
Timber Paladin
Warren Warleader
Nadaar, Selfless Paladin
Knight
Syr Konrad, the Grim
Inti, Seneschal of the Sun
Elder Owyn Lyons
Judge Magister Gabranth
Human Knight
Olivia, Mobilized for War
Syr Faren, the Hengehammer
Rem Karolus, Stalwart Slayer
Human Knight
Sylvia Brightspear
Raddic, Tal Zealot
Varchild, Betrayer of Kjeldor
Knight Ally
Diamond Knight
Knight of the Widget
Knight of the Kitchen Sink
Knight Rampager
Galea, Kindler of Hope
The Value Knight
Sidar Kondo of Jamuraa
Knight of the Kitchen Sink
Knight
Adeline, Resplendent Cathar
Kwende, Pride of Femeref
Paladin Elizabeth Taggerdy
Border Guardian
Edgar Markov
Arna Kennerud, Skycaptain
Danitha, Benalia's Hope
Danitha Capashen, Paragon
Elenda and Azor
Tura Kennerud, Skyknight
Merry, Esquire of Rohan
Sarevok, Deathbringer
Livio, Oathsworn Sentinel
Syr Armont, the Redeemer
Sarevok, Deceitful Usurper
Vladimir and Godfrey
Syr Alin, the Lion's Claw
Ihsan's Shade
Sarevok, Ferocious Usurper
Adelbert Steiner
Arvad, Weatherlight Smuggler
Zombie Knight
The Knight of Weeks
Vampire Knight
Tori D'Avenant, Fury Rider
Seifer Almasy
Shanid, Sleepers' Scourge
Kain, Traitorous Dragoon
Summon: Knights of Round
Knight
Ria Ivor, Bane of Bladehold
Sir Shandlar of Eberyn
Freya Crescent
Jackknight
Marton Stromgald
Knight of the Kitchen Sink
Sarevok, Deadly Usurper
Treizeci, Sun of Serra
Cerise, Slayer of Fear
Arthur, Marigold Knight
Knight
Haakon, Stromgald Scourge
Syr Elenora, the Discerning
Elf Knight
Shay Cormac
Jousting Dummy
Danitha, New Benalia's Light
Josu Vess, Lich Knight
Ellivere of the Wild Court
Eowyn, Shieldmaiden
Knight
Aryel, Knight of Windgrace
Nymris, Oona's Trickster
Mazzy, Truesword Paladin
Lena, Selfless Champion
Arvad of the Weatherlight
Caradora, Heart of Alacria
Celes, Rune Knight
Sarevok, Divine Usurper
Adun Oakenshield
Telim'Tor
Vona, Butcher of Magan
Sidar Jabari of Zhalfir
Eomer, Marshal of Rohan
Ethercaste Knight
Sentinel Sarah Lyons
Syr Joshua and Syr Saxon
Sarevok, Mighty Usurper
Summon: Brynhildr
Elenda, Saint of Dusk
Eomer of the Riddermark
Rashel, Fist of Torm
Socketed Sprocketer
Knight
Tivadar of Thorn
Syr Carah, the Bold
Rafiq of the Many
Chivalrous Chevalier
Ethersworn Adjudicator
Syr Gwyn, Hero of Ashvale
Sidar Jabari
Elenda, the Dusk Rose
Balan, Wandering Knight
Arvad the Cursed
High Marshal Arguel
Knight of the Kitchen Sink
Imodane, the Pyrohammer
Syr Cadian, Knight Owl
Basri, Tomorrow's Champion
Elder Arthur Maxson
Eowyn, Fearless Knight
Adriana, Captain of the Guard
Knighted Myr
Sarevok the Usurper
Squall, SeeD Mercenary
Vona de Iedo, the Antifex
Knight of the Kitchen Sink
The Knight of Commentary
Haytham Kenway
Knight of the Kitchen Sink
Bartolome del Presidio
The Knight of Land Drops
Jerrard of the Closed Fist
Dion, Bahamut's Dominant
Garland, Knight of Cornelia
Cecil, Dark Knight
Elf Knight
Cecil, Redeemed Paladin
Syr Ginger, the Meal Ender
Paladin Danse, Steel Maverick


Devoted Paladin

{4}{W}

-- no image --
Creature - Orc Knight
Beacon of Hope - When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
4/4

Dakmor Lancer

{4}{B}{B}

-- no image --
Creature - Human Knight
When this creature enters, destroy target nonblack creature.
3/3

Sworn Defender

{2}{W}{W}

-- no image --
Creature - Human Knight
{1}: This creature's power becomes the toughness of target creature blocking or being blocked by this creature minus 1 until end of turn, and its toughness becomes 1 plus the power of that creature until end of turn.
1/3

Order of the Golden Cricket

{1}{W}

-- no image --
Creature - Kithkin Knight
Whenever this creature attacks, you may pay {W}. If you do, it gains flying until end of turn.
2/2

Vito's Inquisitor

{3}{B}

-- no image --
Creature - Vampire Knight
{B}, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature. It gains menace until end of turn.
3/3

Burning Shield Askari

{2}{R}

-- no image --
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: This creature gains first strike until end of turn.
2/2

Benalish Honor Guard

{1}{W}

-- no image --
Creature - Human Knight
This creature gets +1/+0 for each legendary creature you control.
2/2

Stromgald Crusader

{B}{B}

-- no image --
Creature - Zombie Knight
Protection from white {B}: This creature gains flying until end of turn. {B}{B}: This creature gets +1/+0 until end of turn.
2/1

Suppressor Skyguard

{2}{W}{U}

-- no image --
Creature - Human Knight
Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
2/4

Sunrise Cavalier

{1}{R}{W}

-- no image --
Creature - Human Knight
Trample, haste If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
3/3

Cavalier of Gales

{2}{U}{U}{U}

-- no image --
Creature - Elemental Knight
Flying When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order. When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
5/5

Agent of Stromgald

{R}

-- no image --
Creature - Human Knight
{R}: Add {B}.
1/1

Markov Crusader

{4}{B}

-- no image --
Creature - Vampire Knight
Lifelink This creature has haste as long as you control another Vampire.
4/3

Student of Warfare

{W}

-- no image --
Creature - Human Knight
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-6 3/3 First strike LEVEL 7+ 4/4 Double strike
1/1

Benalish Cavalry

{1}{W}

-- no image --
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2/2

Skyhunter Skirmisher

{1}{W}{W}

-- no image --
Creature - Cat Knight
Flying, double strike
1/1

Corpse Knight

{W}{B}

-- no image --
Creature - Zombie Knight
Whenever another creature you control enters, each opponent loses 1 life.
2/2

Order of Sacred Dusk

{6}{W}{B}

-- no image --
Creature - Vampire Knight
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, lifelink, haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other Vampires you control have exalted.
5/5

Stormfist Crusader

{B}{R}

-- no image --
Creature - Human Knight
Menace At the beginning of your upkeep, each player draws a card and loses 1 life.
2/2

Zhalfirin Commander

{2}{W}

-- no image --
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
2/2

Knight of Glory

{1}{W}

-- no image --
Creature - Human Knight
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2/1

Cabal Paladin

{3}{B}

-- no image --
Creature - Human Knight
Whenever you cast a historic spell, this creature deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
4/2

Skulking Knight

{2}{B}

-- no image --
Creature - Zombie Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When this creature becomes the target of a spell or ability, sacrifice it.
3/3

Relentless Rohirrim

{3}{R}

-- no image --
Creature - Human Knight
When this creature enters, the Ring tempts you.
4/3

Warrior en-Kor

{W}{W}

-- no image --
Creature - Kor Warrior Knight
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
2/2

Grey Knight Paragon

{4}{W}

-- no image --
Creature - Astartes Knight
Flash Rites of Banishment - When this creature enters, destroy target attacking creature. If that creature is a Demon, exile it instead.
4/4

Kithkin Billyrider

{2}{W}

-- no image --
Creature - Kithkin Knight
Double strike
1/3

Vodalian Wave-Knight

{2}{W}{U}

-- no image --
Creature - Merfolk Knight
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
3/3

Steel Leaf Paladin

{4}{G}{W}

-- no image --
Creature - Elf Knight
First strike When this creature enters, return a green or white creature you control to its owner's hand.
4/4

Oathsworn Knight

{1}{B}{B}

-- no image --
Creature - Human Knight
This creature enters with four +1/+1 counters on it. This creature attacks each combat if able. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
0/0

Knight of New Alara

{2}{G}{W}

-- no image --
Creature - Human Knight
Each other multicolored creature you control gets +1/+1 for each of its colors.
2/2

Stockpiling Celebrant

{2}{W}

-- no image --
Creature - Dwarf Knight
When this creature enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
3/2

Westfold Rider

{1}{W}

-- no image --
Creature - Human Knight
Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery.
3/1

Swordsworn Cavalier

{1}{W}

-- no image --
Creature - Human Knight
This creature has first strike as long as another Knight entered the battlefield under your control this turn.
3/1

Juniper Order Ranger

{3}{G}{W}

-- no image --
Creature - Human Knight Ranger
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
2/4

Lyev Skyknight

{1}{W}{U}

-- no image --
Creature - Human Knight
Flying When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
3/1

Clarion Cathars

{3}{W}

-- no image --
Creature - Human Knight
When this creature enters, create a 1/1 white Human creature token.
3/3

Vantress Paladin

{3}{U}

-- no image --
Creature - Human Knight
Flying Adamant - If at least three blue mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
2/2

Beastrider Vanguard

{1}{G}

-- no image --
Creature - Human Knight
{4}{G}: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2

Angelfire Crusader

{3}{W}

-- no image --
Creature - Human Soldier Knight
{R}: This creature gets +1/+0 until end of turn.
2/3

Dauthi Mercenary

{2}{B}

-- no image --
Creature - Dauthi Knight Mercenary
Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: This creature gets +1/+0 until end of turn.
2/1

Munda's Vanguard

{4}{W}

-- no image --
Creature - Kor Knight Ally
Cohort - {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
3/3

Skyhunter Cub

{2}{W}

-- no image --
Creature - Cat Knight
As long as this creature is equipped, it gets +1/+1 and has flying.
2/2

Man of Measure

{1}{W}{W}

-- no image --
Creature - Human Knight
As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike. As long as you're taller than an opponent, Man of Measure gets +1/+0.
2/2

Patrician Geist

{2}{U}

-- no image --
Creature - Spirit Knight
Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost {1} less to cast.
2/2

Sky Hussar

{3}{W}{U}

-- no image --
Creature - Human Knight
Flying When this creature enters, untap all creatures you control. Forecast - Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
4/3

Valiant Batrider

{2}{W}

-- no image --
Creature - Human Knight
3/3

Wilt-Leaf Liege

{1}{G/W}{G/W}{G/W}

-- no image --
Creature - Elf Knight
({G/W} can be paid with either {G} or {W}.) Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
4/4

Cadaverous Knight

{2}{B}

-- no image --
Creature - Zombie Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate this creature.
2/2

Blacklance Paragon

{1}{B}

-- no image --
Creature - Human Knight
Flash When this creature enters, target Knight gains deathtouch and lifelink until end of turn.
3/1

Champion Lancer

{4}{W}{W}

-- no image --
Creature - Human Knight
Prevent all damage that would be dealt to this creature by creatures.
3/3

Goliath Paladin

{4}{W}

-- no image --
Creature - Giant Knight
Vigilance When this creature enters, you take the initiative.
3/6

Cavalier of Night

{2}{B}{B}{B}

-- no image --
Creature - Elemental Knight
Lifelink When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls. When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
4/5

Craven Knight

{1}{B}

-- no image --
Creature - Human Knight
This creature can't block.
2/2

Good Knight

{W}{W}

-- no image --
Creature - Cat Knight
First Strike You can't cast Good Knight if you're on the Phyrexian team. If Good Knight is on the battlefield at the end of the game, score an additional point for the Mirran team.
2/2

Veteran Beastrider

{1}{G}{W}

-- no image --
Creature - Human Knight
At the beginning of your end step, untap each creature you control. {2}{G}{W}: Creatures you control get +1/+1 until end of turn.
3/4

Truefire Paladin

{R}{W}

-- no image --
Creature - Human Knight
Vigilance {R}{W}: This creature gets +2/+0 until end of turn. {R}{W}: This creature gains first strike until end of turn.
2/2

Embereth Veteran

{R}

-- no image --
Creature - Human Knight
2/1

Benalish Marshal

{W}{W}{W}

-- no image --
Creature - Human Knight
Other creatures you control get +1/+1.
3/3

Veteran Cavalier

{W}{W}

-- no image --
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

Xerex Strobe-Knight

{2}{U}

-- no image --
Creature - Human Knight
Flying, vigilance {T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.
2/2

Gustcloak Cavalier

{3}{W}{W}

-- no image --
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever this creature attacks, you may tap target creature. Whenever this creature becomes blocked, you may untap this creature and remove it from combat.
2/2

Skewer Slinger

{1}{R}

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Creature - Dwarf Knight
Reach Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
1/3

Cloud Crusader

{2}{W}{W}

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Creature - Human Knight
Flying First strike (This creature deals combat damage before creatures without first strike.)
2/3

Order of the Ebon Hand

{B}{B}

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Creature - Cleric Knight
Protection from white {B}: This creature gains first strike until end of turn. {B}{B}: This creature gets +1/+0 until end of turn.
2/1

Resolute Rider

{W/B}{W/B}{W/B}{W/B}

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Creature - Human Knight
4/2

Serra Paladin

{2}{W}{W}

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Creature - Human Knight
{T}: Prevent the next 1 damage that would be dealt to any target this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
2/2

Ardenvale Paladin

{3}{W}

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Creature - Human Knight
Adamant - If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
2/5

Knight of the New Coalition

{3}{W}

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Creature - Human Knight
Vigilance When this creature enters, create a 2/2 white and blue Knight creature token with vigilance.
2/2

Order of the Sacred Torch

{1}{W}{W}

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Creature - Human Knight
{T}, Pay 1 life: Counter target black spell.
2/2

Benalish Knight

{2}{W}

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Creature - Human Knight
Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)
2/2

Garenbrig Paladin

{4}{G}

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Creature - Giant Knight
Adamant - If at least three green mana was spent to cast this spell, this creature enters with a +1/+1 counter on it. This creature can't be blocked by creatures with power 2 or less.
4/4

Acclaimed Contender

{2}{W}

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Creature - Human Knight
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3

Outfitted Jouster

{2}{B}{R}

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Creature - Human Knight
When Outfitted Jouster enters, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to Outfitted Jouster. If damage would be dealt to Outfitted Jouster while it's equipped, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to Outfitted Jouster.
2/2

Armory Paladin

{1}{R}{W}

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Creature - Human Knight
Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
3/3

Truefire Captain

{R}{R}{W}{W}

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Creature - Human Knight
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever this creature is dealt damage, it deals that much damage to target player.
4/3

Bold Impaler

{R}

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Creature - Vampire Knight
{2}{R}: This creature gets +2/+0 until end of turn.
1/2

Worthy Knight

{1}{W}

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Creature - Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
2/2

Knight of the Reliquary

{1}{G}{W}

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Creature - Human Knight
This creature gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
2/2

Soltari Crusader

{2}{W}

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Creature - Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{W}: This creature gets +1/+0 until end of turn.
2/1

Knight of the Ebon Legion

{B}

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Creature - Vampire Knight
{2}{B}: This creature gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
1/2

Hobgoblin Dragoon

{2}{R/W}

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Creature - Goblin Knight
Flying, first strike
1/2

Gryff Vanguard

{4}{U}

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Creature - Human Knight
Flying When this creature enters, draw a card.
3/2

Crimson Honor Guard

{3}{R}{R}

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Creature - Vampire Knight
Trample At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
4/5

Fiendslayer Paladin

{1}{W}{W}

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Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature can't be the target of black or red spells your opponents control.
2/2

Aysen Crusader

{2}{W}{W}

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Creature - Human Knight
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
X/X

Knights of Dol Amroth

{3}{U}

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Creature - Human Knight
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
3/3

Knight in _____ Armor

{1}{W}

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Creature - Human Knight Performer
First strike As this creature enters, you may put a name sticker on it. This creature has protection from names that start with the same letter as a name sticker on it.
2/1

Knight of the Pilgrim's Road

{2}{W}

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Creature - Human Knight
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
3/2

Savior of the Sleeping

{2}{W}

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Creature - Human Knight
Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
2/3

Femeref Knight

{2}{W}

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Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: This creature gains vigilance until end of turn.
2/2

Forerunner of the Legion

{2}{W}

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Creature - Vampire Knight
When this creature enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
2/2

Wight of the Reliquary

{B}{G}

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Creature - Zombie Knight
Vigilance This creature gets +1/+1 for each creature card in your graveyard. {T}, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
2/2

Varchild's Crusader

{3}{R}

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Creature - Human Knight
{0}: This creature can't be blocked this turn except by Walls. Sacrifice this creature at the beginning of the next end step.
3/2

Hero of Bladehold

{2}{W}{W}

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Creature - Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
3/4

Sigardian Paladin

{2}{G}{W}

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Creature - Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink. {1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/4

Nazgul

{2}{B}

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Creature - Wraith Knight
Deathtouch When this creature enters, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgul.
1/2

Fallen Askari

{1}{B}

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Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) This creature can't block.
2/2

Inspiring Captain

{3}{W}

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Creature - Human Knight
When this creature enters, creatures you control get +1/+1 until end of turn.
3/3

Knight-Errant of Eos

{4}{W}

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Creature - Human Knight
Convoke When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
4/4

Kemba's Skyguard

{1}{W}{W}

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Creature - Cat Knight
Flying When this creature enters, you gain 2 life.
2/2