Magic The Gathering Cards of types 'Creature' and 'Donkey'

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Click for list of card names (6)
Smart Ass
Bad Ass
Fat Ass
Cheap Ass
Dumb Ass
Assquatch


Smart Ass

{2}{U}

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Creature - Donkey Wizard
Whenever this creature attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, this creature can't be blocked this turn.
3/1

Bad Ass

{2}{B}{B}

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Creature - Donkey Zombie
{1}{B}, Growl: Regenerate this creature.
4/1

Fat Ass

{4}{G}

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Creature - Donkey Shaman
This creature gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)
2/4

Cheap Ass

{1}{W}

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Creature - Donkey Townsfolk
Spells you cast cost {1/2} less to cast.
1/4

Dumb Ass

{2}{R}

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Creature - Donkey Barbarian
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether this creature attacks this turn.
4/2

Assquatch

{4}{R}

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Creature - Donkey
Each other Donkey gets +11/2/+11/2. Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
4/4