Magic The Gathering Cards of types 'Creature' and 'Detective'

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Sharp-Eyed Rookie
Growing Detective
Steamcore Scholar
Detective of the Month
Loxodon Eavesdropper
Rubblebelt Maverick
Private Eye
Vitu-Ghazi Inspector
Agency Outfitter
Hotshot Investigators
Cold Case Cracker
Aftermath Analyst
Undercover Crocodelf
Unshakable Tail
Unscrupulous Agent
Carnage Interpreter
Reckless Detective
Aggressive Detective
Sample Collector
Disguise Agent
Projektor Inspector
Crimestopper Sprite
Memory Vampire
Excogitator Sphinx
Marketwatch Phantom
Demon Detective
Griffnaut Tracker
Forensic Researcher
Exit Specialist
Tunnel Surveyor
Merchant of Truth
Mistway Spy
Case File Auditor
Paranormal Analyst
Hedge Whisperer
Meddling Youths
Surveillance Monitor
Forensic Gadgeteer
Seasoned Consultant
Evidence Examiner
Wojek Investigator
Illuminating Detective
Serene Sleuth
Persuasive Interrogators
Faerie Snoop
Educated Detective
Perimeter Enforcer
Otherworldly Escort
Novice Inspector
Ruby Collector
Curious Cadaver
Phenomenon Investigators
Homicide Investigator
Hostile Investigator
Basilica Stalker
Jaded Analyst
Conspiracy Unraveler
Resonance Technician
Innocuous Researcher
Final-Word Phantom
Sleuth Instructor
Vengeful Tracker
Duggan, Private Detective
Agrus Kos, Spirit of Justice
Mirko, Obsessive Theorist
Piper Wright, Publick Reporter
Melek, Reforged Researcher
Granite Witness
Detective
Madame Vastra
Lazav, Wearer of Faces
Lonis, Genetics Expert
Sally Sparrow
The Inspector Inspector
Nelly Borca, Impulsive Accuser
Izoni, Center of the Web
Morska, Undersea Sleuth
Yasmin Khan
Kaust, Eyes of the Glade
Lavinia, Foil to Conspiracy
Jenny Flint
Sarah Jane Smith
Alquist Proft, Master Sleuth
Ezrim, Agency Chief
Sophia, Dogged Detective
Kellan, Inquisitive Prodigy
Hildibrand Manderville
Tiny
Nick Valentine, Private Eye


Sharp-Eyed Rookie

{1}{G}

-- no image --
Creature - Human Detective
2/2

Growing Detective

{2}{G}

-- no image --
Creature - Dryad Detective
At the beginning of your upkeep, if all your commanders have been revealed, put a +1/+1 counter on Growing Detective.
3/3

Steamcore Scholar

{2}{U}

-- no image --
Creature - Weird Detective
Flying, vigilance When this creature enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
2/2

Detective of the Month

{2}{U}

-- no image --
Creature - Human Detective
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
2/3

Loxodon Eavesdropper

{3}{G}

-- no image --
Creature - Elephant Detective
3/3

Rubblebelt Maverick

{G}

-- no image --
Creature - Human Detective
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
1/1

Private Eye

{1}{W}{U}

-- no image --
Creature - Homunculus Detective
Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn.
3/3

Vitu-Ghazi Inspector

{1}{G}

-- no image --
Creature - Elf Detective
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Reach When this creature enters, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.
1/3

Agency Outfitter

{4}{U}{U}

-- no image --
Creature - Sphinx Detective
Flying When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
4/3

Hotshot Investigators

{5}{U}

-- no image --
Creature - Vedalken Detective
4/4

Cold Case Cracker

{3}{U}

-- no image --
Creature - Spirit Detective
3/3

Aftermath Analyst

{1}{G}

-- no image --
Creature - Elf Detective
When this creature enters, mill three cards. {3}{G}, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
1/3

Undercover Crocodelf

{4}{G}{U}

-- no image --
Creature - Elf Crocodile Detective
5/5

Unshakable Tail

{2}{B}

-- no image --
Creature - Zombie Detective
3/2

Unscrupulous Agent

{1}{B}

-- no image --
Creature - Elf Detective
When this creature enters, target opponent exiles a card from their hand.
1/1

Carnage Interpreter

{1}{B/R}{B/R}

-- no image --
Creature - Devil Detective
3/3

Reckless Detective

{1}{R}

-- no image --
Creature - Devil Detective
Whenever this creature attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and this creature gets +2/+0 until end of turn.
0/3

Aggressive Detective

{3}{R}

-- no image --
Creature - Minotaur Detective
Whenever Aggressive Detective attacks, if all your commanders have been revealed, Aggressive Detective deals 2 damage to each opponent.
4/4

Sample Collector

{2}{G}

-- no image --
Creature - Troll Detective
Whenever this creature attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
2/3

Disguise Agent

{1}{U}

-- no image --
Creature - Vedalken Detective
Commanders you own have disguise. Their disguise cost is equal to their mana cost.
1/3

Projektor Inspector

{2}{U}

-- no image --
Creature - Human Detective
Whenever this creature or another Detective you control enters and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
3/2

Crimestopper Sprite

{2}{U}

-- no image --
Creature - Faerie Detective
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Flying When this creature enters, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
2/2

Memory Vampire

{4}{U}{B}

-- no image --
Creature - Vampire Detective
Flying Whenever this creature deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
4/4

Excogitator Sphinx

{2}{U}{U}

-- no image --
Creature - Sphinx Detective
Flying Whenever one or more creatures you control deal combat damage to a player, investigate. {1}, Sacrifice a Clue: Seek an instant or sorcery card.
4/4

Marketwatch Phantom

{1}{W}

-- no image --
Creature - Spirit Detective
Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn.
2/2

Demon Detective

{1}{B}

-- no image --
Creature - Demon Detective
You can't cast Demon Detective unless all of your commanders have been revealed. Flying
4/4

Griffnaut Tracker

{3}{W}

-- no image --
Creature - Human Detective
Flying When this creature enters, exile up to two target cards from a single graveyard.
3/2

Forensic Researcher

{2}{U}

-- no image --
Creature - Merfolk Detective
{T}: Untap another target permanent you control. {T}, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
1/3

Exit Specialist

{1}{U}

-- no image --
Creature - Human Detective
This creature can't be blocked by creatures with power 3 or greater. Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, return another target creature to its owner's hand.
2/1

Tunnel Surveyor

{2}{U}

-- no image --
Creature - Human Detective
When this creature enters, create a 1/1 white Glimmer enchantment creature token.
2/2

Merchant of Truth

{2}{W}{W}

-- no image --
Creature - Angel Detective
Flying Whenever a nontoken creature you control dies, investigate. Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
2/5

Mistway Spy

{U}

-- no image --
Creature - Merfolk Detective
Flying Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.
1/1

Case File Auditor

{2}{W}

-- no image --
Creature - Human Detective
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You may spend mana as though it were mana of any color to cast Case spells.
1/4

Paranormal Analyst

{1}{U}

-- no image --
Creature - Human Detective
Whenever you manifest dread, put a card you put into your graveyard this way into your hand.
1/3

Hedge Whisperer

{G}

-- no image --
Creature - Elf Druid Detective
You may choose not to untap this creature during your untap step. {3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as this creature remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
0/3

Meddling Youths

{3}{R}{W}

-- no image --
Creature - Human Detective
4/5

Surveillance Monitor

{3}{U}

-- no image --
Creature - Vedalken Detective
When this creature enters, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.
3/3

Forensic Gadgeteer

{2}{U}

-- no image --
Creature - Vedalken Artificer Detective
2/3

Seasoned Consultant

{1}{W}

-- no image --
Creature - Human Detective
Whenever you attack with three or more creatures, this creature gets +2/+0 until end of turn.
1/3

Evidence Examiner

{G}{U}

-- no image --
Creature - Merfolk Detective
2/2

Wojek Investigator

{2}{W}

-- no image --
Creature - Angel Detective
2/4

Illuminating Detective

{1}{W}

-- no image --
Creature - Insect Detective
When Illuminating Detective enters the battlefield, each of your opponents reveal all of their commanders. If their commanders were already revealed, put a flying counter on this creature.
2/2

Serene Sleuth

{1}{W}

-- no image --
Creature - Human Detective
2/2

Persuasive Interrogators

{4}{B}{B}

-- no image --
Creature - Gorgon Detective
5/6

Faerie Snoop

{1}{U}{B}

-- no image --
Creature - Faerie Detective
Flying Disguise {1}{U/B}{U/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.
1/4

Educated Detective

{3}{U}

-- no image --
Creature - Weird Detective
{1}{U}, {T}: Surveil 1. If all your commanders have been revealed, draw a card instead.
2/4

Perimeter Enforcer

{1}{W}

-- no image --
Creature - Human Detective
Flying, lifelink Whenever another Detective you control enters and whenever a Detective you control is turned face up, this creature gets +1/+1 until end of turn.
1/1

Otherworldly Escort

{3}{W}

-- no image --
Creature - Human Detective
Flash When this creature dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) {1}{W}, {T}, Remove a charge counter from this creature: Destroy target creature that dealt damage to you this turn.
4/3

Novice Inspector

{W}

-- no image --
Creature - Human Detective
1/2

Ruby Collector

{W}

-- no image --
Creature - Human Detective
When you attack with three or more creatures, conjure a card named Mox Ruby into your hand. This ability triggers only once. {1}{R}: Creatures you control get +1/+0 until end of turn.
1/1

Curious Cadaver

{2}{U}{B}

-- no image --
Creature - Zombie Detective
Flying When you sacrifice a Clue, return this card from your graveyard to your hand.
3/1

Phenomenon Investigators

{2}{U}{B}

-- no image --
Creature - Human Detective
As this creature enters, choose Believe or Doubt. - Believe - Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. - Doubt - At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
3/4

Homicide Investigator

{1}{B}

-- no image --
Creature - Human Detective
2/2

Hostile Investigator

{3}{B}

-- no image --
Creature - Ogre Rogue Detective
4/3

Basilica Stalker

{5}{B}

-- no image --
Creature - Vampire Detective
Flying Whenever this creature deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
3/4

Jaded Analyst

{1}{U}

-- no image --
Creature - Human Detective
Defender Whenever you draw your second card each turn, this creature loses defender and gains vigilance until end of turn.
3/2

Conspiracy Unraveler

{5}{U}{U}

-- no image --
Creature - Sphinx Detective
Flying You may collect evidence 10 rather than pay the mana cost for spells you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)
6/6

Resonance Technician

{3}{U/R}{U/R}

-- no image --
Creature - Weird Detective
Flying When this creature enters, you may discard a card. If you do, investigate twice. {T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
4/4

Innocuous Researcher

{3}{G}

-- no image --
Creature - Centaur Detective
Parley - Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
3/4

Final-Word Phantom

{2}{U}

-- no image --
Creature - Spirit Detective
Flash Flying During each opponent's end step, you may cast spells as though they had flash.
1/4

Sleuth Instructor

{1}{W}

-- no image --
Creature - Elephant Detective
Disguise {1}{W} Whenever Sleuth Instructor or another permanent you control is turned face up, seek a non-Elephant creature card with mana value 3 or less and cloak it. This ability triggers only once.
3/2

Vengeful Tracker

{1}{R}

-- no image --
Creature - Human Detective
Whenever an opponent sacrifices an artifact, this creature deals 2 damage to them.
2/2

Duggan, Private Detective

{2}{G}{U}

-- no image --
Legendary Creature - Human Detective
Duggan's power and toughness are each equal to the number of cards in your hand. Whenever Duggan enters or attacks, investigate. The Most Important Punch in History - {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once.
X/X

Agrus Kos, Spirit of Justice

{2}{R}{W}

-- no image --
Legendary Creature - Spirit Detective
Double strike, vigilance Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
2/4

Mirko, Obsessive Theorist

{1}{U}{B}

-- no image --
Legendary Creature - Vampire Detective
Flying, vigilance Whenever you surveil, put a +1/+1 counter on Mirko. At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
1/3

Piper Wright, Publick Reporter

{1}{U}

-- no image --
Legendary Creature - Human Detective
1/2

Melek, Reforged Researcher

{3}{U}{R}

-- no image --
Legendary Creature - Weird Detective
Melek's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. The first instant or sorcery spell you cast each turn costs {3} less to cast.
X/X

Granite Witness

{2}{W}{U}

-- no image --
Artifact Creature - Gargoyle Detective
Flying, vigilance Disguise {W/U}{W/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, you may tap or untap target creature.
3/2

Detective

-- no image --
Token Creature - Detective
2/2

Madame Vastra

{2}{G}{U}

-- no image --
Legendary Creature - Lizard Detective
Partner with Jenny Flint (When this creature enters, target player may put Jenny Flint into their hand from their library, then shuffle.) Madame Vastra must be blocked if able. Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token.
3/3

Lazav, Wearer of Faces

{U}{B}

-- no image --
Legendary Creature - Shapeshifter Detective
2/3

Lonis, Genetics Expert

{1}{G/U}{G/U}

-- no image --
Legendary Creature - Snake Elf Detective
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Lonis, investigate that many times. Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control.
1/2

Sally Sparrow

{2}{W}{U}

-- no image --
Legendary Creature - Human Detective
2/3

The Inspector Inspector

{2}{W}

-- no image --
Legendary Creature - Human Detective
1/2

Nelly Borca, Impulsive Accuser

{2}{R}{W}

-- no image --
Legendary Creature - Human Detective
Vigilance Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
2/4

Izoni, Center of the Web

{4}{B}{G}

-- no image --
Legendary Creature - Elf Detective
Menace Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
5/4

Morska, Undersea Sleuth

{G}{W}{U}

-- no image --
Legendary Creature - Vedalken Fish Detective
2/3

Yasmin Khan

{3}{R}

-- no image --
Legendary Creature - Human Detective
{T}: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.)
3/3

Kaust, Eyes of the Glade

{R/W}{G}

-- no image --
Legendary Creature - Dryad Detective
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. {T}: Turn target face-down attacking creature you control face up.
2/2

Lavinia, Foil to Conspiracy

{1}{W/U}{W/U}

-- no image --
Legendary Creature - Human Detective
2/3

Jenny Flint

{1}{U}{R}

-- no image --
Legendary Creature - Human Detective
Partner with Madame Vastra First strike Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.
2/2

Sarah Jane Smith

{1}{W}

-- no image --
Legendary Creature - Human Detective
2/1

Alquist Proft, Master Sleuth

{1}{W}{U}

-- no image --
Legendary Creature - Human Detective
3/3

Ezrim, Agency Chief

{1}{W}{W}{U}{U}

-- no image --
Legendary Creature - Archon Detective
5/5

Sophia, Dogged Detective

{1}{G}{W}{U}

-- no image --
Legendary Creature - Human Detective
When Sophia enters, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. {1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
3/4

Kellan, Inquisitive Prodigy

{2}{G}{U}

-- no image --
Legendary Creature - Human Faerie Detective
Flying, vigilance Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
3/4

Hildibrand Manderville

{1}{W}

-- no image --
Legendary Creature - Human Detective
Creature tokens you control get +1/+1. When Hildibrand Manderville dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
2/2

Tiny

-- no image --
Token Legendary Creature - Dog Detective
Trample
2/2

Nick Valentine, Private Eye

{2}{U}

-- no image --
Legendary Artifact Creature - Synth Detective
2/2