Magic The Gathering Cards of types 'Creature' and 'Crocodile'

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Click for list of card names (37)
Dross Crocodile
Baleful Ammit
Marsh Crocodile
Crocanura
Emperor Crocodile
Effluence Devourer
Rootwater Alligator
Undercover Crocodelf
Grayscaled Gharial
Moldering Karok
Injector Crocodile
Algae Gharial
Spined Karok
Wardscale Crocodile
Hagra Crocodile
Tenacious Hunter
Kheru Dreadmaw
Skeletal Crocodile
Scuttlegator
Scaled Behemoth
Guul Draz Mucklord
Sewer Crocodile
Lurking Crocodile
Vivien's Crocodile
Dukhara Scavenger
Ammit Eternal
A-Sewer Crocodile
Sandbar Crocodile
Crocodile of the Crossing
Catacomb Crocodile
Perforator Crocodile
Adorned Crocodile
Stonefare Crocodile
Lukamina, Crocodile Form
Wild Crocodile
The Pride of Hull Clade
Kalakscion, Hunger Tyrant


Dross Crocodile

{3}{B}

-- no image --
Creature - Zombie Crocodile
5/1

Baleful Ammit

{2}{B}

-- no image --
Creature - Crocodile Demon
Lifelink When this creature enters, put a -1/-1 counter on target creature you control.
4/3

Marsh Crocodile

{2}{U}{B}

-- no image --
Creature - Crocodile
When this creature enters, return a blue or black creature you control to its owner's hand. When this creature enters, each player discards a card.
4/4

Crocanura

{2}{G}

-- no image --
Creature - Crocodile Frog
Reach (This creature can block creatures with flying.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1/3

Emperor Crocodile

{3}{G}

-- no image --
Creature - Crocodile
When you control no other creatures, sacrifice this creature.
5/5

Effluence Devourer

{B}{R}{G}

-- no image --
Creature - Crocodile
4/3

Rootwater Alligator

{3}{G}

-- no image --
Creature - Crocodile
Sacrifice a Forest: Regenerate this creature.
3/2

Undercover Crocodelf

{4}{G}{U}

-- no image --
Creature - Elf Crocodile Detective
5/5

Grayscaled Gharial

{U}

-- no image --
Creature - Crocodile
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1/1

Moldering Karok

{2}{B}{G}

-- no image --
Creature - Zombie Crocodile
Trample, lifelink
3/3

Injector Crocodile

{4}{B}{B}

-- no image --
Creature - Phyrexian Crocodile
5/5

Algae Gharial

{3}{G}

-- no image --
Creature - Crocodile
Shroud (This creature can't be the target of spells or abilities.) Whenever another creature dies, you may put a +1/+1 counter on this creature.
1/1

Spined Karok

{2}{G}

-- no image --
Creature - Crocodile
2/4

Wardscale Crocodile

{4}{G}

-- no image --
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
5/3

Hagra Crocodile

{3}{B}

-- no image --
Creature - Crocodile
This creature can't block. Landfall - Whenever a land you control enters, this creature gets +2/+2 until end of turn.
3/1

Tenacious Hunter

{2}{G}{G}

-- no image --
Creature - Crocodile
As long as a creature has a -1/-1 counter on it, this creature has vigilance and deathtouch.
4/4

Kheru Dreadmaw

{4}{B}

-- no image --
Creature - Zombie Crocodile
Defender {1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
4/4

Skeletal Crocodile

{3}{B}

-- no image --
Creature - Crocodile Skeleton
5/1

Scuttlegator

{4}{G/U}{G/U}

-- no image --
Creature - Crab Turtle Crocodile
Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
6/6

Scaled Behemoth

{4}{G}{G}

-- no image --
Creature - Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
6/7

Guul Draz Mucklord

{2}{B}

-- no image --
Creature - Crocodile
When this creature dies, put a +1/+1 counter on target creature you control.
2/3

Sewer Crocodile

{5}{U}

-- no image --
Creature - Crocodile
{3}{U}: This creature can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
4/6

Lurking Crocodile

{2}{G}

-- no image --
Creature - Crocodile
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2/2

Vivien's Crocodile

{2}{G}

-- no image --
Creature - Crocodile Spirit
This creature gets +1/+1 as long as you control a Vivien planeswalker.
3/3

Dukhara Scavenger

{5}{B}

-- no image --
Creature - Crocodile
When this creature enters, you may put target artifact or creature card from your graveyard on top of your library.
4/6

Ammit Eternal

{2}{B}

-- no image --
Creature - Zombie Crocodile Demon
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Whenever an opponent casts a spell, put a -1/-1 counter on this creature. Whenever this creature deals combat damage to a player, remove all -1/-1 counters from it.
5/5

A-Sewer Crocodile

{5}{U}

-- no image --
Creature - Crocodile
{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
4/7

Sandbar Crocodile

{4}{U}

-- no image --
Creature - Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
6/5

Crocodile of the Crossing

{3}{G}

-- no image --
Creature - Crocodile
Haste When this creature enters, put a -1/-1 counter on target creature you control.
5/4

Catacomb Crocodile

{4}{B}

-- no image --
Creature - Crocodile
3/7

Perforator Crocodile

{3}{B}{B}{B}

-- no image --
Creature - Crocodile
When Perforator Crocodile enters, for each creature your opponents control, conjure a card named Stab Wound onto the battlefield attached to that creature. Cycling {1}{B}
6/5

Adorned Crocodile

{4}{B}

-- no image --
Creature - Crocodile
When this creature dies, create a 2/2 black Zombie Druid creature token. Renew - {B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
5/3

Stonefare Crocodile

{2}{G}

-- no image --
Creature - Crocodile
{2}{B}: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
3/2

Lukamina, Crocodile Form

{2}{G}{U}

-- no image --
Legendary Creature - Crocodile Druid
When this creature specializes, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's untap step for as long as you control Lukamina, Crocodile Form. When Lukamina, Crocodile Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
4/4

Wild Crocodile

{1}{G}

-- no image --
Host Creature - Crocodile
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1/1

The Pride of Hull Clade

{10}{G}

-- no image --
Legendary Creature - Crocodile Elk Turtle
2/15

Kalakscion, Hunger Tyrant

{1}{B}{B}

-- no image --
Legendary Creature - Crocodile
7/2