Magic The Gathering Cards of types 'Creature' and 'Bat'

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Click for list of card names (54)
Mirkwood Bats
Starlit Soothsayer
Voidwing Hybrid
Foundry Screecher
Starseer Mentor
Malakir Familiar
Essence Channeler
Grimclaw Bats
Blight Keeper
Sanguine Soothsayer
Glidedive Duo
Wax-Wane Witness
Dirge Bat
Golgari Death Swarm
Blighted Bat
Kelinore Bat
Star Charter
Duskhunter Bat
Lifecreed Duo
Gloomhunter
Darkstar Augur
Bartizan Bats
Eyetwitch
Ghastly Gloomhunter
Dakmor Bat
Basilica Screecher
Darkstar Banisher
Bloodhunter Bat
Starscape Cleric
Dementia Bat
Blind Hunter
Sengir Bats
Stirge
Moonstone Eulogist
Moonrise Cleric
Courier Bat
Vampire Bats
Bat-
Deep-Cavern Bat
Ruin-Lurker Bat
Screeching Scorchbeast
Marrow Bats
Gurmag Swiftwing
Moonstone Harbinger
Screeching Bat
Darkstar Augur
Golden Sidekick
Zoraline, Cosmos Caller
Starscape Cleric
Bat
Surgeon General Commander
Bat
Bat
Aclazotz, Deepest Betrayal


Mirkwood Bats

{3}{B}

-- no image --
Creature - Bat
Flying Whenever you create or sacrifice a token, each opponent loses 1 life.
2/3

Starlit Soothsayer

{2}{B}

-- no image --
Creature - Bat Cleric
Flying At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
2/2

Voidwing Hybrid

{U}{B}

-- no image --
Creature - Phyrexian Bat
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When you proliferate, return this card from your graveyard to your hand.
2/1

Foundry Screecher

{2}{B}

-- no image --
Creature - Bat
Flying This creature gets +1/+0 as long as you control an artifact.
2/1

Starseer Mentor

{3}{W}{B}

-- no image --
Creature - Bat Warlock
Flying, vigilance At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
3/5

Malakir Familiar

{2}{B}

-- no image --
Creature - Bat
Flying, deathtouch Whenever you gain life, this creature gets +1/+1 until end of turn.
2/1

Essence Channeler

{1}{W}

-- no image --
Creature - Bat Cleric
As long as you've lost life this turn, this creature has flying and vigilance. Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, put its counters on target creature you control.
2/1

Grimclaw Bats

{1}{B}

-- no image --
Creature - Bat
Flying {B}, Pay 1 life: This creature gets +1/+1 until end of turn.
1/1

Blight Keeper

{B}

-- no image --
Creature - Bat Imp
Flying {7}{B}, {T}, Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.
1/1

Sanguine Soothsayer

{1}{B}

-- no image --
Creature - Bat Cleric
2/1

Glidedive Duo

{4}{B}

-- no image --
Creature - Bat Lizard
Flying When this creature enters, each opponent loses 2 life and you gain 2 life.
3/3

Wax-Wane Witness

{3}{W}

-- no image --
Creature - Bat Cleric
Flying, vigilance Whenever you gain or lose life during your turn, this creature gets +1/+0 until end of turn.
2/4

Dirge Bat

{2}{B}{B}

-- no image --
Creature - Bat
Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
3/3

Golgari Death Swarm

{3}{B}{G}

-- no image --
Creature - Bat Fungus Horror
Flying, vigilance
4/4

Blighted Bat

{2}{B}

-- no image --
Creature - Zombie Bat
Flying {1}: This creature gains haste until end of turn.
2/1

Kelinore Bat

{2}{B}

-- no image --
Creature - Bat
Flying
2/1

Star Charter

{3}{W}

-- no image --
Creature - Bat Cleric
Flying At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/1

Duskhunter Bat

{1}{B}

-- no image --
Creature - Bat
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Flying
1/1

Lifecreed Duo

{1}{W}

-- no image --
Creature - Bat Bird
Flying Whenever another creature you control enters, you gain 1 life.
1/2

Gloomhunter

{2}{B}

-- no image --
Creature - Bat
Flying
2/1

Darkstar Augur

{2}{B}

-- no image --
Creature - Bat Warlock
Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
2/3

Bartizan Bats

{3}{B}

-- no image --
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/1

Eyetwitch

{B}

-- no image --
Creature - Eye Bat
Flying When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
1/1

Ghastly Gloomhunter

{1}{B}

-- no image --
Creature - Zombie Bat
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Flying, lifelink If this creature was kicked, it enters with two +1/+1 counters on it.
1/1

Dakmor Bat

{1}{B}

-- no image --
Creature - Bat
Flying
1/1

Basilica Screecher

{1}{B}

-- no image --
Creature - Bat
Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
1/2

Darkstar Banisher

{1}{W}{B}

-- no image --
Creature - Bat Cleric
Flying When Darkstar Banisher enters, exile target nonland permanent with mana value 3 or less an opponent controls. When Darkstar Banisher leaves the battlefield, the exiled card's owner seeks a card that shares a card type with the exiled card.
2/2

Bloodhunter Bat

{3}{B}

-- no image --
Creature - Bat
Flying When this creature enters, target player loses 2 life and you gain 2 life.
2/2

Starscape Cleric

{1}{B}

-- no image --
Creature - Bat Cleric
Offspring {2}{B} (You may pay an additional {2}{B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying This creature can't block. Whenever you gain life, each opponent loses 1 life.
2/1

Dementia Bat

{4}{B}

-- no image --
Creature - Phyrexian Bat
Flying {4}{B}, Sacrifice this creature: Target player discards two cards.
2/2

Blind Hunter

{2}{W}{B}

-- no image --
Creature - Bat
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.
2/2

Sengir Bats

{1}{B}{B}

-- no image --
Creature - Bat
Flying Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
1/2

Stirge

{B}

-- no image --
Creature - Insect Bat
Flying This creature can't block. Blood Drain - {1}{B}, Pay 1 life, Sacrifice this creature: Draw a card.
1/1

Moonstone Eulogist

{3}{B}{B}

-- no image --
Creature - Bat Warlock
4/4

Moonrise Cleric

{1}{W/B}{W/B}

-- no image --
Creature - Bat Cleric
Flying Whenever this creature attacks, you gain 1 life.
2/3

Courier Bat

{2}{B}

-- no image --
Creature - Bat
Flying When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
2/2

Vampire Bats

{B}

-- no image --
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/1

Bat-

-- no image --
Creature - Bat
Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
1/1

Deep-Cavern Bat

{1}{B}

-- no image --
Creature - Bat
Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
1/1

Ruin-Lurker Bat

{W}

-- no image --
Creature - Bat
Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
1/1

Screeching Scorchbeast

{4}{B}{B}

-- no image --
Creature - Bat Mutant
Flying, menace Whenever this creature attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
5/5

Marrow Bats

{4}{B}

-- no image --
Creature - Bat Skeleton
Flying Pay 4 life: Regenerate this creature.
4/1

Gurmag Swiftwing

{1}{B}

-- no image --
Creature - Bat
Flying, first strike, haste
1/2

Moonstone Harbinger

{2}{B}

-- no image --
Creature - Bat Warrior
Flying, deathtouch Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
1/3

Screeching Bat

{2}{B}

-- no image --
Creature - Bat
Flying At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform this creature.
2/2

Darkstar Augur

{2}{B}

-- no image --
Token Creature - Bat Warlock
Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. (This token's mana cost is {2}{B}.)
1/1

Golden Sidekick

{W}{B}

-- no image --
Enchantment Creature - Bat Glimmer
Flying, lifelink Whenever you gain life, a random creature card in your hand perpetually gets +X/+X, where X is the amount of life you gained.
1/3

Zoraline, Cosmos Caller

{1}{W}{B}

-- no image --
Legendary Creature - Bat Cleric
Flying, vigilance Whenever a Bat you control attacks, you gain 1 life. Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
3/3

Starscape Cleric

{1}{B}

-- no image --
Token Creature - Bat Cleric
Flying This creature can't block. Whenever you gain life, each opponent loses 1 life. (This token's mana cost is {1}{B}.)
1/1

Bat

-- no image --
Token Creature - Bat
Flying
2/1

Surgeon General Commander

{3}{G}

-- no image --
Legendary Creature - Wombat Bat Chameleon
Whenever you augment, enchant, or mutate a creature you control, draw a card. {T}: Add {W}, {U}, {B}, {R}, or {G}.
3/3

Bat

-- no image --
Token Creature - Bat
Flying {1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control.
1/2

Bat

-- no image --
Token Creature - Bat
Flying
1/1

Aclazotz, Deepest Betrayal

{3}{B}{B}

-- no image --
Legendary Creature - Bat God
Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
4/4