Magic The Gathering Cards of types 'Creature' and 'Bard'

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Click for list of card names (45)
Elvish Bard
Songcrafter Mage
Motivated Muralist
Wandering Troubadour
Questing Cosplayer
Stirring Bard
Valor Singer
Draconic Muralists
Raccoon Rallier
Raucous Entertainer
Crime Novelist
Firbolg Flutist
Merry Bards
Composer of Spring
Thistledown Players
Lotuslight Dancers
Whiskervale Forerunner
Inspiring Bard
Wandertale Mentor
Joraga Bard
Voice of Victory
Mockingbird
Slimy Piper
Bonebind Orator
Fountainport Charmer
Spellbinding Soprano
Insufferable Balladeer
Psemilla, Meletian Poet
Korlessa, Scale Singer
Kalain, Reclusive Painter
Chatzuk, Mighty Guitarist
Narci, Fable Singer
Assembled Ensemble
Yisan, the Wanderer Bard
Tom Bombadil
Bohn, Beguiling Balladeer
Kitt Kanto, Mayhem Diva
Three Dog, Galaxy News DJ
Totentanz, Swarm Piper
Zinnia, Valley's Voice
The Wandering Minstrel
Gylwain, Casting Director
One-Clown Band
Bello, Bard of the Brambles
Huatli, Poet of Unity


Elvish Bard

{3}{G}{G}

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Creature - Elf Shaman Bard
All creatures able to block this creature do so.
2/4

Songcrafter Mage

{G}{U}{R}

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Creature - Human Bard
Flash When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile the spell.)
3/2

Motivated Muralist

{1}{R}

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Creature - Dwarf Bard
Improvise When this creature enters, conjure a card named Inspiring Statuary into your hand.
2/1

Wandering Troubadour

{3}{G}

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Creature - Dragon Bard
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
4/2

Questing Cosplayer

{1}{G}

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Creature - Human Bard
When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.)
1/1

Stirring Bard

{3}{R}

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Creature - Dragon Bard
Defender When this creature enters, you take the initiative. Mantle of Inspiration - {T}: Target creature gains menace and haste until end of turn.
0/4

Valor Singer

{2}{R}

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Creature - Tiefling Bard
Combat Inspiration - At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
2/3

Draconic Muralists

{3}{G}

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Creature - Dragon Bard
When this creature dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
4/3

Raccoon Rallier

{1}{R}

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Creature - Raccoon Bard
{T}: Target creature you control gains haste until end of turn. Activate only as a sorcery.
2/2

Raucous Entertainer

{1}{G}

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Creature - Plant Bard
{1}, {T}: Put a +1/+1 counter on each creature you control that entered this turn.
2/2

Crime Novelist

{2}{R}

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Creature - Goblin Bard
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and add {R}.
1/3

Firbolg Flutist

{4}{R}{R}

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Creature - Giant Bard
Enthralling Performance - When this creature enters, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
4/4

Merry Bards

{2}{R}

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Creature - Human Bard
3/2

Composer of Spring

{1}{G}

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Creature - Satyr Bard
Constellation - Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
1/3

Thistledown Players

{2}{W}

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Creature - Mouse Bard
Whenever this creature attacks, untap target nonland permanent.
3/3

Lotuslight Dancers

{2}{B}{G}{U}

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Creature - Zombie Bard
Lifelink When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
3/6

Whiskervale Forerunner

{3}{W}

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Creature - Mouse Bard
Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
3/4

Inspiring Bard

{3}{G}

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Creature - Elf Bard
When this creature enters, choose one - - Bardic Inspiration - Target creature gets +2/+2 until end of turn. - Song of Rest - You gain 3 life.
3/3

Wandertale Mentor

{R}{G}

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Creature - Raccoon Bard
Whenever you expend 4, put a +1/+1 counter on this creature. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {T}: Add {R} or {G}.
2/2

Joraga Bard

{3}{G}

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Creature - Elf Rogue Bard Ally
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.
1/4

Voice of Victory

{1}{W}

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Creature - Human Bard
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.
1/3

Mockingbird

{X}{U}

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Creature - Bird Bard
Flying You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
1/1

Slimy Piper

{1}{G}

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Creature - Fungus Bard
2/1

Bonebind Orator

{1}{B}

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Creature - Squirrel Warlock Bard
{3}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
2/2

Fountainport Charmer

{1}{G}

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Creature - Frog Bard
2/3

Spellbinding Soprano

{1}{R}

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Creature - Human Bard
Whenever this creature attacks, instant and sorcery spells you cast this turn cost {1} less to cast. Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
2/2

Insufferable Balladeer

{1}{R}

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Creature - Dwarf Bard
Vicious Mockery - When this creature enters, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
2/1

Psemilla, Meletian Poet

{2}{W}

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Legendary Creature - Human Bard
Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token. At the beginning of each combat, if you control five or more enchantments, Psemilla gets +4/+4 and gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
1/1

Korlessa, Scale Singer

{G}{U}

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Legendary Creature - Dragon Bard
You may look at the top card of your library any time. You may cast Dragon spells from the top of your library.
1/4

Kalain, Reclusive Painter

{B}{R}

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Legendary Creature - Human Elf Bard
1/2

Chatzuk, Mighty Guitarist

{1}{G}{W}

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Legendary Creature - Human Bard
Banding (Just ask around until you find someone who knows.) Creature spells you cast with banding cost {2} less to cast. Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.
2/2

Narci, Fable Singer

{1}{W}{B}{G}

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Legendary Creature - Human Bard
Lifelink Whenever you sacrifice an enchantment, draw a card. Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.
3/3

Assembled Ensemble

{4}{W}

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Artifact Creature - Clown Robot Bard
Vigilance Assembled Ensemble's power is equal to the number of Robots you control. Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.
X/6

Yisan, the Wanderer Bard

{2}{G}

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Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2/3

Tom Bombadil

{W}{U}{B}{R}{G}

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Legendary Creature - God Bard
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
4/4

Bohn, Beguiling Balladeer

{1}{U}{R}

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Legendary Creature - Human Bard
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you cast your second spell each turn, goad target creature an opponent controls.
3/3

Kitt Kanto, Mayhem Diva

{1}{R}{G}{W}

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Legendary Creature - Cat Bard Druid
When Kitt Kanto enters, create a 1/1 green and white Citizen creature token. At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
3/3

Three Dog, Galaxy News DJ

{1}{R}{W}

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Legendary Creature - Human Bard
Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
1/5

Totentanz, Swarm Piper

{1}{B}{R}

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Legendary Creature - Human Warlock Bard
2/3

Zinnia, Valley's Voice

{U}{R}{W}

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Legendary Creature - Bird Bard
Flying Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1. Creature spells you cast have offspring {2}. (You may pay an additional {2} as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
1/3

The Wandering Minstrel

{G}{U}

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Legendary Creature - Human Bard
Lands you control enter untapped. The Minstrel's Ballad - At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
1/3

Gylwain, Casting Director

{1}{G}{W}

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Legendary Creature - Human Bard
Whenever Gylwain or another nontoken creature you control enters, choose one - - Create a Royal Role token attached to that creature. - Create a Sorcerer Role token attached to that creature. - Create a Monster Role token attached to that creature.
2/3

One-Clown Band

{1}{R}

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Artifact Creature - Clown Robot Bard
{2}{R}: Target Robot gets +2/+0 until end of turn.
1/3

Bello, Bard of the Brambles

{1}{R}{G}

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Legendary Creature - Raccoon Bard
3/3

Huatli, Poet of Unity

{2}{G}

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Legendary Creature - Human Warrior Bard
When Huatli enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
2/3