Magic The Gathering Cards of types 'Creature' and 'Assassin'

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Unscrupulous Contractor
Unliving Psychopath
Silent Assassin
Eyeblight Assassin
Gixian Skullflayer
Brotherhood Patriarch
Boilerbilges Ripper
Merciless Harlequin
Stalking Assassin
Fleshtaker
Ravenloft Adventurer
Downwind Ambusher
Rathi Assassin
Assassin Initiate
Brotherhood Spy
Raffine's Silencer
Final-Sting Faerie
Deadeye Duelist
Hunter of Eyeblights
Stronghold Assassin
Mogg Assassin
Nightshade Assassin
Agate-Blade Assassin
Serpent Assassin
Orzhov Euthanist
Weed-Pruner Poplar
Callidus Assassin
Notorious Assassin
Agent of the Fates
Cindering Cutthroat
A-Midnight Assassin
Tsabo's Assassin
Repeat Offender
King's Assassin
Iridescent Vinelasher
Mer-Ek Nightblade
Termination Facilitator
Vraska's Finisher
Poison-Blade Mentor
Twinblade Assassins
Unstoppable Slasher
Briarblade Adept
Guildsworn Prowler
Pyrotechnic Performer
Stingblade Assassin
Zombie Assassin
Merfolk Assassin
Ruthless Lawbringer
Kraul Stinger
Haberthrasher
Xathrid Slyblade
Undercity Eliminator
Garza's Assassin
Dark Impostor
Sawblade Skinripper
Spelldrain Assassin
Darkblade Agent
Royal Assassin
Cruel Sadist
Hooded Assassin
Murderous Redcap
Thorn of the Black Rose
Razorkin Needlehead
Hired Poisoner
Big Game Hunter
Brotherhood Ambushers
Kraul Whipcracker
Lys Alana Scarblade
Cackling Slasher
Abyssal Hunter
Hookblade Veteran
Bureau Headmaster
Guul Draz Assassin
A-Guildsworn Prowler
Ruthless Ripper
Lurking Deadeye
Hagra Sharpshooter
Nekrataal
Seer of the Bright Side
Suq'Ata Assassin
Scarblade Elite
Skulking Killer
Wei Assassins
Ochran Assassin
Blood Operative
Nirkana Assassin
Thrill-Kill Assassin
Midnight Assassin
Rooftop Assassin
Silumgar Assassin
Vein Ripper
Goblin Assassin
Speedbrood Stalker
Hired Blade
Aven Heartstabber
Lydia Frye
The Zassacre Zirl
Shao Jun
Shadow, Mysterious Assassin
Ramses, Assassin Lord
Xira, the Golden Sting
Aphelia, Viper Whisperer
Eivor, Battle-Ready
Ezio, Blade of Vengeance
Evie Frye
Aya of Alexandria
Etrata, the Silencer
Ezio Auditore da Firenze
Jacob Frye
Assassin
Altair Ibn-La'Ahad
Olivia, Opulent Outlaw
Mary Read and Anne Bonny
Kelsien, the Plague
Aveline de Grandpre
Mari, the Killing Quill
Massacre Girl
Desmond Miles
Ramses Overdark
Virtus the Veiled
Assassin
Kassandra, Eagle Bearer
Shaun & Rebecca, Agents
Alora, Cheerful Assassin
Etrata, Deadly Fugitive
Basim Ibn Ishaq
Kiku, Night's Flower
Jessie Zane, Fangbringer
Thraximundar
Ratonhnhake:ton
Arbaaz Mir
Arno Dorian
Bayek of Siwa
The Lord of Pain
Edward Kenway
Vincent, Vengeful Atoner
Achilles Davenport
Iridescent Vinelasher
Eivor, Wolf-Kissed
Massacre Girl, Known Killer
Assassin
Anhelo, the Painter
Queen Marchesa
Layla Hassan
Adewale, Breaker of Chains
Assassin
Vraska, the Silencer
Elena, Turk Recruit
Roshan, Hidden Magister
Reno and Rude
Vincent Valentine


Unscrupulous Contractor

{2}{B}

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Creature - Human Assassin
When this creature enters, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3/2

Unliving Psychopath

{2}{B}{B}

-- no image --
Creature - Zombie Assassin
{B}: This creature gets +1/-1 until end of turn. {B}, {T}: Destroy target creature with power less than this creature's power.
0/4

Silent Assassin

{B}{B}

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Creature - Human Mercenary Assassin
{3}{B}: Destroy target blocking creature at end of combat.
2/1

Eyeblight Assassin

{2}{B}

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Creature - Elf Assassin
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
2/2

Gixian Skullflayer

{2}{B}

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Creature - Phyrexian Human Assassin
At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on this creature.
2/3

Brotherhood Patriarch

{3}{B}

-- no image --
Creature - Human Assassin
When this creature dies, each opponent loses 2 life and you gain 2 life.
4/1

Boilerbilges Ripper

{4}{R}

-- no image --
Creature - Human Assassin
When this creature enters, you may sacrifice another creature or enchantment. When you do, this creature deals 2 damage to any target.
4/4

Merciless Harlequin

{2}{B}

-- no image --
Creature - Human Assassin
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) When this creature enters, you draw a card and you lose 1 life.
2/1

Stalking Assassin

{1}{U}{B}

-- no image --
Creature - Human Assassin
{3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature.
1/1

Fleshtaker

{W}{B}

-- no image --
Creature - Human Assassin
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) {1}, Sacrifice another creature: This creature gets +2/+2 until end of turn.
2/2

Ravenloft Adventurer

{3}{B}

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Creature - Human Rogue Assassin
When this creature enters, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
3/4

Downwind Ambusher

{3}{B}

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Creature - Skunk Assassin
Flash When this creature enters, choose one - - Target creature an opponent controls gets -1/-1 until end of turn. - Destroy target creature an opponent controls that was dealt damage this turn.
4/2

Rathi Assassin

{2}{B}{B}

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Creature - Phyrexian Zombie Mercenary Assassin
{1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/2

Assassin Initiate

{B}

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Creature - Human Assassin
{1}: This creature gains your choice of flying, deathtouch, or lifelink until end of turn.
1/1

Brotherhood Spy

{1}{U}

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Creature - Human Assassin
At the beginning of combat on your turn, if you control a legendary Assassin, this creature gets +1/+0 until end of turn and can't be blocked this turn.
1/3

Raffine's Silencer

{2}{B}

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Creature - Human Assassin
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) When this creature dies, target creature an opponent controls gets -X/-X until end of turn, where X is this creature's power.
1/1

Final-Sting Faerie

{3}{B}

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Creature - Faerie Assassin
Flying When this creature enters, destroy target creature that was dealt damage this turn.
2/2

Deadeye Duelist

{1}{R}

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Creature - Human Assassin
Reach {1}, {T}: This creature deals 1 damage to target opponent.
1/3

Hunter of Eyeblights

{3}{B}{B}

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Creature - Elf Assassin
When this creature enters, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it.
3/3

Stronghold Assassin

{1}{B}{B}

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Creature - Phyrexian Zombie Assassin
{T}, Sacrifice a creature: Destroy target nonblack creature.
2/1

Mogg Assassin

{2}{R}

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Creature - Goblin Assassin
{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
2/1

Nightshade Assassin

{2}{B}{B}

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Creature - Human Assassin
First strike When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/1

Agate-Blade Assassin

{1}{B}

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Creature - Lizard Assassin
Whenever this creature attacks, defending player loses 1 life and you gain 1 life.
1/3

Serpent Assassin

{3}{B}{B}

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Creature - Snake Assassin
When this creature enters, you may destroy target nonblack creature.
2/2

Orzhov Euthanist

{2}{B}

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Creature - Human Assassin
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, destroy target creature that was dealt damage this turn.
2/2

Weed-Pruner Poplar

{4}{B}

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Creature - Treefolk Assassin
At the beginning of your upkeep, target creature other than this creature gets -1/-1 until end of turn.
3/3

Callidus Assassin

{4}{U}{B}

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Creature - Human Shapeshifter Assassin
3/3

Notorious Assassin

{3}{B}

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Creature - Human Spellshaper Assassin
{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
2/2

Agent of the Fates

{1}{B}{B}

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Creature - Human Assassin
Deathtouch Heroic - Whenever you cast a spell that targets this creature, each opponent sacrifices a creature of their choice.
3/2

Cindering Cutthroat

{2}{B/R}

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Creature - Lizard Assassin
This creature enters with a +1/+1 counter on it if an opponent lost life this turn. {1}{B/R}: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
3/2

A-Midnight Assassin

{2}{B}

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Creature - Vampire Assassin
Flying, deathtouch
1/3

Tsabo's Assassin

{2}{B}{B}

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Creature - Phyrexian Zombie Assassin
{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
1/1

Repeat Offender

{1}{B}

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Creature - Human Assassin
{2}{B}: If this creature is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
2/1

King's Assassin

{1}{B}{B}

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Creature - Human Assassin
{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
1/1

Iridescent Vinelasher

{B}

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Creature - Lizard Assassin
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Landfall - Whenever a land you control enters, this creature deals 1 damage to target opponent.
1/2

Mer-Ek Nightblade

{3}{B}

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Creature - Orc Assassin
Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch.
2/3

Termination Facilitator

{1}{B}

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Creature - Human Assassin
{T}: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery. Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.
1/3

Vraska's Finisher

{2}{B}

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Creature - Gorgon Assassin
When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
3/2

Poison-Blade Mentor

{1}{B}

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Creature - Human Assassin
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature attacks, another target Assassin you control gains deathtouch until end of turn.
2/1

Twinblade Assassins

{3}{B}{G}

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Creature - Elf Assassin
At the beginning of your end step, if a creature died this turn, draw a card.
5/4

Unstoppable Slasher

{2}{B}

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Creature - Zombie Assassin
Deathtouch Whenever this creature deals combat damage to a player, they lose half their life, rounded up. When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
2/3

Briarblade Adept

{4}{B}

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Creature - Elf Assassin
Whenever this creature attacks, target creature an opponent controls gets -1/-1 until end of turn. Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3/4

Guildsworn Prowler

{1}{B}

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Creature - Tiefling Rogue Assassin
Deathtouch When this creature dies, if it wasn't blocking, draw a card.
2/1

Pyrotechnic Performer

{1}{R}

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Creature - Lizard Assassin
Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
3/2

Stingblade Assassin

{3}{B}

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Creature - Faerie Assassin
Flash Flying When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
3/1

Zombie Assassin

{4}{B}

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Creature - Zombie Assassin
{T}, Exile two cards from your graveyard and this creature: Destroy target nonblack creature. It can't be regenerated.
3/2

Merfolk Assassin

{U}{U}

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Creature - Merfolk Assassin
{T}: Destroy target creature with islandwalk.
1/2

Ruthless Lawbringer

{1}{W}{B}

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Creature - Vampire Assassin
When this creature enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
3/2

Kraul Stinger

{2}{G}

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Creature - Insect Assassin
Deathtouch
2/2

Haberthrasher

{1}{B}

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Creature - Human Hatificer Assassin
Deathtouch Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.
2/2

Xathrid Slyblade

{2}{B}

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Creature - Human Assassin
Hexproof (This creature can't be the target of spells or abilities your opponents control.) {3}{B}: Until end of turn, this creature loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
2/1

Undercity Eliminator

{3}{B}{B}

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Creature - Gorgon Assassin
When this creature enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
3/3

Garza's Assassin

{B}{B}{B}

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Creature - Human Assassin
Sacrifice this creature: Destroy target nonblack creature. Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
2/2

Dark Impostor

{2}{B}

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Creature - Vampire Assassin
{4}{B}{B}: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.
2/2

Sawblade Skinripper

{1}{B}{R}

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Creature - Human Assassin
Menace {2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on this creature. At the beginning of your end step, if you sacrificed one or more permanents this turn, this creature deals that much damage to any target.
3/2

Spelldrain Assassin

{U}{B}{R}

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Creature - Vampire Assassin
When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2. (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
3/3

Darkblade Agent

{1}{U}{B}

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Creature - Human Assassin
2/3

Royal Assassin

{1}{B}{B}

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Creature - Human Assassin
{T}: Destroy target tapped creature.
1/1

Cruel Sadist

{B}

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Creature - Human Assassin
{B}, {T}, Pay 1 life: Put a +1/+1 counter on this creature. {2}{B}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to target creature.
1/1

Hooded Assassin

{2}{B}

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Creature - Human Assassin
When this creature enters, choose one - - Put a +1/+1 counter on this creature. - Destroy target creature that was dealt damage this turn.
1/2

Murderous Redcap

{2}{B/R}{B/R}

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Creature - Goblin Assassin
When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2

Thorn of the Black Rose

{3}{B}

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Creature - Human Assassin
Deathtouch When this creature enters, you become the monarch.
1/3

Razorkin Needlehead

{R}{R}

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Creature - Human Assassin
This creature has first strike during your turn. Whenever an opponent draws a card, this creature deals 1 damage to them.
2/2

Hired Poisoner

{B}

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Creature - Human Assassin
Deathtouch
1/1

Big Game Hunter

{1}{B}{B}

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Creature - Human Rebel Assassin
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1/1

Brotherhood Ambushers

{4}{B}

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Creature - Human Assassin
Freerunning {3}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
6/3

Kraul Whipcracker

{B}{G}

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Creature - Insect Assassin
Reach When this creature enters, destroy target token an opponent controls.
3/2

Lys Alana Scarblade

{2}{B}

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Creature - Elf Assassin
{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
1/1

Cackling Slasher

{3}{B}

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Creature - Human Assassin
Deathtouch This creature enters with a +1/+1 counter on it if a creature died this turn.
3/3

Abyssal Hunter

{3}{B}

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Creature - Human Assassin
{B}, {T}: Tap target creature. This creature deals damage equal to its power to that creature.
1/1

Hookblade Veteran

{U}

-- no image --
Creature - Human Assassin
During your turn, this creature has flying. (It can't be blocked except by creatures with flying or reach.)
1/2

Bureau Headmaster

{R}{W}

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Creature - Human Assassin
Equipment spells you cast cost {1} less to cast. Equip abilities you activate cost {1} less to activate.
2/2

Guul Draz Assassin

{B}

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Creature - Vampire Assassin
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 {B}, {T}: Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 {B}, {T}: Target creature gets -4/-4 until end of turn.
1/1

A-Guildsworn Prowler

{1}{B}

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Creature - Tiefling Rogue Assassin
Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card.
1/1

Ruthless Ripper

{B}

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Creature - Human Assassin
Deathtouch Morph-Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target player loses 2 life.
1/1

Lurking Deadeye

{3}{B}

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Creature - Human Assassin
Flash When this creature enters, destroy target creature that was dealt damage this turn.
4/2

Hagra Sharpshooter

{2}{B}

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Creature - Human Assassin Ally
{4}{B}: Target creature gets -1/-1 until end of turn.
2/2

Nekrataal

{2}{B}{B}

-- no image --
Creature - Human Assassin
First strike When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1

Seer of the Bright Side

{1}{B}

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Creature - Human Assassin
This creature enters with two cage counters on it. This creature can't attack or block as long as it has a cage counter on it. At the beginning of your upkeep, remove a cage counter from this creature. When the last cage counter is removed this way, destroy target creature an opponent controls.
4/4

Suq'Ata Assassin

{1}{B}{B}

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Creature - Human Assassin
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
1/1

Scarblade Elite

{B}{B}

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Creature - Elf Assassin
{T}, Exile an Assassin card from your graveyard: Destroy target creature.
2/2

Skulking Killer

{3}{B}

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Creature - Vampire Assassin
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.
4/2

Wei Assassins

{3}{B}{B}

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Creature - Human Soldier Assassin
When this creature enters, target opponent chooses a creature they control. Destroy that creature.
3/2

Ochran Assassin

{1}{B}{G}

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Creature - Elf Assassin
Deathtouch All creatures able to block this creature do so.
1/1

Blood Operative

{1}{B}{B}

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Creature - Vampire Assassin
Lifelink When this creature enters, you may exile target card from a graveyard. Whenever you surveil, if this card is in your graveyard, you may pay 3 life. If you do, return this card to your hand.
3/1

Nirkana Assassin

{2}{B}

-- no image --
Creature - Vampire Assassin Ally
Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2/3

Thrill-Kill Assassin

{1}{B}

-- no image --
Creature - Human Assassin
Deathtouch Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1/2

Midnight Assassin

{2}{B}

-- no image --
Creature - Vampire Assassin
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/2

Rooftop Assassin

{3}{B}

-- no image --
Creature - Vampire Assassin
Flash Flying, lifelink When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
2/2

Silumgar Assassin

{1}{B}

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Creature - Human Assassin
Creatures with power greater than this creature's power can't block it. Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 3 or less an opponent controls.
2/1

Vein Ripper

{3}{B}{B}{B}

-- no image --
Creature - Vampire Assassin
Flying Ward-Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
6/5

Goblin Assassin

{3}{R}{R}

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Creature - Goblin Assassin
Whenever this creature or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
2/2

Speedbrood Stalker

{3}{B}{B}

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Creature - Insect Assassin
Flying When this creature enters, choose target opponent. Secretly choose a creature or planeswalker that player controls. That player sacrifices a creature or planeswalker of their choice, then sacrifices the chosen permanent.
4/3

Hired Blade

{2}{B}

-- no image --
Creature - Human Assassin
Flash (You may cast this spell any time you could cast an instant.)
3/2

Aven Heartstabber

{U}{B}

-- no image --
Creature - Bird Assassin
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch. When this creature dies, mill two cards, then draw a card.
1/1

Lydia Frye

{2}{U/B}

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Legendary Creature - Human Assassin
Lydia Frye can't be blocked by creatures with power 3 or greater. At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3/2

The Zassacre Zirl

{5}{B}{B}

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Legendary Creature - Human Assassin
When The Zassacre Zirl enters the battlefield, if you cast them, destroy target commander an opponent controls. If its owner has two or more commanders, that card stops being a commander. When another Commander dies, draw a card.
4/4

Shao Jun

{1}{U}{R}

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Legendary Creature - Human Assassin
Leap Strike - During your turn, Shao Jun has flying and first strike. Rope Dart - Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.
3/3

Shadow, Mysterious Assassin

{2}{B}

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Legendary Creature - Human Assassin
Deathtouch Throw - Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.
3/3

Ramses, Assassin Lord

{2}{U}{B}

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Legendary Creature - Human Assassin
Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
4/4

Xira, the Golden Sting

{1}{B}{R}{G}

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Legendary Creature - Insect Assassin
Flying, haste Whenever Xira attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
3/3