Magic The Gathering Cards of types 'Creature' and 'Ape'

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Click for list of card names (40)
Summit Apes
Towering Gibbon
Simian Grunts
Fang-Druid Summoner
Raging Gorilla
Fang Guardian
Gearbane Orangutan
Simian Brawler
Barbary Apes
Kird Chieftain
Gorilla Chieftain
Simian Spirit Guide
Ferocious Tigorilla
Ancient Silverback
Gorilla Berserkers
Savage Gorilla
Uktabi Orangutan
Hooting Mandrills
Gargantuan Gorilla
Great Fang Chroniclers
Sidisi's Pet
Gorilla Titan
Gorilla Shaman
Silverback Ape
Yavimaya Steelcrusher
Silverback Elder
Apes of Rath
Gorilla Warrior
Druid of the Sacred Beaker
Uktabi Kong
Gorilla Pack
Thieving Amalgam
Kird Ape
Silverback Shaman
Ape
Simian Simulacrum
Kogla, the Titan Ape
Jade-Cast Sentinel
Grunn, the Lonely King
Kogla and Yidaro


Summit Apes

{3}{G}

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Creature - Ape
As long as you control a Mountain, this creature has menace. (It can't be blocked except by two or more creatures.)
5/2

Towering Gibbon

{3}{G}

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Creature - Ape
Reach Towering Gibbon's power is equal to the greatest mana value among creatures you control.
X/4

Simian Grunts

{2}{G}

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Creature - Ape
Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3/4

Fang-Druid Summoner

{3}{G}

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Creature - Ape Druid
Reach When this creature enters, you may search your library and/or graveyard for a creature card with no abilities, reveal it, and put it into your hand. If you search your library this way, shuffle.
2/4

Raging Gorilla

{2}{R}

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Creature - Ape
Whenever this creature blocks or becomes blocked, it gets +2/-2 until end of turn.
2/3

Fang Guardian

{3}{G}

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Creature - Ape Druid
Flash When this creature enters, another target creature or Vehicle you control gets +2/+2 until end of turn.
4/2

Gearbane Orangutan

{2}{R}

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Creature - Ape
Reach When this creature enters, choose one - - Destroy up to one target artifact. - Sacrifice an artifact. If you do, put two +1/+1 counters on this creature.
2/2

Simian Brawler

{3}{G}

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Creature - Ape Warrior
Discard a land card: This creature gets +1/+1 until end of turn.
3/3

Barbary Apes

{1}{G}

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Creature - Ape
2/2

Kird Chieftain

{3}{R}

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Creature - Ape
This creature gets +1/+1 as long as you control a Forest. {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3/3

Gorilla Chieftain

{2}{G}{G}

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Creature - Ape
{1}{G}: Regenerate this creature.
3/3

Simian Spirit Guide

{2}{R}

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Creature - Ape Spirit
Exile this card from your hand: Add {R}.
2/2

Ferocious Tigorilla

{3}{R}

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Creature - Cat Ape
This creature enters with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)
4/3

Ancient Silverback

{4}{G}{G}

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Creature - Ape
{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
6/5

Gorilla Berserkers

{3}{G}{G}

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Creature - Ape Berserker
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) This creature can't be blocked except by three or more creatures.
2/3

Savage Gorilla

{4}{G}

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Creature - Ape
{U}{B}, {T}, Sacrifice this creature: Target creature gets -3/-3 until end of turn. Draw a card.
3/3

Uktabi Orangutan

{2}{G}

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Creature - Ape
When this creature enters, destroy target artifact.
2/2

Hooting Mandrills

{5}{G}

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Creature - Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample
4/4

Gargantuan Gorilla

{4}{G}{G}{G}

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Creature - Ape
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, this creature gains trample until end of turn. If you don't sacrifice a Forest, sacrifice this creature and it deals 7 damage to you. {T}: This creature deals damage equal to its power to another target creature. That creature deals damage equal to its power to this creature.
7/7

Great Fang Chroniclers

{1}{G}

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Creature - Ape Druid
Double team {3}{G}: Conjure a card named Muraganda Petroglyphs onto the battlefield, then this creature loses this ability. Activate only as a sorcery.
2/2

Sidisi's Pet

{3}{B}

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Creature - Zombie Ape
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/4

Gorilla Titan

{3}{G}{G}

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Creature - Ape
Trample This creature gets +4/+4 as long as there are no cards in your graveyard.
4/4

Gorilla Shaman

{R}

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Creature - Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
1/1

Silverback Ape

{3}{G}{G}

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Creature - Ape
5/5

Yavimaya Steelcrusher

{1}{R}

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Creature - Ape Warrior
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) {1}, Sacrifice this creature: Destroy target artifact.
2/2

Silverback Elder

{2}{G}{G}{G}

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Creature - Ape Shaman
Whenever you cast a creature spell, choose one - - Destroy target artifact or enchantment. - Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. - You gain 4 life.
5/7

Apes of Rath

{2}{G}{G}

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Creature - Ape
Whenever this creature attacks, it doesn't untap during its controller's next untap step.
5/4

Gorilla Warrior

{2}{G}

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Creature - Ape Warrior
3/2

Druid of the Sacred Beaker

{2}{G}

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Creature - Deer Bird Ape Druid
{T}: Add {G} for each Crossbreed Labs watermark among permanents you control.
2/2

Uktabi Kong

{5}{G}{G}{G}

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Creature - Ape
Trample When this creature enters, destroy all artifacts. Tap two untapped Apes you control: Create a 1/1 green Ape creature token.
8/8

Gorilla Pack

{2}{G}

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Creature - Ape
This creature can't attack unless defending player controls a Forest. When you control no Forests, sacrifice this creature.
3/3

Thieving Amalgam

{5}{B}{B}

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Creature - Ape Snake
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
6/7

Kird Ape

{R}

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Creature - Ape
This creature gets +1/+2 as long as you control a Forest.
1/1

Silverback Shaman

{3}{G}{G}

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Creature - Ape Shaman
Trample When this creature dies, draw a card.
5/4

Ape

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Token Creature - Ape
3/3

Simian Simulacrum

{3}

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Artifact Creature - Ape
When this creature enters, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2/1

Kogla, the Titan Ape

{3}{G}{G}{G}

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Legendary Creature - Ape
When Kogla enters, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
7/6

Jade-Cast Sentinel

{4}

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Artifact Creature - Ape Snake
Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
1/5

Grunn, the Lonely King

{4}{G}{G}

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Legendary Creature - Ape Warrior
Kicker {3} (You may pay an additional {3} as you cast this spell.) If Grunn was kicked, it enters with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn.
5/5

Kogla and Yidaro

{2}{R}{R}{G}{G}

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Legendary Creature - Ape Dinosaur Turtle
When Kogla and Yidaro enters, choose one - - It gains trample and haste until end of turn. - It fights target creature you don't control. {2}{R}{G}, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
7/7