Magic The Gathering Cards of types 'Creature' and 'Antelope'
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Flycatcher Giraffid
Trained Pronghorn
Wary Okapi
Inspirational Antelope
Emerald Oryx
Stampeding Serow
Ornery Kudu
Graceful Antelope
Stampeding Wildebeests
Totem-Guide Hartebeest
Grazing Gladehart
Flycatcher Giraffid
{4}{G}
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Creature - Antelope Lizard
This creature enters with your choice of a vigilance counter or a reach counter on it.
3/5
Trained Pronghorn
{1}{W}
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Creature - Antelope
Discard a card: Prevent all damage that would be dealt to this creature this turn.
1/1
Wary Okapi
{2}{G}
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Creature - Antelope
Vigilance
3/2
Inspirational Antelope
{1}{G}
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Creature - Antelope
Legacy - Before the game starts, choose a keyword or ability word and write it below.
Spells with __________ you cast cost {1} less to cast.
1/3
Emerald Oryx
{3}{G}
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Creature - Antelope
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2/3
Stampeding Serow
{2}{G}{G}
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Creature - Antelope Beast
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
5/4
Ornery Kudu
{2}{G}
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Creature - Antelope
When this creature enters, put a -1/-1 counter on target creature you control.
3/4
Graceful Antelope
{2}{W}{W}
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Creature - Antelope
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
Whenever this creature deals combat damage to a player, you may have target land become a Plains until this creature leaves the battlefield.
1/4
Stampeding Wildebeests
{2}{G}{G}
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Creature - Antelope Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
5/4
Totem-Guide Hartebeest
{4}{W}
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Creature - Antelope
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
2/5
Grazing Gladehart
{2}{G}
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Creature - Antelope
Landfall - Whenever a land you control enters, you may gain 2 life.
2/2