Magic The Gathering Cards of types 'Construct' and 'artifact'

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Bladed Sentinel
Inquisitive Puppet
Goring Warplow
Urza's Construction Drone
Marketback Walker
Living Lectern
Corridor Monitor
Hedron Crawler
Patchwork Automaton
Gearsmith Guardian
Combat Thresher
Brightglass Gearhulk
Armored Transport
Brass Secretary
Weaponized Scrap
Woodcaller Automaton
Deal Broker
Cyberdrive Awakener
Valkyrie Aerial Unit
Power Level Analyzer
Duskworker
Tocasia's Onulet
Scrap Trawler
Narstad Scrapper
Hedron Scrabbler
Foundry Inspector
Agent of Acquisitions
Spincrusher
Lore Seeker
Blitz Automaton
Hedron Rover
Geistcatcher's Rig
Pentavus
Silent Arbiter
Haunted Guardian
Grapeshot Catapult
Su-Chi Cave Guard
Towashi Guide-Bot
Scuttling Butler
Coalstoke Gearhulk
Cataclysmic Gearhulk
Terror Ballista
Workshop Assistant
Stone Retrieval Unit
Platoon Dispenser
Combustible Gearhulk
Thermal Navigator
Coalition Construct
Verdurous Gearhulk
Gate Colossus
Eager Construct
Warzone Duplicator
Night Market Guard
Sawtooth Thresher
Treasure Keeper
Solarion
Lurking Automaton
Malevolent Chandelier
Snapsail Glider
Bronze Bombshell
Robo-
Stuffy Doll
Pit Automaton
Walking Ballista
Marut
Runed Servitor
Suncrusher
Chief of the Foundry
Welder Automaton
Adaptive Automaton
Combat Courier
Containment Construct
Epochrasite
Onulet
Blood Servitor
Anodet Lurker
Crystalline Crawler
Augmenting Automaton
Cogwork Archivist
Street Sweeper
Chronobot
Rust Goliath
Tiller Engine
Brass Man
Metalwork Colossus
Chamber Sentry
Runaway Carriage
Ugin's Construct
Arcbound Worker
Prizefighter Construct
Watchful Automaton
Reservoir Walker
Dragon Engine
Aegis Automaton
Scuttling Doom Engine
Triskelion
Memnite
Arsenal Thresher
Hopping Automaton
Electrostatic Pummeler
Merchant's Dockhand
Steam-Powered
Clay Champion
Aether Searcher
Shardless Outlander
Tetravus
Skittering Surveyor
Walking Atlas
Shambling Suit
Surge Engine
Spin Engine
Wreck Remover
Salvation Colossus
Ruin Grinder
Goblin Dirigible
Guardians of Koilos
Magnetic Snuffler
Stridehangar Automaton
Walking Skyscraper
Marching Duodrone
Runaway Trash-Bot
Multiform Wonder
Steel Overseer
Shrine Steward
Su-Chi
Interrogation Robot
Thought Monitor
Ashnod's Harvester
Metalworker
Torrential Gearhulk
Noxious Gearhulk
Bomat Courier
Razorfield Thresher
Salvaged Manaworker
Diabolic Machine
Oildeep Gearhulk
Peace Strider
Kuldotha Forgemaster
PuPu UFO
Unruly Catapult
Thran War Machine
Camera Launcher
Jangling Automaton
Grid Monitor
Volatile Rig
Hexavus
Iron League Steed
Canal Dredger
Sparring Construct
Crackdown Construct
Sanitation Automaton
Soliton
Monoskelion
Pyrewood Gearhulk
Rook Turret
Modular Monstrosity
Salvager of Ruin
Bonded Construct
Staunch Throneguard
Serrated Biskelion
Iron Apprentice
Guardian Automaton
Manakin and Millikin
Urza's Science Fair Project
Voltaic Servant
Manakin
Scrapheap Scrounger
Verdant Automaton
Cityscape Leveler
Scavenged Brawler
Rug of Smothering
Hangarback Walker
Vuzzle Spaceship
Cryptothrall
Dramatist's Puppet
Barbed Servitor
Whispergear Sneak
Reito Sentinel
Mindless Automaton
Battering Ram
Triskelavus
Gemini Engine
Automatic Librarian
Cogwork Librarian
Scrapyard Recombiner
Cogwork Grinder
Chrome Replicator
Riptide Gearhulk
Myriad Construct
Forgefire Automaton
Accomplished Automaton
Creepy Doll
Armory Automaton
Millikin
Cathodion
Synod Centurion
Heavyweight Demolisher
Skitterbeam Battalion
Foreboding Statue
Mystic Monstrosity
Guildpact Paragon
Forsaken Thresher
Swooping Lookout
Viseling
Mishra's Warform
Chancellor of the Mulligan
Construct
Scrawling Crawler
Phyrexian Devourer
Sawtooth Avenger
Lupine Prototype
Phyrexian Marauder
Rackling
Filigree Vector
Trespassing Souleater
Stocking Tiger
Gnome-Made Engine
Construct
Codie, Vociferous Codex
Construct
Construct
Construct
Phyrexian Walker
Sliver Construct
Aesthir Glider
Sundial, Dawn Tyrant
Phyrexian Digester
Zenith Chronicler
Cogwork Spy
Ambulatory Edifice
Ballistic Boulder
Traxos, Scourge of Kroog
Myr Battlesphere
Cogwork Tracker
Kiln Walker
Magic Pot
Phyrexian Archivist
The Peregrine Dynamo
Pierce Strider
Incisor Glider
Construct
Chaos Defiler
Construct
Voracious Vacuum
Construct
Exterminator Magmarch
Voltaic Construct
Creeping Inn
Sunbird Effigy
Phyrexian Ironfoot
Mechtitan
Goblin Construct
Phyrexian Soulgorger


Bladed Sentinel

{4}

-- no image --
Artifact Creature - Construct
{W}: This creature gains vigilance until end of turn.
2/4

Inquisitive Puppet

{1}

-- no image --
Artifact Creature - Construct
When this creature enters, scry 1. Exile this creature: Create a 1/1 white Human creature token.
0/2

Goring Warplow

{6}

-- no image --
Artifact Creature - Construct
Prototype {1}{B} - 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Deathtouch
5/4

Urza's Construction Drone

{3}

-- no image --
Artifact Creature - Construct
When Urza's Construction Drone enters, conjure cards named Urza's Mine, Urza's Power Plant, and Urza's Tower into your library, then shuffle. Whenever Urza's Construction Drone attacks or dies, seek an Urza's land card.
3/3

Marketback Walker

{X}{X}

-- no image --
Artifact Creature - Construct
This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. When this creature dies, draw a card for each +1/+1 counter on it.
0/0

Living Lectern

{1}{U}

-- no image --
Artifact Creature - Construct
0/4

Corridor Monitor

{1}{U}

-- no image --
Artifact Creature - Construct
When this creature enters, untap target artifact or creature you control.
1/4

Hedron Crawler

{2}

-- no image --
Artifact Creature - Construct
{T}: Add {C}. ({C} represents colorless mana.)
0/1

Patchwork Automaton

{2}

-- no image --
Artifact Creature - Construct
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you cast an artifact spell, put a +1/+1 counter on this creature.
1/1

Gearsmith Guardian

{5}

-- no image --
Artifact Creature - Construct
This creature gets +2/+0 as long as you control a blue creature.
3/5

Combat Thresher

{7}

-- no image --
Artifact Creature - Construct
Prototype {2}{W} - 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Double strike When this creature enters, draw a card.
3/3

Brightglass Gearhulk

{G}{G}{W}{W}

-- no image --
Artifact Creature - Construct
First strike, trample When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
4/4

Armored Transport

{3}

-- no image --
Artifact Creature - Construct
Prevent all combat damage that would be dealt to this creature by creatures blocking it.
2/1

Brass Secretary

{3}

-- no image --
Artifact Creature - Construct
{2}, Sacrifice this creature: Draw a card.
2/1

Weaponized Scrap

{4}

-- no image --
Artifact Creature - Construct
Upgrade (This creature enters covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)
6/6

Woodcaller Automaton

{10}

-- no image --
Artifact Creature - Construct
Prototype {2}{G}{G} - 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When this creature enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to this creature's power and toughness. It's still a land.
8/8

Deal Broker

{3}

-- no image --
Artifact Creature - Construct
Draft this card face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. {T}: Draw a card, then discard a card.
2/3

Cyberdrive Awakener

{5}{U}

-- no image --
Artifact Creature - Construct
Flying Other artifact creatures you control have flying. When this creature enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
4/4

Valkyrie Aerial Unit

{5}{U}{U}

-- no image --
Artifact Creature - Construct
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
5/4

Power Level Analyzer

{3}

-- no image --
Artifact Creature - Construct
As Power Level Analyzer enters the battlefield, you and target opponent each secretly choose a number between 1 and 10, then reveal. Power Level Analyzer enters with a number of +1/+1 counters equal to the distance between the two numbers. If both players chose the same number, put seven +1/+1 counters on Power Level Analyzer instead.
0/0

Duskworker

{4}

-- no image --
Artifact Creature - Construct
Whenever this creature becomes blocked, regenerate it. {3}: This creature gets +1/+0 until end of turn.
2/2

Tocasia's Onulet

{5}

-- no image --
Artifact Creature - Construct
When this creature leaves the battlefield, you gain 2 life. Unearth {3}{W} ({3}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/4

Scrap Trawler

{3}

-- no image --
Artifact Creature - Construct
Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
3/2

Narstad Scrapper

{5}

-- no image --
Artifact Creature - Construct
{2}: This creature gets +1/+0 until end of turn.
3/3

Hedron Scrabbler

{2}

-- no image --
Artifact Creature - Construct
Landfall - Whenever a land you control enters, this creature gets +1/+1 until end of turn.
1/1

Foundry Inspector

{3}

-- no image --
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3/2

Agent of Acquisitions

{2}

-- no image --
Artifact Creature - Construct
Draft this card face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
2/1

Spincrusher

{2}

-- no image --
Artifact Creature - Construct
Whenever this creature blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from this creature: This creature can't be blocked this turn.
0/2

Lore Seeker

{2}

-- no image --
Artifact Creature - Construct
Reveal this card as you draft it. After you draft this card, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)
2/2

Blitz Automaton

{7}

-- no image --
Artifact Creature - Construct
Prototype {2}{R} - 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Haste
6/4

Hedron Rover

{4}

-- no image --
Artifact Creature - Construct
Landfall - Whenever a land you control enters, this creature gets +2/+2 until end of turn.
2/2

Geistcatcher's Rig

{6}

-- no image --
Artifact Creature - Construct
When this creature enters, you may have it deal 4 damage to target creature with flying.
4/5

Pentavus

{7}

-- no image --
Artifact Creature - Construct
This creature enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Pentavite artifact creature token with flying. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on this creature.
0/0

Silent Arbiter

{4}

-- no image --
Artifact Creature - Construct
No more than one creature can attack each combat. No more than one creature can block each combat.
1/5

Haunted Guardian

{2}

-- no image --
Artifact Creature - Construct
Defender, first strike
2/1

Grapeshot Catapult

{4}

-- no image --
Artifact Creature - Construct
{T}: This creature deals 1 damage to target creature with flying.
2/3

Su-Chi Cave Guard

{8}

-- no image --
Artifact Creature - Construct
Vigilance Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) When this creature dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end.
8/8

Towashi Guide-Bot

{4}

-- no image --
Artifact Creature - Construct
When this creature enters, put a +1/+1 counter on target creature you control. {4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
2/1

Scuttling Butler

{3}

-- no image --
Artifact Creature - Construct
At the beginning of combat on your turn, if you control two or more multicolored permanents, this creature gains double strike until end of turn.
4/1

Coalstoke Gearhulk

{1}{B}{B}{R}{R}

-- no image --
Artifact Creature - Construct
Menace, deathtouch When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature.
5/4

Cataclysmic Gearhulk

{3}{W}{W}

-- no image --
Artifact Creature - Construct
Vigilance When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
4/5

Terror Ballista

{7}

-- no image --
Artifact Creature - Construct
Menace Whenever this creature attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls. Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
5/3

Workshop Assistant

{3}

-- no image --
Artifact Creature - Construct
When this creature dies, return another target artifact card from your graveyard to your hand.
1/2

Stone Retrieval Unit

{4}

-- no image --
Artifact Creature - Construct
2/3

Platoon Dispenser

{5}

-- no image --
Artifact Creature - Construct
At the beginning of your end step, if you control two or more other creatures, draw a card. {3}{W}: Create a 1/1 colorless Soldier artifact creature token. Unearth {2}{W}{W}
4/6

Combustible Gearhulk

{4}{R}{R}

-- no image --
Artifact Creature - Construct
First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
6/6

Thermal Navigator

{3}

-- no image --
Artifact Creature - Construct
Sacrifice an artifact: This creature gains flying until end of turn.
2/2

Coalition Construct

{3}

-- no image --
Artifact Creature - Construct
As Coalition Construct enters, choose a creature type. Coalition Construct is the chosen type in addition to its other types. When Coalition Construct enters, other creatures you control of the chosen type and creature cards of that type in your hand perpetually get +1/+1.
2/2

Verdurous Gearhulk

{3}{G}{G}

-- no image --
Artifact Creature - Construct
Trample When this creature enters, distribute four +1/+1 counters among any number of target creatures you control.
4/4

Gate Colossus

{8}

-- no image --
Artifact Creature - Construct
Affinity for Gates (This spell costs {1} less to cast for each Gate you control.) This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
8/8

Eager Construct

{2}

-- no image --
Artifact Creature - Construct
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
2/2

Warzone Duplicator

{6}

-- no image --
Artifact Creature - Construct
6/6

Night Market Guard

{3}

-- no image --
Artifact Creature - Construct
This creature can block an additional creature each combat.
3/1

Sawtooth Thresher

{6}

-- no image --
Artifact Creature - Construct
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from this creature: It gets +4/+4 until end of turn.
1/1

Treasure Keeper

{4}

-- no image --
Artifact Creature - Construct
When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
3/3

Solarion

{7}

-- no image --
Artifact Creature - Construct
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) {T}: Double the number of +1/+1 counters on this creature.
0/0

Lurking Automaton

{5}

-- no image --
Artifact Creature - Construct
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
0/0

Malevolent Chandelier

{6}

-- no image --
Artifact Creature - Construct
Flying {2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.
4/4

Snapsail Glider

{3}

-- no image --
Artifact Creature - Construct
Metalcraft - This creature has flying as long as you control three or more artifacts.
2/2

Bronze Bombshell

{4}

-- no image --
Artifact Creature - Construct
When a player other than this creature's owner controls it, that player sacrifices it. If the player does, this creature deals 7 damage to the player.
4/1

Robo-

-- no image --
Artifact Creature - Construct
At the beginning of each end step, if an artifact entered the battlefield under your control this turn, Augment {2} ({2}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
1/1

Stuffy Doll

{5}

-- no image --
Artifact Creature - Construct
Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. {T}: This creature deals 1 damage to itself.
0/1

Pit Automaton

{2}

-- no image --
Artifact Creature - Construct
Defender {T}: Add {C}{C}. Spend this mana only to activate abilities. {2}, {T}: When you next activate an exhaust ability that isn't a mana ability this turn, copy it. You may choose new targets for the copy.
0/4

Walking Ballista

{X}{X}

-- no image --
Artifact Creature - Construct
This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
0/0

Marut

{8}

-- no image --
Artifact Creature - Construct
7/7

Runed Servitor

{2}

-- no image --
Artifact Creature - Construct
When this creature dies, each player draws a card.
2/2

Suncrusher

{9}

-- no image --
Artifact Creature - Construct
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) {4}, {T}, Remove a +1/+1 counter from this creature: Destroy target creature. {2}, Remove a +1/+1 counter from this creature: Return this creature to its owner's hand.
3/3

Chief of the Foundry

{3}

-- no image --
Artifact Creature - Construct
Other artifact creatures you control get +1/+1.
2/3

Welder Automaton

{2}

-- no image --
Artifact Creature - Construct
{3}{R}: This creature deals 1 damage to each opponent.
2/1

Adaptive Automaton

{3}

-- no image --
Artifact Creature - Construct
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
2/2

Combat Courier

{1}

-- no image --
Artifact Creature - Construct
{2}, Sacrifice this creature: Draw a card. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1

Containment Construct

{2}

-- no image --
Artifact Creature - Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
2/1

Epochrasite

{2}

-- no image --
Artifact Creature - Construct
This creature enters with three +1/+1 counters on it if you didn't cast it from your hand. When this creature dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)
1/1

Onulet

{3}

-- no image --
Artifact Creature - Construct
When this creature dies, you gain 2 life.
2/2

Blood Servitor

{3}

-- no image --
Artifact Creature - Construct
2/2

Anodet Lurker

{5}

-- no image --
Artifact Creature - Construct
When this creature dies, you gain 3 life.
3/3

Crystalline Crawler

{4}

-- no image --
Artifact Creature - Construct
Converge - This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from this creature: Add one mana of any color. {T}: Put a +1/+1 counter on this creature.
1/1

Augmenting Automaton

{1}

-- no image --
Artifact Creature - Construct
{1}{B}: This creature gets +1/+1 until end of turn.
1/1

Cogwork Archivist

{6}

-- no image --
Artifact Creature - Construct
Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
4/5

Street Sweeper

{6}

-- no image --
Artifact Creature - Construct
Whenever this creature attacks, destroy all Auras attached to target land.
4/6

Chronobot

{2}

-- no image --
Artifact Creature - Construct
When Chronobot enters, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
2/2

Rust Goliath

{10}

-- no image --
Artifact Creature - Construct
Prototype {3}{G}{G} - 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Reach, trample
10/10

Tiller Engine

{2}

-- no image --
Artifact Creature - Construct
Whenever a land you control enters tapped, choose one - - Untap that land. - Tap target nonland permanent an opponent controls.
1/3

Brass Man

{1}

-- no image --
Artifact Creature - Construct
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap this creature.
1/3

Metalwork Colossus

{11}

-- no image --
Artifact Creature - Construct
This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return this card from your graveyard to your hand.
10/10

Chamber Sentry

{X}

-- no image --
Artifact Creature - Construct
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. {X}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to any target. {W}{U}{B}{R}{G}: Return this card from your graveyard to your hand.
0/0

Runaway Carriage

{4}

-- no image --
Artifact Creature - Construct
Trample When this creature attacks or blocks, sacrifice it at end of combat.
5/6

Ugin's Construct

{4}

-- no image --
Artifact Creature - Construct
When this creature enters, sacrifice a permanent that's one or more colors.
4/5

Arcbound Worker

{1}

-- no image --
Artifact Creature - Construct
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0

Prizefighter Construct

{5}

-- no image --
Artifact Creature - Construct
6/2

Watchful Automaton

{3}

-- no image --
Artifact Creature - Construct
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
2/2

Reservoir Walker

{5}

-- no image --
Artifact Creature - Construct
When this creature enters, you gain 3 life and get {E}{E}{E} (three energy counters).
3/3

Dragon Engine

{3}

-- no image --
Artifact Creature - Construct
{2}: This creature gets +1/+0 until end of turn.
1/3

Aegis Automaton

{2}

-- no image --
Artifact Creature - Construct
{4}{W}: Return another target creature you control to its owner's hand.
0/3

Scuttling Doom Engine

{6}

-- no image --
Artifact Creature - Construct
This creature can't be blocked by creatures with power 2 or less. When this creature dies, it deals 6 damage to target opponent or planeswalker.
6/6

Triskelion

{6}

-- no image --
Artifact Creature - Construct
This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
1/1

Memnite

{0}

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Artifact Creature - Construct
1/1

Arsenal Thresher

{2}{W/B}{U}

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Artifact Creature - Construct
As this creature enters, you may reveal any number of other artifact cards from your hand. This creature enters with a +1/+1 counter on it for each card revealed this way.
2/2

Hopping Automaton

{3}

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Artifact Creature - Construct
{0}: This creature gets -1/-1 and gains flying until end of turn.
2/2

Electrostatic Pummeler

{3}

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Artifact Creature - Construct
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: This creature gets +X/+X until end of turn, where X is its power.
1/1

Merchant's Dockhand

{1}

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Artifact Creature - Construct
{3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/2