'Conspiracy' cards
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Click for list of card names (28)
Adriana's Valor
Advantageous Proclamation
Assemble the Rank and Vile
Backup Plan
Brago's Favor
Command From the Shadows
Double Stroke
Echoing Boon
Emissary's Ploy
Hired Heist
Hold the Perimeter
Hymn of the Wilds
Immediate Action
Incendiary Dissent
Iterative Analysis
Marchesa's Surprise Party
Muzzio's Preparations
Natural Unity
Power Play
Rule with an Even Hand
Secret Summoning
Secrets of Paradise
Sentinel Dispatch
Sovereign's Realm
Summoner's Bond
Unexpected Potential
Weight Advantage
Worldknit
Adriana's Valor
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Conspiracy

Advantageous Proclamation
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Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Your minimum deck size is reduced by five.

Assemble the Rank and Vile
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Conspiracy

Backup Plan
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Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

Brago's Favor
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Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Spells with the chosen name you cast cost {1} less to cast.

Command From the Shadows
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Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Players play with each of their commanders face down and secret until they cast them for the first time. (Be sure to tell your opponent you're using this right at the beginning of the game, so they don't reveal their commanders to you yet!)

Double Stroke
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Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Echoing Boon
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Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

Emissary's Ploy
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Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Before drawing your opening hand, choose 1, 2, or 3.
You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.

Hired Heist
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Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.

Hold the Perimeter
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Conspiracy

Hymn of the Wilds
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Conspiracy
(Start the game with this conspiracy face up in the command zone.)
The first creature spell you cast each turn costs {1} less to cast.
You can't cast instant or sorcery spells.

Immediate Action
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Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have haste.

Incendiary Dissent
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Conspiracy

Iterative Analysis
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Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Marchesa's Surprise Party
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Conspiracy - Secret Mission
(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.)
- You've cast three or more spells this turn.
- An opponent lost 6 or more life this turn.
- There are nine or more cards in your graveyard.
Reward - Draw a card.

Muzzio's Preparations
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Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Each creature you control with the chosen name enters with an additional +1/+1 counter on it.

Natural Unity
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Conspiracy

Power Play
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Conspiracy
(Start the game with this conspiracy face up in the command zone.)
You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

Rule with an Even Hand
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Conspiracy
(Start the game with this conspiracy face up in the command zone.)
You can't attack with an odd number of creatures.
Whenever you attack, double target creature's power until end of turn.

Secret Summoning
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Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.

Secrets of Paradise
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Conspiracy

Sentinel Dispatch
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Conspiracy
(Start the game with this conspiracy face up in the command zone.)
At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.

Sovereign's Realm
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Conspiracy

Summoner's Bond
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Conspiracy
Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.)
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.

Unexpected Potential
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Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
You may spend mana as though it were mana of any color to cast spells with the chosen name.

Weight Advantage
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Conspiracy
(Start the game with this conspiracy face up in the command zone.)
Each creature you control assigns combat damage equal to its toughness rather than its power.

Worldknit
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Conspiracy
