'Clue' cards

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Click for list of card names (21)
Agent's Toolkit
Candlestick
Candy Trail
Clue
Clue
Esoteric Duplicator
Five Hundred Year Diary
Found Footage
Investigator's Journal
Knife
Lead Pipe
Ominous Lockbox
Parcel Myr
Ransom Note
Red Herring
Rope
Scene of the Crime
Simic Slaw
Slayer's Bounty
Tangletrove Kelp
Wrench


Agent's Toolkit

{1}{G}{U}

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Artifact - Clue
This artifact enters with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever a creature you control enters, you may move a counter from this artifact onto that creature. {2}, Sacrifice this artifact: Draw a card.

Candlestick

{U}

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Artifact - Clue Equipment

Candy Trail

{1}

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Artifact - Food Clue
When this artifact enters, scry 2. {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card.

Clue

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Token Artifact - Clue
{2}, Sacrifice this artifact: Draw a card.

Clue

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Token Artifact - Clue
{2}, Sacrifice this token: Draw a card.

Esoteric Duplicator

{2}{U}

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Artifact - Clue
Whenever you sacrifice this artifact or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. {2}, Sacrifice this artifact: Draw a card.

Five Hundred Year Diary

{3}{U}

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Legendary Artifact - Clue
Five Hundred Year Diary enters tapped. {T}: Add {U} for each Clue you control. {2}, Sacrifice Five Hundred Year Diary: Draw a card.

Found Footage

{1}

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Artifact - Clue
You may look at face-down creatures your opponents control any time. {2}, Sacrifice this artifact: Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Investigator's Journal

{2}

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Artifact - Clue
This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. {2}, {T}, Remove a suspect counter from this artifact: Draw a card. {2}, Sacrifice this artifact: Draw a card.

Knife

{R}

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Artifact - Clue Equipment
During your turn, equipped creature gets +1/+0 and has first strike. {2}, Sacrifice this Equipment: Draw a card. Equip {2}

Lead Pipe

{B}

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Artifact - Clue Equipment
Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. {2}, Sacrifice this Equipment: Draw a card. Equip {2}

Ominous Lockbox

{1}{U}

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Artifact - Clue
As Ominous Lockbox enters, secretly choose a number between 1 and 20. When an opponent casts a spell with mana value equal to the chosen number, sacrifice Ominous Lockbox. If you do, copy that spell, and you may choose new targets for the copy. {2}, Sacrifice Ominous Lockbox: Draw a card.

Parcel Myr

{1}{U}

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Artifact Creature - Clue Myr
{2}, Sacrifice this creature: Draw a card.
2/1

Ransom Note

{1}

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Artifact - Clue
When this artifact enters, surveil 1. {2}, Sacrifice this artifact: Choose one - - Cloak the top card of your library. - Goad target creature. - Draw a card.

Red Herring

{1}{R}

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Artifact Creature - Clue Fish
Haste This creature attacks each combat if able. {2}, Sacrifice this creature: Draw a card.
2/2

Rope

{G}

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Artifact - Clue Equipment
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. {2}, Sacrifice this Equipment: Draw a card. Equip {3}

Scene of the Crime

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Artifact Land - Clue
This land enters tapped. {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. {2}, Sacrifice this land: Draw a card.

Simic Slaw

{2}

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Artifact - Food Clue
Whenever one or more creatures die, put a charge counter on Simic Slaw. {2}, Sacrifice Simic Slaw: Draw X cards and gain X life, where X is the number of charge counters on Simic Slaw.

Slayer's Bounty

{W}

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Legendary Artifact - Clue
When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand. Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook. {2}, Sacrifice Slayer's Bounty: Draw a card.

Tangletrove Kelp

{5}{U}{U}

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Artifact Creature - Clue Plant
Ward {2} At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. {2}, Sacrifice this creature: Draw a card.
6/6

Wrench

{W}

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Artifact - Clue Equipment