Magic The Gathering Cards of types 'Cleric' and 'Vampire'

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Click for list of card names (36)
Bishop of Rebirth
Bloodhall Priest
Acolyte of Aclazotz
Sanguine Glorifier
Malakir Blood-Priest
Unholy Officiant
Pitiless Pontiff
Anointed Deacon
Inspiring Cleric
Preacher of the Schism
Marauding Blight-Priest
Redemption Choir
Twilight Prophet
Master of Dark Rites
Sanguine Evangelist
Kalastria Healer
Nullpriest of Oblivion
Bishop of Binding
Blood Poet
Elenda's Hierophant
Sanguine Savior
Scion of the Swarm
Vampire Envoy
Markov Purifier
Cleric of Life's Bond
Bishop of the Bloodstained
Drana's Emissary
Duskborne Skymarcher
Silverquill Pledgemage
Mavren Fein, Dusk Apostle
Clavileno, First of the Blessed
Drana, the Last Bloodchief
Vito, Thorn of the Dusk Rose
Saint Elenda
Vona de Iedo, the Antifex
Runo Stromkirk


Bishop of Rebirth

{3}{W}{W}

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Creature - Vampire Cleric
Vigilance Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
3/4

Bloodhall Priest

{2}{B}{R}

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Creature - Vampire Cleric
Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target. Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4/4

Acolyte of Aclazotz

{2}{B}

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Creature - Vampire Cleric
{T}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.
1/4

Sanguine Glorifier

{3}{W}

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Creature - Vampire Cleric
When this creature enters, put a +1/+1 counter on another target Vampire you control.
3/3

Malakir Blood-Priest

{1}{B}

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Creature - Vampire Cleric
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
2/1

Unholy Officiant

{W}

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Creature - Vampire Cleric
Vigilance {4}{W}: Put a +1/+1 counter on this creature.
1/2

Pitiless Pontiff

{W}{B}

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Creature - Vampire Cleric
2/2

Anointed Deacon

{4}{B}

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Creature - Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
3/3

Inspiring Cleric

{2}{W}

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Creature - Vampire Cleric
When this creature enters, you gain 4 life.
3/2

Preacher of the Schism

{2}{B}

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Creature - Vampire Cleric
Deathtouch Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
2/4

Marauding Blight-Priest

{2}{B}

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Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
3/2

Redemption Choir

{2}{W}{W}

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Creature - Vampire Cleric
Lifelink Coven - Whenever this creature enters or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3/3

Twilight Prophet

{2}{B}{B}

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Creature - Vampire Cleric
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
2/4

Master of Dark Rites

{B}

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Creature - Vampire Cleric
{T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
1/1

Sanguine Evangelist

{2}{W}

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Creature - Vampire Cleric
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When this creature enters or dies, create a 1/1 black Bat creature token with flying.
2/1

Kalastria Healer

{1}{B}

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Creature - Vampire Cleric Ally
Rally - Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
1/2

Nullpriest of Oblivion

{1}{B}

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Creature - Vampire Cleric
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
2/1

Bishop of Binding

{3}{W}

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Creature - Vampire Cleric
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. Whenever this creature attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
1/1

Blood Poet

{2}{B}

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Creature - Vampire Cleric
Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.) +1: Blood Poet gains lifelink until end of turn. -3: Target opponent discards a card. You gain life equal to its converted mana cost.
3/2

Elenda's Hierophant

{2}{W}

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Creature - Vampire Cleric
Flying Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
1/1

Sanguine Savior

{1}{W}{B}

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Creature - Vampire Cleric
Flying, lifelink Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, another target creature you control gains lifelink until end of turn.
2/1

Scion of the Swarm

{3}{B}{B}

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Creature - Vampire Cleric
Flying Whenever you gain life, put a +1/+1 counter on this creature.
3/3

Vampire Envoy

{2}{B}

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Creature - Vampire Cleric Ally
Flying Whenever this creature becomes tapped, you gain 1 life.
1/4

Markov Purifier

{1}{W}{B}

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Creature - Vampire Cleric
Lifelink At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.
2/3

Cleric of Life's Bond

{W}{B}

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Creature - Vampire Cleric
Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.
2/2

Bishop of the Bloodstained

{3}{B}{B}

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Creature - Vampire Cleric
When this creature enters, target opponent loses 1 life for each Vampire you control.
3/3

Drana's Emissary

{1}{W}{B}

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Creature - Vampire Cleric Ally
Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
2/2

Duskborne Skymarcher

{W}

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Creature - Vampire Cleric
Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
1/1

Silverquill Pledgemage

{1}{W/B}{W/B}

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Creature - Vampire Cleric
Magecraft - Whenever you cast or copy an instant or sorcery spell, this creature gains your choice of flying or lifelink until end of turn.
3/1

Mavren Fein, Dusk Apostle

{2}{W}

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Legendary Creature - Vampire Cleric
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
2/2

Clavileno, First of the Blessed

{1}{W}{B}

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Legendary Creature - Vampire Cleric
2/2

Drana, the Last Bloodchief

{3}{B}{B}

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Legendary Creature - Vampire Cleric
Flying Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
4/4

Vito, Thorn of the Dusk Rose

{2}{B}

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Legendary Creature - Vampire Cleric
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.
1/3

Saint Elenda

{4}{W}{W}{W}

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Legendary Creature - Vampire Cleric
Lifelink When Saint Elenda enters, conjure a card of your choice from Saint Elenda's spellbook into your hand. You may cast that card this turn without paying its mana cost. At the beginning of your end step, if you gained life this turn, create an X/X white Avatar creature token, where X is the amount of life you gained this turn.
4/7

Vona de Iedo, the Antifex

{2}{W}{B}{B}

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Legendary Creature - Vampire Cleric Knight
4/2

Runo Stromkirk

{1}{U}{B}

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Legendary Creature - Vampire Cleric
Flying When Runo enters, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo.
1/4