Magic The Gathering Cards of types 'Cleric' and 'Spirit'

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Click for list of card names (21)
Voice of the Blessed
Custodi Squire
Geist of the Lonely Vigil
Returned Pastcaller
Pillardrop Rescuer
Selfless Spirit
Didact Echo
Guardian of Pilgrims
Eerie Soultender
Bygone Bishop
Strict Proctor
Remorseful Cleric
Unrooted Ancestor
Venerable Warsinger
Forbidding Spirit
Luminous Phantom
Chapel Shieldgeist
Geist of Saint Traft
Spirit Cleric
Lord Jyscal Guado
Veko, Death's Doorkeeper


Voice of the Blessed

{W}{W}

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Creature - Spirit Cleric
Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
2/2

Custodi Squire

{4}{W}

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Creature - Spirit Cleric
Flying Will of the council - When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
3/3

Geist of the Lonely Vigil

{1}{W}

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Creature - Spirit Cleric
Defender, flying Delirium - This creature can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
2/3

Returned Pastcaller

{3}{R}{R/W}{W}

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Creature - Spirit Cleric
Flying When this creature enters, return target Spirit, instant, or sorcery card from your graveyard to your hand.
4/2

Pillardrop Rescuer

{4}{W}

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Creature - Spirit Cleric
Flying When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.
2/2

Selfless Spirit

{1}{W}

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Creature - Spirit Cleric
Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.
2/1

Didact Echo

{4}{U}

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Creature - Spirit Cleric
When this creature enters, draw a card. Descend 4 - This creature has flying as long as there are four or more permanent cards in your graveyard.
3/2

Guardian of Pilgrims

{1}{W}

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Creature - Spirit Cleric
When this creature enters, target creature gets +1/+1 until end of turn.
2/2

Eerie Soultender

{2}{B}

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Creature - Spirit Cleric
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {4}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
3/1

Bygone Bishop

{2}{W}

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Creature - Spirit Cleric
2/3

Strict Proctor

{1}{W}

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Creature - Spirit Cleric
Flying Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
1/3

Remorseful Cleric

{1}{W}

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Creature - Spirit Cleric
Flying Sacrifice this creature: Exile target player's graveyard.
2/1

Unrooted Ancestor

{2}{B}

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Creature - Spirit Cleric
3/2

Venerable Warsinger

{1}{R}{W}

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Creature - Spirit Cleric
Vigilance, trample Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.
3/3

Forbidding Spirit

{1}{W}{W}

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Creature - Spirit Cleric
When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
3/3

Luminous Phantom

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Creature - Spirit Cleric
Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
1/1

Chapel Shieldgeist

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Creature - Spirit Cleric
Flying, first strike Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
2/1

Geist of Saint Traft

{1}{W}{U}

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Legendary Creature - Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2/2

Spirit Cleric

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Token Creature - Spirit Cleric
This creature's power and toughness are each equal to the number of Spirits you control.
X/X

Lord Jyscal Guado

{1}{W}

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Legendary Creature - Spirit Cleric
2/1

Veko, Death's Doorkeeper

{W}{B}

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Legendary Creature - Spirit Cleric
1/3