Magic The Gathering Cards of types 'Cleric' and 'Dwarf'
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Moradin's Disciples
Dwarven Priest
Radiant Scrollwielder
Hammers of Moradin
Priest of Ancient Lore
Dwarven Lightsmith
Warchanter Skald
Story Seeker
Ambergris, Agent of Tyranny
Ambergris, Agent of Law
Ambergris, Agent of Balance
Hofri Ghostforge
Theopholos, Order Acolyte
Barrowin of Clan Undurr
Amber Gristle O'Maul
Ambergris, Agent of Destruction
Ambergris, Citadel Agent
Ambergris, Agent of Progress
Moradin's Disciples
{3}{W}
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Creature - Dwarf Cleric
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
Whenever Moradin's Disciples attacks, tap target creature defending player controls.
2/3
Dwarven Priest
{3}{W}
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Creature - Dwarf Cleric
When this creature enters, you gain 1 life for each creature you control.
2/4
Radiant Scrollwielder
{2}{R}{W}
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Creature - Dwarf Cleric
Instant and sorcery spells you control have lifelink.
At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
2/4
Hammers of Moradin
{2}{W}
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Creature - Dwarf Cleric
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.
3/3
Priest of Ancient Lore
{2}{W}
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Creature - Dwarf Cleric
When this creature enters, you gain 1 life and draw a card.
2/1
Dwarven Lightsmith
{5}{W}
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Creature - Dwarf Cleric
Assist (Another player can pay up to {5} of this spell's cost.)
When this creature enters, creatures your team controls get +1/+1 until end of turn.
3/4
Warchanter Skald
{2}{W}
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Creature - Dwarf Cleric
Whenever this creature becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
2/3
Story Seeker
{1}{W}
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Creature - Dwarf Cleric
Lifelink
2/2
Ambergris, Agent of Tyranny
{2}{B}{R}
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Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn.
4/3
Ambergris, Agent of Law
{2}{R}{W}
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Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn.
4/3
Ambergris, Agent of Balance
{2}{R}{G}
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Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn.
4/3
Hofri Ghostforge
{3}{R}{W}
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Legendary Creature - Dwarf Cleric
4/5
Theopholos, Order Acolyte
{3}{W}
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Legendary Creature - Dwarf Cleric
Mono Eminence - As the game begins, if Theopholos is your commander and your deck's color identity is mono-white, your starting life total is increased by 10.
Whenever Theopholos attacks, if your life total is greater than your starting life total, creatures you control get +1/+1 until end of turn.
Partner (You can have two commanders if both have partner.)
3/3
Barrowin of Clan Undurr
{2}{W}{B}
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Legendary Creature - Dwarf Cleric
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
3/3
Amber Gristle O'Maul
{3}{R}
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Legendary Creature - Dwarf Cleric
Haste
Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.
Choose a Background (You can have a Background as a second commander.)
3/3
Ambergris, Agent of Destruction
{2}{R}{R}
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Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, Ambergris deals X damage to each opponent, where X is the number of cards you've discarded this turn.
4/3
Ambergris, Citadel Agent
{2}{R}
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Legendary Creature - Dwarf Cleric
Haste
Specialize {3}
Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards.
3/2
Ambergris, Agent of Progress
{2}{U}{R}
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Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards.
4/3