Magic The Gathering Cards of types 'Cleric' and 'Bat'
This page will show all names, but only 100 images
Click for list of card names (10)
Starlit Soothsayer
Essence Channeler
Sanguine Soothsayer
Wax-Wane Witness
Star Charter
Darkstar Banisher
Starscape Cleric
Moonrise Cleric
Zoraline, Cosmos Caller
Starscape Cleric
Starlit Soothsayer
{2}{B}
-- no image --
Creature - Bat Cleric
Flying
At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
2/2
Essence Channeler
{1}{W}
-- no image --
Creature - Bat Cleric
As long as you've lost life this turn, this creature has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, put its counters on target creature you control.
2/1
Sanguine Soothsayer
{1}{B}
-- no image --
Creature - Bat Cleric
2/1
Wax-Wane Witness
{3}{W}
-- no image --
Creature - Bat Cleric
Flying, vigilance
Whenever you gain or lose life during your turn, this creature gets +1/+0 until end of turn.
2/4
Star Charter
{3}{W}
-- no image --
Creature - Bat Cleric
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/1
Darkstar Banisher
{1}{W}{B}
-- no image --
Creature - Bat Cleric
Flying
When Darkstar Banisher enters, exile target nonland permanent with mana value 3 or less an opponent controls.
When Darkstar Banisher leaves the battlefield, the exiled card's owner seeks a card that shares a card type with the exiled card.
2/2
Starscape Cleric
{1}{B}
-- no image --
Creature - Bat Cleric
Offspring {2}{B} (You may pay an additional {2}{B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
2/1
Moonrise Cleric
{1}{W/B}{W/B}
-- no image --
Creature - Bat Cleric
Flying
Whenever this creature attacks, you gain 1 life.
2/3
Zoraline, Cosmos Caller
{1}{W}{B}
-- no image --
Legendary Creature - Bat Cleric
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
3/3
Starscape Cleric
{1}{B}
-- no image --
Token Creature - Bat Cleric
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
(This token's mana cost is {1}{B}.)
1/1