Magic The Gathering Cards of types 'Cleric' and 'Angel'
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Angel of Destiny
Valkyrie Harbinger
Vengeful Reaper
Shepherd of Heroes
Glorious Protector
Righteous Valkyrie
Angel of Unity
Metropolis Reformer
Inspiring Overseer
Firja, Judge of Valor
Angel of Destiny
{3}{W}{W}
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Creature - Angel Cleric
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
2/6
Valkyrie Harbinger
{4}{W}{W}
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Creature - Angel Cleric
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
4/5
Vengeful Reaper
{3}{B}
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Creature - Angel Cleric
Flying, deathtouch, haste
Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
2/3
Shepherd of Heroes
{4}{W}
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Creature - Angel Cleric
Flying
When this creature enters, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3/4
Glorious Protector
{2}{W}{W}
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Creature - Angel Cleric
Flash
Flying
When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield.
Foretell {2}{W}
3/4
Righteous Valkyrie
{2}{W}
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Creature - Angel Cleric
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2/4
Angel of Unity
{1}{W}
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Creature - Angel Cleric
Flying, lifelink
Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)
1/3
Metropolis Reformer
{2}{W}
-- no image --
Creature - Angel Cleric
Flying, vigilance
You have hexproof.
Whenever this creature is dealt damage, you gain that much life.
2/3
Inspiring Overseer
{2}{W}
-- no image --
Creature - Angel Cleric
Flying
When this creature enters, you gain 1 life and draw a card.
2/1
Firja, Judge of Valor
{2}{W}{B}{B}
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Legendary Creature - Angel Cleric
Flying, lifelink
Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
2/4