'Clamfolk' cards

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Alexander Clamilton
Clam Session
Clam-I-Am
Clambassadors


Alexander Clamilton

{2}{U}

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Legendary Creature - Clamfolk Advisor Rebel
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.) {1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
0/4

Clam Session

{1}{U}{U}

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Creature - Clamfolk
As this creature enters, choose a word. At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice this creature. You can't repeat a song.
2/5

Clam-I-Am

{2}{U}

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Creature - Clamfolk
If you roll a 3 on a six-sided die, you may reroll that die.
2/2

Clambassadors

{3}{U}

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Creature - Clamfolk
Whenever this creature deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
4/4