Magic The Gathering Cards of types 'Citizen' and 'Human'

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Click for list of card names (32)
Pompous Gadabout
Kishla Trawlers
Dog Walker
Inside Source
Cleanup Crew
Five Kids in a Trenchcoat
Cat Collector
Reputable Merchant
Expendable Lackey
Voice of the Vermin
Menagerie Curator
Item Shopkeep
Maestros Initiate
A-Sizzling Soloist
Unlucky Witness
Town Greeter
Civic Gardener
Gathering Throng
Savvy Trader
Vengeful Townsfolk
Disciplined Duelist
Scheming Fence
Gary Clone
Backup Agent
Sizzling Soloist
Duchess, Wayward Tavernkeep
Moira Brown, Guide Author
Bess, Soul Nourisher
Sierra, Nuka's Biggest Fan
O'aka, Traveling Merchant
Dockside Chef
Serah Farron


Pompous Gadabout

{2}{G}

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Creature - Human Citizen
During your turn, this creature has hexproof. This creature can't be blocked by creatures that don't have a name.
4/2

Kishla Trawlers

{2}{U}

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Creature - Human Citizen
When this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand.
3/2

Dog Walker

{R}{W}

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Creature - Human Citizen
Vigilance Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, create two tapped 1/1 white Dog creature tokens.
3/1

Inside Source

{2}{W}

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Creature - Human Citizen
When this creature enters, create a 2/2 white and blue Detective creature token. {3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
1/1

Cleanup Crew

{4}{G}{G}

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Creature - Human Citizen
When this creature enters, choose one - - Destroy target artifact. - Destroy target enchantment. - Exile target card from a graveyard. - You gain 4 life.
6/6

Five Kids in a Trenchcoat

{2}{W}

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Creature - Human Citizen
Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control.
1/5

Cat Collector

{2}{W}

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Creature - Human Citizen
3/2

Reputable Merchant

{2/W}{2/B}{2/G}

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Creature - Human Citizen
When this creature enters or dies, put a +1/+1 counter on target creature you control.
2/2

Expendable Lackey

{U}

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Creature - Human Citizen
1/1

Voice of the Vermin

{3}{G}

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Creature - Human Citizen
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever this creature attacks, target creature you control has base power and toughness 4/4 until end of turn.
2/2

Menagerie Curator

{1}{G}

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Creature - Human Citizen
{T}: Add one mana of any one color. Spend this mana only to cast a creature spell. Whenever you cast a creature spell that doesn't share a creature type with a creature card in your library, draw a card.
1/3

Item Shopkeep

{1}{R}

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Creature - Human Citizen
Whenever you attack, target attacking equipped creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
2/2

Maestros Initiate

{2}{B}

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Creature - Human Citizen
{4}{U/R}, Exile this card from your graveyard: Draw two cards, then discard a card.
3/1

A-Sizzling Soloist

{3}{R}

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Creature - Human Citizen
Alliance - Whenever another creature enters under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
4/2

Unlucky Witness

{R}

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Creature - Human Citizen
When this creature dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
1/1

Town Greeter

{1}{G}

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Creature - Human Citizen
When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. (To mill four cards, a player puts the top four cards of their library into their graveyard.)
1/1

Civic Gardener

{1}{G}

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Creature - Human Citizen
Whenever this creature attacks, untap target creature or land.
2/2

Gathering Throng

{2}{W}

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Creature - Human Citizen
When this creature enters, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.
3/1

Savvy Trader

{3}{G}

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Creature - Human Citizen
When this creature enters, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost {1} less to cast.
3/3

Vengeful Townsfolk

{2}{W}

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Creature - Human Citizen
Whenever one or more other creatures you control die, put a +1/+1 counter on this creature.
3/3

Disciplined Duelist

{G}{W}{U}

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Creature - Human Citizen
Double strike This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
2/1

Scheming Fence

{W}{U}

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Creature - Human Citizen
As this creature enters, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
2/3

Gary Clone

{1}{W}

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Creature - Human Citizen
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Whenever this creature attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
1/3

Backup Agent

{1}{W}

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Creature - Human Citizen
When this creature enters, put a +1/+1 counter on target creature.
1/1

Sizzling Soloist

{3}{R}

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Creature - Human Citizen
Alliance - Whenever another creature you control enters, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
3/2

Duchess, Wayward Tavernkeep

{3}{R}

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Legendary Creature - Human Citizen
4/3

Moira Brown, Guide Author

{1}{R}{W}

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Legendary Creature - Human Citizen
2/3

Bess, Soul Nourisher

{1}{G}{W}

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Legendary Creature - Human Citizen
Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess. Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
1/1

Sierra, Nuka's Biggest Fan

{3}{W}

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Legendary Creature - Human Citizen
The Nuka-Cola Challenge - Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
3/4

O'aka, Traveling Merchant

{1}{U}

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Legendary Creature - Human Citizen
{T}, Remove a counter from a nonland permanent you control: Draw a card.
1/2

Dockside Chef

{B}

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Enchantment Creature - Human Citizen
{1}{B}, Sacrifice an artifact or creature: Draw a card.
1/2

Serah Farron

{1}{G}{W}

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Legendary Creature - Human Citizen
The first legendary creature spell you cast each turn costs {2} less to cast. At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron.
2/2