Magic The Gathering Cards of types 'Chimera' and 'Creature'

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Click for list of card names (24)
Treeshaker Chimera
Spellheart Chimera
Horizon Chimera
Daybreak Chimera
Prescient Chimera
Apex Devastator
Majestic Myriarch
Coastline Chimera
Stormchaser Chimera
Loathsome Chimera
Tin-Wing Chimera
Shimmerwing Chimera
Brass-Talon Chimera
Mischievous Chimera
Riptide Chimera
Perplexing Chimera
Embermouth Sentinel
Discord, Lord of Disharmony
Gnostro, Voice of the Crags
Gold-Forged Sentinel
Lead-Belly Chimera
Serum-Core Chimera
Volatile Chimera
Iron-Heart Chimera


Treeshaker Chimera

{5}{G}{G}

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Creature - Chimera
All creatures able to block this creature do so. When this creature dies, draw three cards.
8/5

Spellheart Chimera

{1}{U}{R}

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Creature - Chimera
Flying, trample Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
X/3

Horizon Chimera

{2}{G}{U}

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Creature - Chimera
Flash Flying, trample Whenever you draw a card, you gain 1 life.
3/2

Daybreak Chimera

{3}{W}{W}

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Creature - Chimera
This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Flying
3/3

Prescient Chimera

{3}{U}{U}

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Creature - Chimera
Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
3/4

Apex Devastator

{8}{G}{G}

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Creature - Chimera Hydra
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
10/10

Majestic Myriarch

{4}{G}

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Creature - Chimera
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, this creature gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
X/X

Coastline Chimera

{3}{U}

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Creature - Chimera
Flying {1}{W}: This creature can block an additional creature this turn.
1/5

Stormchaser Chimera

{2}{U}{R}

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Creature - Chimera
Flying {2}{U}{R}: Scry 1, then reveal the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
2/3

Loathsome Chimera

{2}{G}

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Creature - Chimera
Escape-{4}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
4/1

Tin-Wing Chimera

{4}

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Artifact Creature - Chimera
Flying Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)
2/2

Shimmerwing Chimera

{3}{U}

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Enchantment Creature - Chimera
Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
3/2

Brass-Talon Chimera

{4}

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Artifact Creature - Chimera
First strike Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)
2/2

Mischievous Chimera

{U}{R}

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Enchantment Creature - Chimera
Flying Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to each opponent. Scry 1.
2/2

Riptide Chimera

{2}{U}

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Enchantment Creature - Chimera
Flying At the beginning of your upkeep, return an enchantment you control to its owner's hand.
3/4

Perplexing Chimera

{4}{U}

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Enchantment Creature - Chimera
Whenever an opponent casts a spell, you may exchange control of this creature and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
3/3

Embermouth Sentinel

{2}

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Artifact Creature - Chimera
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead.
2/1

Discord, Lord of Disharmony

{2}{B}{R}

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Legendary Creature - Chimera
Flying At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield.
3/5

Gnostro, Voice of the Crags

{1}{U}{R}{W}

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Legendary Creature - Chimera
{T}: Choose one. X is the number of spells you've cast this turn. - Scry X. - Gnostro deals X damage to target creature. - You gain X life.
3/3

Gold-Forged Sentinel

{6}

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Artifact Creature - Chimera
Flying
4/4

Lead-Belly Chimera

{4}

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Artifact Creature - Chimera
Trample Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)
2/2

Serum-Core Chimera

{2}{U}{R}

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Creature - Phyrexian Chimera
Flying Whenever you cast a noncreature spell, put an oil counter on this creature. Remove three oil counters from this creature: Draw a card. Then you may discard a nonland card. When you discard a card this way, this creature deals 3 damage to target creature or planeswalker. Activate only as a sorcery.
2/4

Volatile Chimera

{2}{R}

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Creature - Elemental Chimera
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.
3/2

Iron-Heart Chimera

{4}

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Artifact Creature - Chimera
Vigilance Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)
2/2