'Centaur' cards

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Accursed Centaur
Battlefield Scrounger
Boreal Centaur
Braulios of Pheres Band
Burning-Tree Shaman
Centaur
Centaur
Centaur
Centaur
Centaur Archer
Centaur Battlemaster
Centaur Chieftain
Centaur Courser
Centaur Healer
Centaur Nurturer
Centaur of Attention
Centaur Omenreader
Centaur Peacemaker
Centaur Rootcaster
Centaur Safeguard
Centaur Veteran
Centaur Vinecrasher
Chronicler of Heroes
Citanul Centaurs
Conclave Cavalier
Conclave Mentor
Courser of Kruphix
Crashing Centaur
Crowd-Control Warden
Defender of the Queue
Dowsing Shaman
Fanatic of Xenagos
Forcemage Advocate
Freestrider Commando
Gaea's Courser
Ghor-Clan Savage
Greenbelt Radical
Herald of the Pantheon
Innocuous Researcher
Jolrael's Centaur
Karador, Ghost Chieftain
Krosan Archer
Krosan Druid
Lagonna-Band Elder
Lagonna-Band Storyteller
Lagonna-Band Trailblazer
Leaf Dancer
Lineprancers
Loaming Shaman
Museum Nightwatch
Nessian Courser
Nikya of the Old Ways
Nylea's Disciple
Nylea's Huntmaster
Nyx Herald
Nyxborn Courser
Phantom Centaur
Pharika's Disciple
Pheres-Band Brawler
Pheres-Band Centaurs
Pheres-Band Raiders
Pheres-Band Thunderhoof
Pheres-Band Tromper
Pheres-Band Warchief
Possessed Centaur
Returned Centaur
Rosemane Centaur
Scab-Clan Charger
Selesnya Eulogist
Seton, Krosan Protector
Seton's Scout
Skyshooter
Sophic Centaur
Spellbane Centaur
Stonebrow, Krosan Hero
Stonehoof Chieftain
Swordwise Centaur
Veteran Charger
Wildwood Patrol
Windseeker Centaur
Yarus, Roar of the Old Gods


Accursed Centaur

{B}

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Creature - Zombie Centaur
When this creature enters, sacrifice a creature.
2/2

Battlefield Scrounger

{3}{G}{G}

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Creature - Centaur
Threshold - Put three cards from your graveyard on the bottom of your library: This creature gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.
3/3

Boreal Centaur

{1}{G}

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Snow Creature - Centaur Warrior
{S}: This creature gets +1/+1 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.)
2/2

Braulios of Pheres Band

{3}{G}{G}

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Legendary Creature - Centaur Scout
Braulios's power and toughness are each equal to the number of lands you control. Whenever Braulios attacks, draw a card, then you may put a land card from your hand onto the battlefield.
X/X

Burning-Tree Shaman

{1}{R}{G}

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Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, this creature deals 1 damage to that player.
3/4

Centaur

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Token Enchantment Creature - Centaur
3/3

Centaur

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Token Creature - Centaur
Protection from black
3/3

Centaur

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Token Creature - Centaur
3/3

Centaur

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Token Creature - Centaur
3/3

Centaur Archer

{1}{R}{G}

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Creature - Centaur Archer
{T}: This creature deals 1 damage to target creature with flying.
3/2

Centaur Battlemaster

{3}{G}{G}

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Creature - Centaur Warrior
Heroic - Whenever you cast a spell that targets this creature, put three +1/+1 counters on this creature.
3/3

Centaur Chieftain

{3}{G}

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Creature - Centaur
3/3

Centaur Courser

{2}{G}

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Creature - Centaur Warrior
3/3

Centaur Healer

{1}{G}{W}

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Creature - Centaur Cleric
When this creature enters, you gain 3 life.
3/3

Centaur Nurturer

{3}{G}

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Creature - Centaur Druid
When this creature enters, you gain 3 life. {T}: Add one mana of any color.
2/4

Centaur of Attention

{3}{G}{G}

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Creature - Centaur Performer
When this creature enters, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of this creature's stored results. This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.
3/3

Centaur Omenreader

{3}{G}

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Snow Creature - Centaur Shaman
As long as this creature is tapped, creature spells you cast cost {2} less to cast.
3/3

Centaur Peacemaker

{1}{G}{W}

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Creature - Centaur Cleric
When this creature enters, each player gains 4 life.
3/3

Centaur Rootcaster

{3}{G}

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Creature - Centaur Druid
Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/2

Centaur Safeguard

{2}{G/W}

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Creature - Centaur Warrior
({G/W} can be paid with either {G} or {W}.) When this creature dies, you may gain 3 life.
3/1

Centaur Veteran

{5}{G}

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Creature - Centaur
Trample {G}, Discard a card: Regenerate this creature.
3/3

Centaur Vinecrasher

{3}{G}

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Creature - Plant Centaur
Trample This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.
1/1

Chronicler of Heroes

{1}{G}{W}

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Creature - Centaur Wizard
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
3/3

Citanul Centaurs

{3}{G}

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Creature - Centaur
Shroud (This creature can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
6/3

Conclave Cavalier

{G}{G}{W}{W}

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Creature - Centaur Knight
Vigilance When this creature dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
4/4

Conclave Mentor

{G}{W}

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Creature - Centaur Cleric
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When this creature dies, you gain life equal to its power.
2/2

Courser of Kruphix

{1}{G}{G}

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Enchantment Creature - Centaur
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall - Whenever a land you control enters, you gain 1 life.
2/4

Crashing Centaur

{4}{G}{G}

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Creature - Centaur
{G}, Discard a card: This creature gains trample until end of turn. Threshold - As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
3/4

Crowd-Control Warden

{3}{G}{W}

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Creature - Centaur Soldier
As this creature enters or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. Disguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
4/4

Defender of the Queue

{3}{W}

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Creature - Centaur Soldier
Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.) Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.
3/3

Dowsing Shaman

{4}{G}

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Creature - Centaur Shaman
{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
3/4

Fanatic of Xenagos

{1}{R}{G}

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Creature - Centaur Warrior
Trample Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.) When this creature enters, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.
3/3

Forcemage Advocate

{1}{G}

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Creature - Centaur Shaman
{T}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
2/1

Freestrider Commando

{2}{G}

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Creature - Centaur Mercenary
This creature enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3/3

Gaea's Courser

{4}{G}

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Creature - Centaur Soldier
Whenever this creature attacks, if there are three or more creature cards in your graveyard, draw a card.
4/5

Ghor-Clan Savage

{3}{G}{G}

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Creature - Centaur Berserker
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
2/3

Greenbelt Radical

{3}{G}

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Creature - Centaur Citizen
Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.
4/4

Herald of the Pantheon

{1}{G}

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Creature - Centaur Shaman
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.
2/2

Innocuous Researcher

{3}{G}

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Creature - Centaur Detective
Parley - Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
3/4

Jolrael's Centaur

{1}{G}{G}

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Creature - Centaur Archer
Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2/2

Karador, Ghost Chieftain

{5}{W}{B}{G}

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Legendary Creature - Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.
3/4

Krosan Archer

{3}{G}

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Creature - Centaur Archer
Reach (This creature can block creatures with flying.) {G}, Discard a card: This creature gets +0/+2 until end of turn.
2/3

Krosan Druid

{2}{G}

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Creature - Centaur Druid
Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.) When this creature enters, if it was kicked, you gain 10 life.
2/3

Lagonna-Band Elder

{2}{W}

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Creature - Centaur Advisor
When this creature enters, if you control an enchantment, you gain 3 life.
3/2

Lagonna-Band Storyteller

{3}{W}

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Creature - Centaur Advisor
When this creature enters, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
3/4

Lagonna-Band Trailblazer

{W}

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Creature - Centaur Scout
Heroic - Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
0/4

Leaf Dancer

{1}{G}{G}

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Creature - Centaur
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2/2

Lineprancers

{1}{G}

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Creature - Centaur Performer
When Lineprancers enters, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own. {3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.
2/2

Loaming Shaman

{2}{G}

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Creature - Centaur Shaman
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
3/2

Museum Nightwatch

{3}{W}

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Creature - Centaur Soldier
When this creature dies, create a 2/2 white and blue Detective creature token. Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
3/2

Nessian Courser

{2}{G}

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Creature - Centaur Warrior
3/3

Nikya of the Old Ways

{3}{R}{G}

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Legendary Creature - Centaur Druid
You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced.
5/5

Nylea's Disciple

{2}{G}{G}

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Creature - Centaur Archer
When this creature enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
3/3

Nylea's Huntmaster

{3}{G}

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Creature - Centaur Shaman
When this creature enters, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
4/3

Nyx Herald

{2}{G}

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Enchantment Creature - Centaur Shaman
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
2/3

Nyxborn Courser

{1}{W}{W}

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Enchantment Creature - Centaur Scout
2/4

Phantom Centaur

{2}{G}{G}

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Creature - Centaur Spirit
Protection from black This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
2/0

Pharika's Disciple

{3}{G}

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Creature - Centaur Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2/3

Pheres-Band Brawler

{4}{G}{G}

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Creature - Centaur Warrior
When this creature enters, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
4/4

Pheres-Band Centaurs

{4}{G}

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Creature - Centaur Warrior
3/7

Pheres-Band Raiders

{5}{G}

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Creature - Centaur Warrior
Inspired - Whenever this creature becomes untapped, you may pay {2}{G}. If you do, create a 3/3 green Centaur enchantment creature token.
5/5

Pheres-Band Thunderhoof

{4}{G}

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Creature - Centaur Warrior
Heroic - Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
3/4

Pheres-Band Tromper

{3}{G}

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Creature - Centaur Warrior
Inspired - Whenever this creature becomes untapped, put a +1/+1 counter on it.
3/3

Pheres-Band Warchief

{3}{G}

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Creature - Centaur Warrior
Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample.
3/3

Possessed Centaur

{2}{G}{G}

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Creature - Centaur Horror
3/3

Returned Centaur

{3}{B}

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Creature - Zombie Centaur
When this creature enters, target player mills four cards.
2/4

Rosemane Centaur

{3}{G}{W}

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Creature - Centaur Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance
4/4

Scab-Clan Charger

{3}{G}

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Creature - Centaur Warrior
Bloodrush - {1}{G}, Discard this card: Target attacking creature gets +2/+4 until end of turn.
2/4

Selesnya Eulogist

{2}{G}

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Creature - Centaur Druid
{2}{G}: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.)
3/3

Seton, Krosan Protector

{G}{G}{G}

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Legendary Creature - Centaur Druid
Tap an untapped Druid you control: Add {G}.
2/2

Seton's Scout

{1}{G}

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Creature - Centaur Druid Scout Archer
Reach (This creature can block creatures with flying.) Threshold - This creature gets +2/+2 as long as seven or more cards are in your graveyard.
2/1

Skyshooter

{1}{G}

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Creature - Centaur Archer
Reach (This creature can block creatures with flying.) {T}, Sacrifice this creature: Destroy target attacking or blocking creature with flying.
1/2

Sophic Centaur

{3}{G}

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Creature - Centaur Spellshaper
{2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.
1/1

Spellbane Centaur

{2}{G}

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Creature - Centaur
Creatures you control can't be the targets of blue spells or abilities from blue sources.
3/2

Stonebrow, Krosan Hero

{3}{R}{G}

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Legendary Creature - Centaur Warrior
Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
4/4

Stonehoof Chieftain

{7}{G}

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Creature - Centaur Warrior
Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
8/8

Swordwise Centaur

{G}{G}

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Creature - Centaur Warrior
3/2

Veteran Charger

{2}{G}

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Creature - Centaur Soldier
When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.
2/2

Wildwood Patrol

{2}{G}

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Creature - Centaur Scout
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
4/2

Windseeker Centaur

{1}{R}{R}

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Creature - Centaur
Vigilance
2/2

Yarus, Roar of the Old Gods

{2}{R}{G}

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Legendary Creature - Centaur Druid
Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
4/4