'Camel' cards
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Click for list of card names (9)
Camel
Dromad Purebred
Quarry Hauler
Shaggy Camel
Solitary Camel
Steel Dromedary
Supply Caravan
Tasseled Dromedary
Wretched Camel
Camel
{W}
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Creature - Camel
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
As long as this creature is attacking, prevent all damage Deserts would deal to this creature and to creatures banded with this creature.
0/1

Dromad Purebred
{4}{W}
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Creature - Camel Beast
Whenever this creature is dealt damage, you gain 1 life.
1/5

Quarry Hauler
{3}{G}
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Creature - Camel
When this creature enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
4/3

Shaggy Camel
{3}{W}
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Host Creature - Camel
When this creature enters, creatures you control get +1/+1 until end of turn.
3/3

Solitary Camel
{2}{W}
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Creature - Camel
This creature has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
3/2

Steel Dromedary
{3}
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Artifact Creature - Camel
This creature enters tapped with two +1/+1 counters on it.
This creature doesn't untap during your untap step if it has a +1/+1 counter on it.
At the beginning of combat on your turn, you may move a +1/+1 counter from this creature onto target creature.
2/2

Supply Caravan
{4}{W}
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Creature - Camel
When this creature enters, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
3/5

Tasseled Dromedary
{W}
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Creature - Camel
0/4

Wretched Camel
{1}{B}
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Creature - Zombie Camel
When this creature dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.
2/1
