'Brushwagg' cards

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Click for list of card names (6)
Almighty Brushwagg
Brushwagg
Interplanar Brushwagg
Ornery Tumblewagg
Pokey, the Scallywagg
Temperamental Oozewagg


Almighty Brushwagg

{G}

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Creature - Brushwagg
Trample {3}{G}: This creature gets +3/+3 until end of turn.
1/1

Brushwagg

{1}{G}{G}

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Creature - Brushwagg
Whenever this creature blocks or becomes blocked, it gets -2/+2 until end of turn.
3/2

Interplanar Brushwagg

{3}{G}

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Creature - Brushwagg
Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.) Vigilance, haste Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking.
6/4

Ornery Tumblewagg

{2}{G}

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Creature - Brushwagg Mount
At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2/2

Pokey, the Scallywagg

{U}{R}

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Legendary Creature - Brushwagg Pirate
Menace If you would flip a coin, you may instead roll a d20. 1-10 is tails and 11-20 is heads. (It counts as rolling a die, not flipping a coin.) If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)
2/2

Temperamental Oozewagg

{3}{G}

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Creature - Ooze Brushwagg
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
4/4