'Boar' cards

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Click for list of card names (59)
Archetype of Endurance
Argothian Swine
Bladetusk Boar
Boar
Boar
Boar
Boar
Brindle Boar
Brindle Shoat
Bristling Boar
Bronzeplate Boar
Charging War Boar
Clockwork Vorrac
Coalhauler Swine
Contagious Vorrac
Copperhoof Vorrac
Crashing Boars
Decimator of the Provinces
Durkwood Boars
Eager Trufflesnout
End-Raze Forerunners
Festerhide Boar
First Little Pig
Flinthoof Boar
Giant Warthog
Gore Swine
Goretusk Firebeast
Gristleback
Herald of Ilharg
Ilharg, the Raze-Boar
Intrepid Trufflesnout
Ironhoof Boar
Kessig Dire Swine
Krosan Tusker
Nessian Boar
Nettle Swine
Outland Boar
Piggy Bank
Prickleboar
Prize Pig
Putrefying Rotboar
Pygmy Razorback
Quaketusk Boar
Raggadragga, Goreguts Boss
Razor Swine
Rubblebelt Boar
Scandalmonger
Second Little Pig
Territorial Boar
Third Little Pig
Trufflesnout
Valakut Fireboar
Vulshok War Boar
Warped Tusker
Warthog
Woolly Razorback
Yasharn, Implacable Earth
Zhur-Taa Swine
Zodiac Pig


Archetype of Endurance

{6}{G}{G}

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Enchantment Creature - Boar
Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.
6/5

Argothian Swine

{3}{G}

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Creature - Boar
Trample
3/3

Bladetusk Boar

{3}{R}

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Creature - Boar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
3/2

Boar

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Token Creature - Boar
3/1

Boar

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Token Creature - Boar
3/3

Boar

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Token Creature - Boar
2/2

Boar

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Token Creature - Boar
When this creature dies, create a Food token.
1/1

Brindle Boar

{2}{G}

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Creature - Boar
Sacrifice this creature: You gain 4 life.
2/2

Brindle Shoat

{1}{G}

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Creature - Boar
When this creature dies, create a 3/3 green Boar creature token.
1/1

Bristling Boar

{3}{G}

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Creature - Boar
This creature can't be blocked by more than one creature.
4/3

Bronzeplate Boar

{2}{R}

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Artifact Creature - Equipment Boar
Trample Equipped creature gets +3/+2 and has trample. Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3/2

Charging War Boar

{1}{R}{G}

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Creature - Boar
Haste (This creature can attack and {T} as soon as it comes under your control.) As long as you control a Domri planeswalker, this creature gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
3/1

Clockwork Vorrac

{5}

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Artifact Creature - Boar Beast
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on this creature.
0/0

Coalhauler Swine

{4}{R}{R}

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Creature - Boar Beast
Whenever this creature is dealt damage, it deals that much damage to each player.
4/4

Contagious Vorrac

{2}{G}

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Creature - Phyrexian Boar Beast
When this creature enters, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3/3

Copperhoof Vorrac

{3}{G}{G}

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Creature - Boar Beast
This creature gets +1/+1 for each untapped permanent your opponents control.
2/2

Crashing Boars

{3}{G}{G}

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Creature - Boar
Whenever this creature attacks, defending player chooses an untapped creature they control. That creature blocks this creature this turn if able.
4/4

Decimator of the Provinces

{10}

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Creature - Eldrazi Boar
Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste
7/7

Durkwood Boars

{4}{G}

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Creature - Boar
4/4

Eager Trufflesnout

{2}{G}

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Creature - Boar
4/2

End-Raze Forerunners

{5}{G}{G}{G}

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Creature - Boar
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7/7

Festerhide Boar

{3}{G}

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Creature - Boar
Trample Morbid - This creature enters with two +1/+1 counters on it if a creature died this turn.
3/3

First Little Pig

{1}{G/W}

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Creature - Boar
{1}{G/W}: Exile target artifact or enchantment. Activate only once.
2/2

Flinthoof Boar

{1}{G}

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Creature - Boar
This creature gets +1/+1 as long as you control a Mountain. {R}: This creature gains haste until end of turn. (It can attack and {T} this turn.)
2/2

Giant Warthog

{5}{G}

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Creature - Boar Beast
Trample
5/5

Gore Swine

{2}{R}

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Creature - Boar
4/1

Goretusk Firebeast

{5}{R}

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Creature - Elemental Boar Beast
When this creature enters, it deals 4 damage to target player or planeswalker.
2/2

Gristleback

{2}{G}

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Creature - Boar Beast
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Sacrifice this creature: You gain life equal to this creature's power.
2/2

Herald of Ilharg

{2}{R}{G}

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Creature - Boar Beast
Trample Whenever you cast a creature spell, put two +1/+1 counters on this creature. If that spell has mana value 5 or greater, this creature deals damage equal to the number of counters on it to each opponent.
3/3

Ilharg, the Raze-Boar

{3}{R}{R}

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Legendary Creature - Boar God
Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
6/6

Intrepid Trufflesnout

{1}{G}

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Creature - Boar
Whenever this creature attacks alone, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
3/1

Ironhoof Boar

{5}{R}

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Artifact Creature - Boar
Trample, haste Channel - {1}{R}, Discard this card: Target creature gets +3/+1 and gains trample until end of turn.
5/4

Kessig Dire Swine

{4}{G}{G}

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Creature - Boar Horror
Delirium - This creature has trample as long as there are four or more card types among cards in your graveyard.
6/6

Krosan Tusker

{5}{G}{G}

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Creature - Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6/5

Nessian Boar

{3}{G}{G}

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Creature - Boar
All creatures able to block this creature do so. Whenever this creature becomes blocked by a creature, that creature's controller draws a card.
10/6

Nettle Swine

{3}{G}

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Creature - Boar
4/3

Outland Boar

{2}{R}{G}

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Creature - Boar
This creature can't be blocked by creatures with power 2 or less.
4/4

Piggy Bank

{1}{R}

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Artifact Creature - Boar Toy
3/2

Prickleboar

{4}{R}

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Creature - Boar
During your turn, this creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
3/3

Prize Pig

{1}{G}

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Creature - Boar
Whenever you gain life, put that many ribbon counters on this creature. Then if there are three or more ribbon counters on this creature, remove those counters and untap it. {T}: Add one mana of any color.
0/3

Putrefying Rotboar

{2}{B}{B}

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Creature - Elemental Boar
4/5

Pygmy Razorback

{1}{G}

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Creature - Boar
Trample
2/1

Quaketusk Boar

{3}{R}{R}

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Creature - Elemental Boar
Reach, trample, haste
5/5

Raggadragga, Goreguts Boss

{2}{R}{G}

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Legendary Creature - Human Boar
Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
4/4

Razor Swine

{2}{R}

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Creature - Phyrexian Boar
First strike Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
2/1

Rubblebelt Boar

{3}{R}

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Creature - Boar
When this creature enters, target creature gets +2/+0 until end of turn.
3/3

Scandalmonger

{3}{B}

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Creature - Boar Monger
{2}: Target player discards a card. Any player may activate this ability but only as a sorcery.
3/3

Second Little Pig

{1}{W/B}

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Creature - Boar
{2}{W/B}{W/B}: Second Little Pig perpetually becomes a Boar Spirit with base power and toughness 4/4 and gains flying. Activate only if Second Little Pig isn't a Spirit.
2/3

Territorial Boar

{1}{G}

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Creature - Boar
Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.
2/2

Third Little Pig

{1}{B/G}

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Creature - Boar
Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard.
2/2

Trufflesnout

{2}{G}

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Creature - Boar
When this creature enters, choose one - - Put a +1/+1 counter on this creature. - You gain 4 life.
2/2

Valakut Fireboar

{4}{R}

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Creature - Elemental Boar
Whenever this creature attacks, switch its power and toughness until end of turn.
1/7

Vulshok War Boar

{2}{R}{R}

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Creature - Boar Beast
When this creature enters, sacrifice it unless you sacrifice an artifact.
5/5

Warped Tusker

{7}

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Creature - Eldrazi Boar Beast
6/8

Warthog

{1}{G}{G}

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Creature - Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/2

Woolly Razorback

{2}{W}{W}

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Creature - Boar Beast
This creature enters with three ice counters on it. As long as this creature has an ice counter on it, prevent all combat damage it would deal and it has defender. Whenever this creature blocks, remove an ice counter from it.
7/7

Yasharn, Implacable Earth

{2}{G}{W}

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Legendary Creature - Elemental Boar
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
4/4

Zhur-Taa Swine

{3}{R}{G}

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Creature - Boar
Bloodrush - {1}{R}{G}, Discard this card: Target attacking creature gets +5/+4 until end of turn.
5/4

Zodiac Pig

{3}{B}

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Creature - Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/3